I can only say one thing:
>>The Save<<
4000 BC (1):
Move Scoutzie 2S, spot two BG tiles. Great! And a goody hut too.
Niklas (Worker) SE, Settler S.
3950 BC (2):
Niklas irrigates plains.
Durkzington settled, starts granary.
Visit F6 and start researching CB, to make sure we can get Alphabet from the
hut.
Visit the hut, and we get a worker!! There's also another hut off to the W.
This calls for a remake of the start plan.
Move Wurkzer (Worker from hut) N.
Also revisit F6 and change research to Alphabet.
3900 BC (3):
Move Wurkzer NW to BG tile.
Scoutzie goes W,NW.
Move citizen from lake to plains.
3850 BC (4):
Niklas starts road, Wurkzer starts mine.
Scoutzie moves N, SW and pops a second hut, gets 25gp.
Another hut is spotted across the straight, I doubt we'll get the chance to pop
it. Placing a unit on this mountain could prove useful if the land on the
opposite side is owned by someone.
3800 BC (5):
Scoutzie 2N.
3750 BC (6):
Niklas finished roading the plains, moves NE to the lambs.
Scoutzie 2N, seems to be plenty of narrow straights around.
3700 BC (7):
Niklas starts irrigation, Wurkzer starts road.
Scoutzie NE,N, spots another hut and land that continues. Might be we're not
alone on our island after all.
3650 BC (8):
Scoutzie E, NE.
3600 BC (9):
Niklas starts road, Wurkzer E to the forest.
Scoutzie N. Lots of mountains up here.
3550 BC (10):
Wurkzer starts chopping.
Scoutzie W and pops the hut, gets maps of the region. Useless.
3500 BC (11):
Niklas moves SW,W to the flood plains.
Scoutzie moves N, spots yet another hut.
IBT: Barbie warrior arrives S of Wurkzer.
3450 BC (12):
Stop Wurkzer's chopping, and retreat into Durkzington.
Niklas moves E to go for another chop.
Scoutzie moves NE.
Turn up lux to 20% to keep people happy.
IBT: Barbie moves SE!
3400 BC (13):
Niklas E to the forest, Wurkzer NW to the flood plains.
Scoutzie E to pop a hut, gets a warrior.
Warrior moves S towards home.
IBT: Barbie fortifies.
3350 BC (14):
Niklas starts chopping, Wurkzer irrigates.
Scoutzie N, Running-for-home S.
IBT: Barbie moves N, now S-SE of Durkzington.
3300 BC (15):
Scoutzie N, Running-for-home S.
IBT: Barbie fortifies.
3250 BC (16):
Scoutzie moves 2N, and lo and behold, we're not alone on our island. At the
same time he meets a greek hoplite and a chinese warrior. Both are ahead in
tech, not surprising. I wish I'd met them a turn earlier as they must have
just met. None of them have Pottery however.
Trade Pottery and 23gp to Mao for Alphabet and WC. Then trade Pottery for CB
and 3gp to Alex. We don't have much use for CB at this point, but we might well
come upon some other AI to trade with, and 3gp is no big deal.
Running-for-home moves S.
Set research to Writing, reported ETA 40 turns but I think we will beat that so
no point of doing a min run.
IBT: AI units move S towards our home. Barbie moves N next to Durkzington, so
this is it then.
3200 BC (17):
Running-for-home moves S, Scoutzie moves W,N.
After a possible tip on the strategy forum, switch build to Pyramids.
Hold my breath!
IBT:
3150 BC (18):
Save game after switching back to granary.
Alright folks, what do we do now? We gambled and we lost it, and right now I'm so beaten down in my shoes I can't even begin to think on how to save the day. Hopefully some of you will have some nice insights to bring to the table. I'm not ready to give up quite yet though, we're not dead yet, I'm just not so full of ideas right now...
This seems like a suitable disastrous place to hand over to the next guy.
