First of all you might not like what you see so if you' re a bit nervous don't read this thread. I think I made a few tactical mistakes.
Turn 0 2150BC
Preseason training:
Everything looks fine. Both India and Zulu have CB, The Wheel, IW and maybe more.
Our writing is due 9 turns.
Palace prebuild for Edirne is 87 turns so it makes about 260 shields. I think it would be enough.
Changed wrong name of Edrine to Edirne.
IBT
One barb war is returning to village, the other disappears heading SE of Bursa. One barb warrior heads for Edirne.
Turn 1 2110BC
Lux to %20. Writing due 9 turns again.
Begin moving Bursa warrior to Edirne because of barbarian threat.
IBT
Barbarian moves to the top of incense. I should have moved the Edirne warrior there before but I didn't want to leave the city empty. Another barb warrior is heading towards Edirne.
Turn 2 2070BC
Now what to do? Attack with Istanbul warrior to secure incense or not. I decide to attack and lost warrior.

Take one of the Bursa warriors to escort the incoming Settler.
Move Iznık warrior to chopping forrest for rax.
IBT
Barb plunders incense. Arghhh... Other barb lands near Edirne. A barb horse is seen at the mountains NE of Edirne. What the hell is goin' on?
Bursa builds archer --> archer
Istanbul builds settler --> warrior We need cheap protection from barbs.
Indians are building Pyramids.
Zulu are building the oracle. So they have poly.
Zulu are building Pyramids.
Turn 3 2030BC
Move Archer towards Edirne.
Move Iznik forest worker to city because of barb horse threat.

Took Settler and warrior to Edirne.
Took Ist warrior to Edirne for defense.
Edirne worker at plains start roads after irrigation.
Took a deep breath and press space.
IBT
Ist builds warrior --> worker
Bursa Barb warrior fortifies.
SE Edirne barb warrior moves to SW incense.
Both Barb horse and warrior move to N of Edirne threatining our Bursa and Iznık workers.
Turn 4 1990BC
Move archer to Edirne and barb warrior killing him. Decide to attack with warrior to horseman not to lose worker turns. He attacks and killed by horseman.
Wake both workers losing turns.

One moves to Edirne The other Iznik forest.
Settler and warrior waits at Edirne not to leave a single warrior there.
Move Iznik warrior towards to Edirne. I didn' t do this last round because I wasn't sure where the barb horse will head towards.
IBT
Barb horse attacks our warrior. Warrior killed horse is damaged.
Ist builds worker --> rax
Turn 5 1950BC
Archer attacks the damaged horse and kill it.
Move warrior from Edirne to hills W of barb warrior. See a barb village W of wheat occupied with a single warrior.
I decide to take risk and move settler with warrior we lost to many turns.
I move one worker towrds incense. It will be there next round.
Move worker to irrigated Plains for road.
Iznik workers begin chopping forest.
I take a deep breath again and press space.
IBT
Barb warrior attacks our warrior protecting our settler. Our warrior survives but only with one hp.
Turn 6 1910BC
Move archer to settler.
Take another risk and move settler & damaged warrior to yellow dot. There's only asingle barb warrior protecting village.
I take a deep breath again and press space. I will have a heart attack if it goes like this.
IBT
Iznık forest is chopped.Barb warrior fortified at S of Bursa heads towars our Settler. Another barb horse seen SW of Bursa.
Will it ever end?
Turn 7 1870BC
Move worker and warrior of Edirne to incense. Move one of Ist warriors to Edirne.
Uskudar founded & barb village destroyed giving us 25 gold. Uskudar begins working warrior 5 turns growth 10 turns. Damaged warrior fortifies at Uskudar.
Archer moves to Uskudar.
Iznık workers double road and finish plains.
IBT
Barb warrior moves NW of Uskudar. Barb Horse moves to S of Bursa.
Turn 8 1830BC
Move double workers to grassland S of Iznik.
Archer waits don't want to leave Uskudar now.
Move another worker towards incense. We need lux as soon as possible.
IBT
Barb horse move NW of Uskudar, Barb warrior moves to spice hills N of Uskudar.
Ist rax --> worker
Turn 9 1790BC
Archer attacks the barb horse, kill him lose 1 hp.
Begin chopping NE Bursa forest.
Double roaded the Iznik grassland.
Lux is up to % 30. Writng 1 turn so I pull science to % 0. I assign a scientist at Iznik which was working at a oyster. So I get 11 gpt.
IBT
Barb war attacks our damaged archer and destroyed. Our archer is veteran now.
We learned writing. Now we' re heading for literature.
Ist builds rax --> Warrior
Bursa builds archer --> Rax
A barb warrior is seen at the east of Edirne again! Enough...
Turn 10 1750BC
Set science to % 70. Literature due at 21 turns with a -2 gpt. Not too fast.
Move Iznik warrior to E for irrigation.
I didn' t play all the moves of units and leaved them to Khan.
Close Season:
I' m not sure but I might have made mistakes but the barbs are a real headeche.
I think in the next set of play we must concenterate at building defenses, destroying barbs and building new cities.
Our workers would be enough for a sometime.
And Iznik is under the threat of Zulu culture. Keep an eye on it.
Both Zulu & İndia have CB, IW, Wheel, Math. Zulu have poly and writing.
Good Luck