The save
Turn Log
Preflight 150BC:
Rush the spear in Caesaraugusta.
Change Newcastle to warrior and rush.
Don't want theses cities undefended.
Byzantium changed to worker. This city looks rather safe and there are lots of forests to cut.
Change MM a little.
IBT:
A Viking galley near Caesaraugusta.
Turn 1 130BC:
Declare on China.
Move troops in.
Trade wines from Greece for RoP+12gpt+change.
If the trade route breaks that's not our fault.
Trade mono to Greece for 32gpt + 106g.
Make RoP with Rome and England. Just to be nice. I don't think we can have war with them soon.
MM and assign worker tasks.
IBT:
Japanese archer lands near Caesaraugusta
Turn 2 110BC:
Make peace with Japan. He would still be insulted with giving towns. So I take a worker, 2gpt and 3g and give RoP.
Shanghai captured, only one spear in the city. We have horses.
Hangchow captured, there where 3 spears, lost one longbow.
Nanking 2 spears killed, there is still one.
I give invention to Rome for silks and change. I don't want to rely on Greece alone for research.
Turn 3 90BC:
Nanking falls. Langbow takes out last spear.
Turn 4 70BC:
Just moving around.
Turn 5 50BC:
Capture Beijing, there were only 2 spears and a warrior.
Turn 6 30BC:
Moving around.
Turn 7 10BC:
Theology->education
Capture Chengdu.
Trade Invention to England for a lousy worker.
Trade theology to Greece for 39gpt+41g.
We currently need all the gold we can get.
Turn 8 10AD:
Capture Canton.
Move around.
Turn 9 30AD:
Not much. Move troops.
Turn 10 50AD:
Beijing flips. Move troops to retake next turn.
Greece hasn't done what they should. They have chivalry now.
Okay, China is pretty down. They would give 4 small towns on two islands for peace currently.
But they don't give Tientsin instead. We will probably never get it (it cannot get much worse for China).
I recommend to capture everything on our home continent first. And starve the population down.
This will lead to Tientsin being the capital.
We can hope that they build a second town on that island that we can get later.
Our overseas towns need harbors so they can grow (they need the lux) and build settlers.
I built a worker everywhere to be able to plant and cut trees.
But probably we should rush the harbors at some time.
Vikings will be a problem. I didn't try anything with them and now it may be too late.
Note that even with helicopters they wouldn't be easy to reach.
We should try to get a town on their island, but they are growing all the time.
Would be nice if some other civ would capture a town on their island, but that's pretty hopeless.
We should probably try gifting 3-5 chinese cities to retake after the chinese campaign is done.
Note Denver is also a chinese city, because it's built with a chinese settler.
When we do this we should also have money around so we can rush units if there is an emergency.
In our core we need aqueducts and harbors. We have already more barracks than we need.
I set New York on a wonder prebuild. I don't like it really, but I also don't really like any other place.
This could still be changed to a marketplace, if we get another idea.
We have a lot trades going on with Greece.
I still see them as our research partner into the industrial age.
But they have already disappointed me once by researching chivalry. Maybe they continue to research the wrong things

.
So war is also an option after the trades expire.
I would still think we need the high research course. But it's not as easy now that Greece hasn't researched gunpowder.
Somebody else will, but that will take some time.
I see two possibilities.
One, research banking after education. That should give the AI time to research gunpowder and later they can research astronomy for us.
Two, stop research until gunpowder is around and use money for rushing. Then research chemistry.
FP will complete IBT. Then we should assess what the towns north of the FP should really build.
But I don't think we need any more barracks on our home island.
Our north: