pre-turn
- With proper MM research of Nationalism cut to 5 turns from 7

- corrupt towns switched to settlers

, uncorrupt to barracks and sips
- Salonika recaptured, loose 1 sip
- workers transported from India to Zululand to build rails for defense, workers in zululand reorganized
IBT
- loose lib in Bursa to bombers
- americans land 3 tanks in India
1480
- destroy american tanks, loose 2 sips
- can't build rails in zululand - no coal - rush harbour
IBT
- americans land TOW in India
- vikings land a crysader
- persians drop a cav
1485
- kill the landings except the TOW - too tough, let him attack
- raze New Orleans
IBT
- Americans loose their TOW attacking our musket
- Barracks in Edrine destroyed
1490
- settled town in zululand
IBT
- americans land a tank in zululand
- vikings capture Madras with a berserk, land a crusader and MDI near Bombay
- americans finished Hoover
- we build IW
1495
- recapture Madras and kill the landings except viking crusader and MDI, loose 1 sip and 1 musket (yes, a musket - i ran out of sips in India and used muskets to kill wounded persian cav).
- Istanbul switched to galeon - we need more units in India urgently
- Both our sip armies loaded on galeons to go to Arabia
IBT
- loose 2 muskets, but no towns
- new town pillaged by barbs
- last turn i MMed to save some money and that came out to be a bad idea - we lost some beakers because of troop movement and Nationalism is delayed.
1500
- Unload sip armies
- I failed to kill all arab landing, they'll capture Karabuk next turn
IBT
- Arabs capture Karabuk
- Americans start UN
1505
- We get Nationalism and mobilize. Electricity next in 20. We don't want spies - our economy is set up for research, not stealing - we have libs and unis and no banks.
- Medina captured, 4 more sips dropped in Arabia, 2 sips loaded to go to zululand to recapture Karabuk.
- There are no sips left on our home island

. There were no landings there recently, so i decided to take this risk.
- Settler-of-war rushed in Cankiri (to allow sipahi transport in one turn)
IBT
- persians settle in zululand
- arabs loose an ansar attacking Medina
- barracks in Bursa destroyed
1510
- Mecca is captured, we loose 1 sip
- Sivas founded in zululand, sips dropped there, Karabuk liberated.
IBT
- American tanks destroy a barb camp in zululand
1515
- Anjar captured and the arabs are gone.
- I see an american tank in the mountains near Tunceli, i bombard it, but cannot even scratch it. Sips are useless here, i'll try to bait the tank with workers.
IBT
- The bait doesn't work, the americans capture Tunceli
- Persians kill our sip and capture Medina
1520
- Medina recaptured, one army is loaded to sail back to zululand, we need it to kill those tanks.
- American tank inside Tunceli bombarded and becomes yellow, i kill it with a sip and recapture Tunceli, see 2 more.
- I'll use empty Tunceli as a bait, the cannons standing just outside in the mountains (Tunceli renamed as Tanks Welcome).
- Yozgat founded
- 4 sips transported from home island to zululand
IBT
- Bad news - persians kill our army in Mecca, we are down to one army now - that'll be difficult. I had many elite wins, but no leaders in my turns. They kill one more sip, we have 1 sip left in persia.
- Americans raze Tanks Welcome and kill one sip with the other tank, and they kill another one with bombers.
- They also destroy harbour in Riza - we loose spices - i scroll to prevent riots.
1525
- Kill american tanks with the army.
- attack persian cav with sip and loose. We can't hold arabian cities, so we abandon them.
- rush new harbour in Riza
Notes:
- We have lots of settlers being built, that'll help us claim new land quickly, build more settlers in corrupt cities.
- Try to keep units in large stacks - like that they won't be killed, just injured.
- If americans blow barracks in a city, rebuild it immidiately.
- Sips are effective against tanks and infs only in armies - next player must get us a leader or two
This game is starting to get really fun: it would be a pity if the americans win by UN. If they don't get enough votes we may have a chance to get domination.