Pre-Turn
send a sipahi on mountain next to Delhi to spot the surrounding, see 2 elephants, but no town
load leader into galley so that we can form a 2-sipahi army soon on the mainland
do not attack american units, we can't afford that
IT American inf and guerilla attack musket, losing and promoting it, 3rd attack defeats musket but inf down to 1 hp
Zulu climg mountain outside Delhi blocking our path to next town
we get banking
1. 1100AD
defeat both units using knights
attack Bombay with army and 4 sipahi (one retreats, the rest defeats units) and we own it
think about it, I guess we better form the army in India to take them out and then come back
form army and fill it with 2 sipahi
have to try and clear more Zulu units next to delhi, lose 1 sipahi, at homeland sipahi promotes elite taking out
inf. upgrade 2 galleys to caravels
IT we lose another knight on defense in India, the American and Persian ships avoid our mainland and sail towards India
this is no good
2. 1110AD
kill 2 Zulu units in india, otherwise a very quiet turn, healing armies before advancing next turn
empty salonika to draw the AI towards there
IT Americans and Persian aren't impressed, continue journey towards India
3. 1120AD
pull 2 sipahi, 1 musket and 3 workers towards India
attack Calcutta, take out 2 pikes with knight army
IT lots of enemy movement, really scary
America still sailing, Vikings drop a zerk on our treb
Persia drops 1 and Arabs 2 Cavs next to Bombay
4. 1130AD
take out zerk, sipahi army defeats pike in Calcutta and the city is ours
our sipahis take out all 3 cavs next to Bombay
move sipahi army to Madras, want to take out India next turn
lose an elite knight against a 2hp impi
IT Americans sail away? Vikings drop one templar, Zulu drop 4 units next to Calcutta and India one elephant
5. 1140AD
sipahi army attacks Madras, takes out 2 pikes, is down to 3hp, but India is history

take out 4 Zulu and 1 Viking unit without loss
IT America drop 1 Cav next to Salonika, Persia drops 1 cav next to Salonika and 3 cavs next to madras
6. 1150AD
increase science and we get physics next turn
take out all 5 Cavs wihtout losses, plan to set sail to Zulu, since that's the only and we can spot
IT wow, what a horror turn. Americans drop 2 infantry next to madras, 5 infantry, 1 rifle and 2 guerilla next to
, Impis add 4 more units in our south. how are we going to deal with them?
we get physics, next is magnetism in 10
7. 1160AD
easy things first, found Urfa in former India
knight army takes out 1 inf near Madras, heroic sipahi goes down to 1 hp but takes out 2nd inf, India is clear of units
take care of those 4 Zulu units, now for the American stack
bomb and take off hp from inf, knight army takes out 2/5, elite sipahi takes out no3, do not dare tke use sword army
IT

2 guerilla and rilfe attack knight army in salonika, bring it to 4 hp but all die, the 2 wounded inf move on
Zulu drops another 4 units next to Madras and 2 units next to Salonika
8. 1170AD
lose a sipahi trying to take out Impi, what's with those impis
take out all Zulu units, bomb inf down to 1 hp, take out 1 with sword army, rest heals this turn leaving 1 inf
land 2 siphai amry + 1 extra sipahi in Zulu land
IT Vikings attack sipahi in Salonika, but lose. Persia drop a Cav in our homeland
Zulu drop 3 more units next to Madras, we have to stop them soon.
9. 1180AD
promote sipahi to elite taking out that Persian Cav, kill that last American infantry
take out Zulu units near madras
since last IT Zulu units went into Intombe, not going to attack this turn risking the army
load 2 new sipahi to be dropped in Zululand for attacks
IT Vikings take Salonika, that was left empty to bait the AI, golden age ends and Istnabul riots, scroll forward to avoid
worse. Edrine is upset by propaganda
10. 1190AD
need to reduce science and we can only get magnetism in 15
take back Salonika
IT play a turn more to even things out, no landings this turn, America starts ToE
11. 1200AD
magnetism drops to 13, 2 sipahi start to attack Intombe and army takes it out.
Recommend to raze towns rather then keep them, since there are a lot of units running about
we have a settler in place in India
we have 19 cities, far more than anyone else and next turns we have 20, enough for another army
many elite wins didn't give me any MGL.