Here is the save.
http://gotm.civfanatics.net/saves/sgotm5/jeffelammar_SG005_BC1500_02.sav
Turn 0, 1750 BC Everything looks good. It isnt clear to me that the peninsula northeast of Moscow stops at the end of the visible land, but I trust that it does.
IBT We expand to get the furs, and we see a barb to the west.
Turn 1, 1725 BC Reduce lux to 10% and watch the barb.
Turn 2, 1700 BC Nothing
Turn 3, 1675 BC Start moving archer towards the barb.
IBT Workers finish roading.
Turn 4, 1650 Start mining the horse hill, send other worker to road the other river forest.
Turn 5, 1625 Continue moving archer
Turn 6, 1600 Moscow grows, set lux to 20%, science to 60% for 0 gpt.
Turn 7, 1575 Archer chases barb
Turn 8, 1550 Archer chases barb
IBT 2 barbs attach archer, it promotes to elite while losing 1 hp
Turn 9, 1525 Archer moves toward barb camp.
Turn 10, 1500 BC Archer disperses barb camp.
We are 10 turns from mapmaking. We would finish colossus in 1 turn, and pyramids in 18 turns, so we are probably also 10 turns from the great lighthouse (300 shields). Moscow also is scheduled to grow in 10 turns.
The barb camp gave us a little cushion of cash. We should take the elite archer back to Moscow and let the vet archer go on barb patrol.
http://gotm.civfanatics.net/saves/sgotm5/jeffelammar_SG005_BC1500_02.sav
Turn 0, 1750 BC Everything looks good. It isnt clear to me that the peninsula northeast of Moscow stops at the end of the visible land, but I trust that it does.
IBT We expand to get the furs, and we see a barb to the west.
Turn 1, 1725 BC Reduce lux to 10% and watch the barb.
Turn 2, 1700 BC Nothing
Turn 3, 1675 BC Start moving archer towards the barb.
IBT Workers finish roading.
Turn 4, 1650 Start mining the horse hill, send other worker to road the other river forest.
Turn 5, 1625 Continue moving archer
Turn 6, 1600 Moscow grows, set lux to 20%, science to 60% for 0 gpt.
Turn 7, 1575 Archer chases barb
Turn 8, 1550 Archer chases barb
IBT 2 barbs attach archer, it promotes to elite while losing 1 hp
Turn 9, 1525 Archer moves toward barb camp.
Turn 10, 1500 BC Archer disperses barb camp.
We are 10 turns from mapmaking. We would finish colossus in 1 turn, and pyramids in 18 turns, so we are probably also 10 turns from the great lighthouse (300 shields). Moscow also is scheduled to grow in 10 turns.
The barb camp gave us a little cushion of cash. We should take the elite archer back to Moscow and let the vet archer go on barb patrol.