SGOTM8 - Durkz

it would be good if china and greece are at war
so the roster is

Niklas - started
Methos - just finished
The Adjudicator - up!
WarDance - on deck
zyxy - away
Durkz - staying awake infront of computer at 1:17 AM
 
Yes they are!!! They are at war!
I just loaded the save and saw a razed town ruins under the fog , top NE.
Woohoo this is an exelent news, as they will probable be at peace in other teams (unless riged by staff).
They will be losing growth and infrastructure, and they will leave us alone for now. We have considerable advatage over other teams now. :)


Edit: 300th post :D
 
If you check my turnset at 2630 IT you'll spot this:

IT: Greece raze a Chinese city.

Let's just hope one side doesn't gain a lead in the war too early. If so we may end up with a strong opponent on our landmass.

Also looked at the submissions page after my upload and at the 2550 BC mark we are right in th middle.
 
Methos said:
If you check my turnset at 2630 IT you'll spot this:



Let's just hope one side doesn't gain a lead in the war too early. If so we may end up with a strong opponent on our landmass.

Also looked at the submissions page after my upload and at the 2550 BC mark we are right in th middle.
:lol: Must get some sleep :dubious: :sleep:
 
Perfect, Methos. Glad we had a momentary respite from barbarian activity to allow us the granary build.
 
Aye, you certainly lived up to all expectations. :goodjob:

Things are sure looking a lot nicer than before. Settler factory up and running and no more barbies so far. I'm not quite as happy as you all seem to be that our neighbors are at war. It will certainly help us expand in the early game, but this game will not be won in the AA. We need their help with research to get out of the AA fast. Unless someone else shows up in boat of course...
 
Niklas said:
Aye, you certainly lived up to all expectations. :goodjob:

Things are sure looking a lot nicer than before. Settler factory up and running and no more barbies so far. I'm not quite as happy as you all seem to be that our neighbors are at war. It will certainly help us expand in the early game, but this game will not be won in the AA. We need their help with research to get out of the AA fast. Unless someone else shows up in boat of course...
boats will show , all islands must be in range of 8 tiles because of the Helicopters range. So they will be crosable by galleys
 
I guess it's really time to bring out those city placement plans. This is my suggestion:

Durkz-Niklas-cityplan.jpg


  • This site is really shield poor, the only tile that's good for anything is the olives giving one extra shield apart from the center. Only really good for the high commerce it will yield with the rivers, and to claim land. Could possibly make a 4-turn worker plant with no granary at sizes 4.4->5.4 if corruption permits, but I'm not sure about that last bit.
  • Could be moved SW, but the desert tile is less productive. Could be used for a 3-turn worker plant with a granary in either location, or to build units. The trouble would be building that granary or barracks. Should be able to give at least 3 spt, possibly 4.
  • A mid-productive site, should be able to make 5 spt at size 4 or 5.
  • The best site available to us, could make 6 spt at size 4 or 5, or 5 spt at size 3. Also has a forest in range for a faster barracks, and possibly even a third BG under that forest.
  • Depends a lot on what's in the fog SE. Mid-productive judging on what can be seen, much like C.
  • Not very productive unless either forest reveals a BG, or there's something hidden in the eastern fog.
All of these should be settled of course, the question is the order. Hmm, if we dearly want A as a worker factory it might be an idea to move B SE after all, and mine that desert to let A use it on growth. Then we could chop the forest and use that plains tile to have a guaranteed 4-turn factory at sizes 4.X->5.X where X depends on corruption.

I'm thinking we should settle A and D fairly fast, A for its rapid growth and high commerce, D for production. The we can fill out the other sites as we see fit.
 
I have the save, and will play either tonight or tomorrow. I will settle A, then D. A will build a warrior then workers. D could build a barracks or something else? Are we planning on any early conquest? It looks like we are too far from the other countries for a good early rush. As that is the case, I'm not sure how we should build up our military. You warmongers have any ideas?
 
I'm not a warmonger, but I suggest we wait on war for a while. First we need to expand as much as possible and get our military up to strength. With both of them at war their expansion should suck. Leaving us to be able to grab as much land as possible.

Another thing as Niklas mentioned we won't be able to use them for tech advance. We need to get as much income as possible to speed up our own research. We need to build more cities and improve the land.

I vote for spot A first. We need to start pumping the workers out. With our settler factory already up and running we're going to be behind in workers very quickly. Go spot A first. Once we get out of Despotism F will be around 9 spt.
 
I agree we should continue to focus on expansion. I am mostly wondering what to do with the cities that we are designating as unit factories. What type of units should we build? Should we build a barracks first? Should we let the unit factories grow or should we squeeze an occassional settler and worker out of them?
 
I'd definitely go barracks first. Not for sure about squeezing settlers/workers out of unit factories as I'm not for sure there will be a need. Other than spot A none of the other sites are on rivers so we won't get over pop 6 for a while. Looking at the sites it doesn't look like they'll be very productive. At least not until we get out of Despotism.
 
Methos, you're very right, my analysis is only valid while in Despotism. Once the flood plains starts yielding 4 fpt, and we can irrigate grasslands for extra food, the situation will be a lot different.

I agree with the early barracks, except I'm thinking perhaps we should churn out one early archer for barbie hunting/protection? Right now those whites seem to be holding back though, so perhaps we should keep gambling on that? I'm undecided, either seems reasonable.
In either case it would be nice to chop the forest to help with a granary barracks in D. Also I'm thinking C should be settled third, simply to get that second BG tile in range for D.
 
TA, any news? Not that you need to rush, it's nice to see the other teams rush ahead this time. But I can't deny that I'm curious. :)
 
Sorry to keep you waiting. I still have not had a chance to play. Work went late last night. I thought I might slip it in during lunch today, but no luck. I will play in about 8 hours and post the results tonight.
 
Pre-Turn--Scout invades Greece. I will try to push through to the West. Niklas heads towards city site A. Greece asks me to leave. I'm workin on it! Durksington begins its unending settler production.

2510--Settler heads towards A. Niklas roads. Scoutzie continues west. Slider 4.4.2

2470--Settler N. Scoutzie NW. No connection to western continent. Wurkzer w-s towards City site D.

2430--Settler moves into place. Durkzer road. Workzie North. Scout continues around western shoreline. Slider 3-4-3

2390--New Niklas Founded, begins worker (corruption 22%). Workzie Road. More Scouting. Slider 1.6.3, writing in 13.

ibt--next settler built.

2350--Settler moves towards site D. wurkzer west to bg. China has the wheel. Greece has writing!

At this point I want to pause so we can reassess our research strategy. We are still 12 turns from writing, down BW to both, down writing to Greece, and the Wheel to China. Should we push forward the 12 turns and learn writing ourselves? I'll post the save.
 
Wonderful. :)
If it's possible to trade for either then do that, at almost any cost. I doubt you could get TW, but Writing might be possible simply because we've researched so far on it. If not, just keep researching Writing and check if a trade is possible each turn, the more we research the cheaper it gets.
Hopefully they will stay at war until we've gotten the trade, then we can trade Writing to China for TW, and TW back to Greece for BW. The trading possibilities are secondary though, the important thing is to get Writing asap to get started on Philo/CoL.
 
I'm quite unsure what I would do in this situation if I were playing a solo game. I trust Niklas' judgement implicitly, though, and say "yeah, what HE said!".
 
I've been thinking a bit. It is clear that this game will not be won before the Modern Times, which means that to win this game faster than the competition will probably not be so much about military strategies as it will be about fast research. We all knew this before, but I think we should actually emphasize research in absurdum. Here's what I'm thinking:

To get out of AA we should go for fast research at all costs, road before mine/irrigation, work commerce high tiles instead of shield high, etc. Our towns should still produce units, albeit at a slightly lower pace.

With our neighbors at war they will be weakened enough so we should be able to rule our home island fairly easy with knights, even when we don't emphasize unit production. The conquered lands will be rather unproductive being so far from the core, so we should labor to set up a second core in the northern parts of our island. There's really no point in waiting to set it up somewhere else, and we will need the research help.

As part of the greater scheme, I think Literature should be the first tech after Republic, with a few library prebuilds going. What do you think?
 
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