denyd
Emperor
Sounds like Jeff was watching Galaxy Quest over the weekend.
I agree with his assessment however. The last AWx game I played was the SGOTM with Rome and in the end we were facing Infantry with Legions, LB & Cannon and barely hanging on. Winning at diety in an AW game is no easy task regardless of the tribe or map.
I'm looking forward to reading Jeff's write-up and to SGOTM8. I saw AlanH has a couple of new ideas in mind for this one.
Just for interest, here's a couple of things I learned this game:
1. The Bikini Babe trick - Giving the AI something to chase after to allow safer landings
2. The loot & pillage a non-target technique - Sending an Army to disconnect resources & his capital well before landing reduces the AI ability to expand, research and build quality units.
3. The Big Bad Body Guard method of landing, by using a healthy Army for support, countless units can me safely landed for assault on the AI.
4. I didn't realize the coastal tiles counted towards the domination limit.
5. Sufficient bombardment & a couple of attackers (even obsolete ones) can capture most cities.
6. Enemy fleets can be chased home by well placed shore batteries.
I agree with his assessment however. The last AWx game I played was the SGOTM with Rome and in the end we were facing Infantry with Legions, LB & Cannon and barely hanging on. Winning at diety in an AW game is no easy task regardless of the tribe or map.
I'm looking forward to reading Jeff's write-up and to SGOTM8. I saw AlanH has a couple of new ideas in mind for this one.
Just for interest, here's a couple of things I learned this game:
1. The Bikini Babe trick - Giving the AI something to chase after to allow safer landings
2. The loot & pillage a non-target technique - Sending an Army to disconnect resources & his capital well before landing reduces the AI ability to expand, research and build quality units.
3. The Big Bad Body Guard method of landing, by using a healthy Army for support, countless units can me safely landed for assault on the AI.
4. I didn't realize the coastal tiles counted towards the domination limit.
5. Sufficient bombardment & a couple of attackers (even obsolete ones) can capture most cities.
6. Enemy fleets can be chased home by well placed shore batteries.