The Save File
QUick Summary:
Persia has been relegated to the far off island chain.
We have pillaging armies on part of the Vikings and in India.
Turn 0 - 1150 AD
Preflight. Looks pretty good. If I can get 1 or 2 more Siphi on the main Island, I'm going to take the
homeland army over to India to start the pillaging.
Perform some MM. Zimbabwe can build it's CH in 1 with mm and several corrupt cities are using shield
squares when they could be using food. Other than that, not much to change...
Drop Science 10% and hire a scientist in Mugla - Still Mag in 1.
IBT
Not a whole lot.
Vikes land a Guerilla.

India bombs our Saltpeter.
Discover Magnetism -> Banking
Zimbabwe Courthouse -> Marketplace (may switch)
Edrine Military Academy -> Knight (Siphi)
Turn 1 - 1160 AD
Attack Parsargadre
V. Siphi kills V Persian Rifle (1-0)
V. Siphi kills C Persian Rilfe (2-0) takes city
Waffle for a while, but decide to Raze
Possible assault on Persepolis (See how bombing goes)
Siphi Army kills Persian Cav (3-0)
Good Bombing attempt assault with a couple) 5/6
V Siphi kills uninjured R Rifle (4-0)
V Siphi kills 3/4 Rifle (5-0)
V Siphi dies vrs 3/4 Rifle (5-1)
V Siphi kills 3/4 Rifle (6-1)
Knight Army kills 3/4 Rifle (7-1)
Don't push attack as I can't guarentee safety...
V Siphi kills the Guerilla (8-1)
Do a bit of MM. Switch taxes to 50% science. Banking in 4. Switch all scis to Taxmen.
IBT
Americans land settler - musket pair on Arab/Persian Island
Indians land 4 Rifles north of Zulu island.
Saltpeter bombed again...
Indians Kill a Caravel (8-2)
Bursa Siphi -> Siphi
Turn 2 - 1170 AD
E. Knight kills Redlined Persian Cav
Second round of Siege a Persepolis
Bombing Trebs 3/6 Cat 0/1 leaving a 3/4 Rifle on top
Siphi Army kills 3/4 Rifle and 2/3 Rifle (10-2)
E. Siphi kills 2/3 Rifle (11-2)
V. Siphi retreats vrs 2/2 Rifle
V. Siphi kills 2/2 Rifle and takes city... Keep it 4 resisters... (12-2)
V. Siphi kills 3/3 Musket and captures the American settler... (13-2)
IBT
Lose Galley I stupidly left open (13-3)
Iznik Siphi -> Siphi
Uskudar Siphi -> Siphi
Aydin Siphi -> Siphi
Mugla Settler -> Settler
Rize Settler -> Cannon
Turn 3 - 1180 AD
Land Knight Army on Forest by Istanbul...
E. Knight kills redlined Persian Cav, but redlines (14-3)
IBT
More Bombings...
No Landings or losses though...
Istanbul Siphi -> Siphi
Sinop Galleon -> Frigate
Izmit Siphi -> Siphi
Turn 4 - 1190 AD
Knight army starts to pillage through India
Advance on Antioch
Taxes down for Banking in 1...
IBT
Viking Frigate kills our Galleon (14-4)
Discover Banking -> Theory of Gravity...
Get Crusader from Knight's Templar

Edrine Siphai -> Army
Denzili Siphai -> Siphai
Turn 5 - 1200 AD
Knight Army kills redlined Indian Rifle (from the invasion a while back)
V Siphai kills 3/4 Indian Rifle (16-4)
Istanbul Switches to Bank
Taxes back up...
IBT
America wants peace. For kicks I check what they'll give us. Not even a tech, guess all 4 cities is out
of the question.
Couple landings on Arabia and Home...
Bursa Siphai -> Siphai
Turn 6 - 1210 AD
At Antioch Trebs go 4/7 Cat 0/1
E Siphai kills 2/4 Rifle (17-4)
V Siphai kills 2/4 Rifle (18-4)
V Siphai kills Immortal and takes Antioch, Keep it
V Siphai kills Viking Guerilla (19-4)
V Siphai kills Viking Cavalry and promotes (20-4)
E Siphai kills Viking Rifle at home (21-4)
V Siphai kills Indian WE at home (22-4)
V Siphai kills Viking Cav at home (23-4)
E Knight kills persian Immortal (24-4)
4K Army kills 2 redlined Indian Rifles finishing off invasion from several turns ago (26-4)
IBT
Not much happens...India bombs a few times
Our Golden Age ends...
Turn 7 - 1220 AD
No Combat. Prepare to land next to Gordium next turn...
Rush an extra galleon...
Run through and reoptimize now that GA is over...
Switch Izmit to Bank
IBT
Galleon kills frigate on defense (25-4)
Persepolis Galleon -> Library
Ankara Frigate -> Frigate
Turn 8 - 1230 AD
V Siphai retreats vrs Indian Rifle
E. Knight kills 2/4 Indian Rifle and captures Settler. (26-4)
IBT
Lose a Frigate to Viking Frigate (26-5)
Turn 9 - 1240 AD
Knight Army kills Indian Redlined Indian Rifle (27-5)
Knight Army kills Indian Longbow (28-5)
Knight Army kills 2/4 Viking Cav (29-5)
IBT
Viking Infantry land by Konya
Iznik builds Siphai
Get Another Crusader from Knight's templar
Turn 10 - 1250 AD
Siphai Army Kills 3/3 Rifle in Gordium (30-5)
Siphai Army kills 3/3 Rifle in Gordium (31-5)
V Siphai kills 3/3 Rifle and takes Gordium raze it... (32-5)
E Musket kills redlined Viking MI. (33-5)
E Siphai kills redlined Viking Infantry and produces an MGL. (34-5)
Notes:
1. We are 5 turns from Theory of Gravity
2. A we need a few frigates to protect our ships
3. I am using the ships in the area sw of Persepolis to bring units to the Vikings. They have Infantry,
so things will slow up.
4. Next turn we will be able to pillage the last roads to Delhi, ending any trades India has.
5. The MGL has yet to move since I got him turn 10. I think we want another Army, but feel free to
decide otherwise.
6. IMPORTANT: Per #3. The only safe way is to keep the galleons there. If they go west to the west end
of Persia/Arabia, they will be attacked by Viking boats that pass by every turn.
Possibilities:
1. We have 3 armies on the Viking Island. We could put one at the Iron Mountain chokepoint and then fill
in the east part of the island. The army would have to stay there, but no enemy troops would come in.
Then we would have staging areas to continue our slow advance. We could do the same thing further east,
but that would take 2 armies.
2. We can probably start moving on India now too.
3. DocT's idea of going east from Zululand to start down the other (presumably easier) end of the Island
chain is also very possible.
Other Thoughts:
Research: 5 turns from Theory of Gravity. If we get Steam as the free, then I think we stop research
right away, otherwise, I think we research Steam and then stop. We could go for Industrialization and or
Replacable Parts, but I tend to think this will be over faster by freeing $$$ for rushing than by
advancing. (Thoughts?)
Image 1 - The Indian Island
Image 2 - The Viking Island (Actually looks like a sub-island)