>>> The Save <<<
Turn log:
0 1250 MM WSpton to a forest for a shield boost. Worker from Pearlton. Worker from Chicago. Barracks in WFCity.
IT: D'oh.. Wspton riots
1 1225 MM WSpton back, we lose research otherwise. Disperse barb camp with an archer, no loss of HPs. Switch WKBurg to a barracks.
2 1200 Fortify Warrior "Lookout Boy" in the mountains by the gems - no more barb camps there, thanks!
IT: Wspton Settler->Warrior, Idiot Academy Worker->Worker.
3 1175 This is the moment of truth
(had to say something, nothing else happened of note this turn!!).
IT: Philo comes in. Get Poly+1g from Alex. Hmm, Monarchy slingshot anyone?! If were religious, I'd say yes in a shot. However we ain't so I'll pass. Sell Philo to Mao for World Map+26g - he'll only demand it anyway, this way we keep him happy. But, does anyone else know it.... Republic

Immediate revolt gets us 4 turns of Anarchy. Go MM cities for happiness, pull out enough scientists for a decent research rate on Literature.
4 1150 Iron is in the far NW tip of the island, beyond Greece. China have snapped up two of the three sets of dyes.
5 1125 Found Lawn Guy Land (pronounce in your best NY accent - I got this from my wife...). Another scientist is needed, Lit research is now down to 14 turns!
6 1100 Trash a barb camp right under Alex's nose.
8 1050 Republic founded. Go round selling excess reg warriors, then fiddle with the sliders. The end result is Lit in 8 @ -10gpt, but seeing as we have over 200, s'okay. HBR is available, not trading yet. I expect maths to turn up soon as well, then will be a good time to buy stuff.
10 1000 Not much in the last two turns. Pic attached shows Wspton, and the MM situation there. It works at +4/+6 food, and can crank out 4-turn settlers. Beeline towards the dyes, I reckon. Keep the Lookout Boy on station to prevent barbs popping up in the mountains, next play can probably start heading towards the gems - we need the luxes now.
So, the cycle is:
T1 (size 4, 4 food in bin) - work Lambs+FP+boths BGs+forest on growth+city tile = 8 shields, 6 food
T2 (5+0) - Lambs+BGs+plains or grassland+lake+city tile = 7 shields, 4 food
T3 (5+4) - Lambs+FP+both BGs+lake+city tile+forest on growth = 7 shields, 6 food
T4 (6+0) - Lambs+both BGs+plains+grass+lake+city tile = 8 shields, 4 food
There, should be 30 shields exactly, with use of the lake thrown in for the gold. Easy-peasy.
[Edit - the cycle above was, of course, worked out
after I took the pic, though not before I closed the game. Feel free to work the lake instead of the grassland, next player!]