SGOTM5 - Team Smackster

Roster

This is actually the Roster although we can skip tomas if we don't want to wait until Tuesday.

dman
Wotan
smackster
tomasjj (playing)
MjM (on deck)
Tarkeel (on deck)
 
I forgot, did Tomas said he wouldn't be available till tuesday..
In this case we can skip him if we follow official rules, but i don't want to offend new team mate by doing so. :)

I agree with Smackster on short term tactics.
How soon do we want to abandon Moscow? What would be the rule of thumb?
 
We agreed to skip him before the delay for the bug that MB fixed. If MjM is ready then he should take the save.

We need to decide where to send the capital first. Then we can plan the Moscow disband. Delhi, or Bombay, or others.
 
smackster said:
We need to decide where to send the capital first. Then we can plan the Moscow disband. Delhi, or Bombay, or others.
I would like to see the palace in Calcutta or Karachi with a FP built in Delhi. And another palace jump to Mecca later on. The palace should go in a location at RCP > 5 so it will be outside primary ring from Mecca at 5. Thus we lose as little as possible from abandoning it later.

The GHs you found, are they "possible" for us to reach before the AI get them? If so I would like us to make an attempt. They might give us techs!
 
Wotan said:
I would like to see the palace in Calcutta or Karachi with a FP built in Delhi. And another palace jump to Mecca later on. The palace should go in a location at RCP > 5 so it will be outside primary ring from Mecca at 5. Thus we lose as little as possible from abandoning it later.

The GHs you found, are they "possible" for us to reach before the AI get them? If so I would like us to make an attempt. They might give us techs!
One of them is on the new Island to the east, so I'm sure we can get to that. The other is a long way out to the west near Egypt, but may be worth a shot, as the AI is slow to expand on this level, and does not really target the hut.

Problem is that the eastern island does require a suicide shot.
 
How about that piece of land i saw west from arabs
is it connected to the northern island...
We might have a sea passage between northern and eastern (cobra) islands
 
dmanakho said:
How about that piece of land i saw west from arabs
is it connected to the northern island...
We might have a sea passage between northern and eastern (cobra) islands
I think the Arab land soon ends and then there is a little gap before you get to Egypt. So in fact going north by India you can get all the way round the other continent without using a suicide.

Seems that any team who settled north has an advantage
 
we need to eliminate our disadvantage by moving capital to india ASAP :)
 
I would suggest we move the capital when we think we can generate the same amount of beakers from the new area. We could simply use a basic calculation that once we have as many citizens in the new area as in Moscow that we should move it. That should not be hard to do as we'll have a few cities.

Note to all, obviously we should not attack any size 1 zero culture cities in this game, as we always want to capture cities. Well that is until we start try our final conquests.
 
Is science more important than military???
i'd say if we have few cities in India and can build more horses in certain amount of time than we could in Moscow it would be a time to move, even that means we won't be able to generate enough beakers,
but it will help us to capture more cities with bigger military faster and may work better in a long run.
 
I tend to agree that if we can build more horses in those cities than in Moscow, then we should jump it. However, I think Moscow will continue to produce horses quicker at first, and it will produce vets. However there is the time to transport of course.

That is why I was trying to set a rule of thumb with beakers.

First we have to decide where to move it, and then set our plan. Wotan suggested Calcutta, which is good and central but I liked one of those cities on the cows for that extra food (then again I can't remember what you get for irrigated sheep). As we are going to jump the palace again, I don't think it matters that much, but we do need to agree.
 
Roster

I'm officially skipping tomasjj, and hope that MjM will appear. 24 hours from now for MjM to get it.

dman
Wotan
smackster
tomasjj (skipped)
MjM (playing)
Tarkeel (on deck)
 
if we want fast FP build in India land and if we want it in Delhi new capital should be as close to Delhi as possible to minimize corruption.
From this point of view bombay or probably Bangalore (lousy location, won't miss too much when scrapping) are better cities for the palace jump.

Am i making sense or all the distances between cities in India are pretty much close enough to have about the same corruption level?


EDIT: Since this game will be pretty much one long (hopefully not ver long) continuous war, i guess monarchy is the government of choice. Don't remember anybody mentioning which government we should choose on the permanent basis.

MjM is probably still in school, i hope he will show up at around 6-7 pm EST
 
The difference in distance would probably be only one shield or beaker or less, so I certainly think we should make the palace the best city, and the FP one next to it.
 
I thought palace should be the worst city since we are going to abandon it to move yet again to Mecca.
 
dmanakho said:
EDIT: Since this game will be pretty much one long (hopefully not ver long) continuous war, i guess monarchy is the government of choice. Don't remember anybody mentioning which government we should choose on the permanent basis.

MjM is probably still in school, i hope he will show up at around 6-7 pm EST
I think maybe Republic, as it is low level. However, do we just let the AI research it. Lets get a scout out to see if those huts can help us.
 
dmanakho said:
I thought palace should be the worst city since we are going to abandon it to move yet again to Mecca.
I see your point, as we will have the FP there and may not want to lose that best city. I don't know, getting that core up and running quicker will help.
 
smackster said:
I think maybe Republic, as it is low level. However, do we just let the AI research it. Lets get a scout out to see if those huts can help us.

Not sure about republic... When you play conquests republic is the way to go, since in conquests you can control republic if you have luxuries and markets...
I noticed that with PTW no matter how many luxuries you have WW kicks in..
And remember we will have lots and lots of alien citizens in our cities and they will revolt right away... Republic will be the pain for us.
I am not sure on research.. It takes too freaking long to research government and on the other hand AIs don't like trading government techs in.

smackster said:
I see your point, as we will have the FP there and may not want to lose that best city. I don't know, getting that core up and running quicker will help.

This comes down to math and as soon as i start calculating i am loosing fun playing. So whatever you guys decide :mischief:
 
The only difference between conquests and vanilla/ptw is the unit support. Now that is a valid point as we can't just build cities like crazy as I would normally do to offset the support.

On the other side, look at how weak the AI are, we are out teching them with one city :) I correlate this weakness to military, so once we get a few troops in the field they will go down like flies. The main factor for WW is how much damage a particular AI does against you, and each time you declare peace with that AI, most of that goes away. In this game we can play all the dirty alliance peace tricks we want.

The last time I went Monarchy in a game of Civ was SGOTM3.

smackster
 
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