SGOTM5 - Team Smackster

dmanakho said:
How strong do you feel about it???
I'd really feel like using next 2 turns looking at what else we have around those mountains before moving a settler. It's a gambit but it can make a big difference in our game.
Reasonably strong, although its partly guesswork obviously. I just feel getting settled quickly is worth it, and that location gives us enough food and shields to build scout, warrior, barracks etc. I haven't worked out an order.
 
few more turns:
T1. 4000 BC scout SE on the top of the mountain. See wheat and river and BG square. Moved settler and worker towards it

T2. 3950BC Scout E-SE. worker/settler keep moving to the wheat.

T3. 3900BC Scout NE-NE on top of the mountain and i can see a goodie hut. Settler/worker on tile south and we see a new surrounding. Tile SE of wheat was on the lake not shore.

SGOTM53900BCSTedited.jpg


Proposed city location is marked with a dot


EDIT: I think it makes okay city location, We have few "green tiles" including forest on top of green, and a hill.
more edits: I never found info on barbarians... If we have sedentary or even roaming barbarians we should build scout then barracks then warriors.. It is only a regent so hapiness is not an issue.
If we have raging barbs then we probably should build a warrior before we have barracks build.
Do we need a granary?? I personally doubt it.
More more edits: Tech research order. I suggest either Wheel or Warrior code on max.
 
I guess you mean tile SW of Wheat was lake? So the proposed tile is on an ocean shore? If so, go for it! Worker start working on the Wheat?
 
Wotan said:
I guess you mean tile SW of Wheat was lake? So the proposed tile is on an ocean shore? If so, go for it!

That was exactly what i meant... I think i have an issues with left/right east/west... I thought about visiting shrink, but never had time available :)

Please look at the build order and tech research i proposed, i will post another map when i settle and then i will simply finish my 20 turns.

@Smackster: Would you like to change Tarkeel's and Wotan's positions in the roster.. This way Wotan plays next and Tarkeel has some time to show up in time for his turn set.
 
@Dman, I am off to bed now, 1am! I am sure you will do a good job with the next 17 turns. No need for me to add anything at this stage, the first few turns though until we found a decent spot to settle in was great to be able to follow.
 
T4. 3850BC. Crap. My mouse...well... i am too nervous.. :blush: instead of popping a hut i moved the scout to nearby mountain...
settler/worker go SE.

T5. 3800BC. Worker on the wheat, settler on pink dot tile, scout popped the hut and gave as pottery.

T6. 3750BC Moscow is founded, worker is set to irrigate wheat. nice we have game and fish in city limits, and also hill and 2BGs.

Picture will be posted in few minutes

Let's talk about the build order and tech research.
Here picture comes
SGOTM53750BCST.jpg
 
T6. So it is 3750BC. Moscow -> Scout.
Warrior Code at max 90% in 18 turns

T7 3700BC :sleep:
T8 3650BC :sleep:

T9 3600BC worker Irrigated wheat->road

T10 3550BC :sleep:

T11 3500BC scout pops hut we get CB

T12 3450BC worker moves to BG

T13 3400BC worker mines bg

T14 3350BC :sleep:
T15 3300BC :sleep:
T16 3250BC Moscow expands.
T17 3200BC Moscow scout->warrior

T18 3150BC Scout pops an eqWorker from goodie hut

T19 3100BC lux slider up 10%. worker roads BG, science slider down to 80%

T20 3050BC Getting another eqWorker from a goodie hut. Moscow warrior->barracks. Lux slider down to 0%.

Map:
sgotm53050BCST.JPG



Save


It really looks like we are alone on island... That means i chose wrong tech and should have went for wheel->map making instead. (sorry, i meant writing->map making) But next player should be able to tell for sure what kind of map it is.
SInce i popped extra workers we have too many units at the moment and paying unit support. We will have to disband scouts as soon as we finish exploration. I must admit it is nice to have 3 full strength workers so early, we will be able to improve tiles in no time.
 
What a mess of a map, our location looks as good as it gets and we got there as quickly as can be.

I PM'd Tarkeel, so I'll modify the roster

Roster
Dmanakho (just played)
Wotan (up)
smackster
MjM
Tarkeel (waiting for sign in)
 
WC will be ready in 2 turns, if this is an island which i am starting to believe
we wil have to research at maximum towards Map making ASAP and set sail high seas.
That also means we will probably have to build Great Lighthouse, but that we will find out when we reveal all of the shore lines.

And here is the image for the team amusement from F10 screen...
We have few too many opponents :). We are going to have 15 opponents on only 25% of landmass and our presumably island will take 10 to 15 persent of that total landmass... Can you imagine how dense AIs civilizations are going to be??? :scan:

gotm5spacerace.JPG
 
@MjM: Good one! Usually it doesn't start with alphabet.
Russia starts with pottery, but in this game we have alphabet instead of pottery.
I bet you that is a clue M-B gives us.

I have had a second thought on Great Lighthouse comment (and on any other wonder). If we are on the island and even if we are not we are going to move capital because this place sucks. The only way to move capital in this game is by abandoning an old one, since we can't use leaders in this game.
Therefore building any wonders in Moscow does not make any sense.
 
Good morning, 6 am! Will play right away before RL demands my attention... ;) Well played Dman, nice city location!
 
@Wotan: :eek: you hardly had any sleep last night.. I am still awake, going off to be though.. It is 12:21AM here and another working day tomorrow.

here is the quote from M-B in maintenance forum:

I thought quite carefully about what information to release prior to the start of the game. Barb levels and whether the map was continents, pangea or islands were two parameters that were quite difficult to decide about. In the end I decided to let you find out for yourselves.
 
I'm still up, but going to bed now. Its probably worth waiting a little bit of time to work out more on our strategy.

Certainly agree with Writing->Map Making
 
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