SGOTM8 - klarius

No problem--questions are welcome. :) The point of our settlements north of Miami is mostly to give us a road to the nearest dyes, and to the Chinese heartland for when we fight that war; it's not as if those cities are going to be productive for a long time, if ever. Your proposed site, though quite possibly we should settle it, wouldn't contribute to the road.
 
berserks01 said:
lurker's comment: Hope I'm not barging in or anything and that you guys don't mind, but this has been bothering me for quite awhile now (about 5 hours :p ). How come you don't settle on the east coast between Nanking and Chengdu :confused: ? It seems to be a better position than where St. Louis currently is.
But it's not closer, is it? Count the worker moves needed. (Double post)

@NP: I'm not saying you're stupid; we have different goals. To me it hinges on your word "eventually." We don't need libraries eventually but now, so I prefer the slightly greater risk. But I'll finish the one spearman.
 
550 BC save is here.

750 BC - Changed Houston to Library. Changed San Antonio to Barracks. Moved some warriors up N.

Library in Atlanta.
Colossus in Athens.

730 - Second worker to help with gems road. Settler N, W. Warriors sees "dark" tile: no barb camp. Road to San Antonio finished. One worker goes N to connect us with China. The rest will return south.

Enter MA. Sold Polytheism to Greece for WM+5g. They get Feudalism. Their minimum price is Lit, Republic, 64gpt, 40g so we decline. Researching Engineering, ~11t.

Spearman in Boston, who will head north.
Mausoleum of Mausollos in Canton.

710 - New Orleans founded, building warrior. Miami grows, 1 worker starts mine.

Luxury left intact. (Too few tiles to work at this point & more lux would cost research.)

New York is size 7.
Library in Chicago.

690 - Just some MM with NY and Seattle.

Settler in DC.
Library in Seattle.

Price for Feudalism is exactly the same so the Greeks must not be researching Republic.

670 - Greece has become a feudalism.

650 - First gems colony founded.

Overseas pop: only map! More purple borders spotted. The purple ones may be tradeable via coast tiles so we should get a harbour going eventually.

630 - 2nd gems colony founded. Vet archer leaves gems area. Chinese settler goes NORTH from Nanking. Yes, there is room for a town north of Greece.

610 - Hurried library in San Francisco. Chinese settler returns south but he will be late!

Greece starts ToA.

590 - Greece is still not researching Republic or Literature. We trade wines from Greece for gems, 78g and WM. I realise we may break this deal if we go to war, but now Miami has 4 spt. It will be tricky to get it up to 5 or 6, but if we road the trees and squeeze out another luxury coin and then work another mined mountain at size 6, we will get 5 or 6 spt.

OK guys, I've spent some gold so I thought I'd prepare a little plant and chop for

San Antonio so we don't have to hurry barracks.

Bought Chinese WM for WM+7g. Big island revealed.

570 - Washington steady at 10 spt.

550 - Stupid: started to road a forest that could have been chopped right away. Also roading forest near Miami.
 

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There was some agony about building library in Boston after the spearman, but there should be some archers ready soon anyway.

BTW: Please remember to restart growth in Boston. Atlanta borrowed the irrigated grass.
 
Good job :). I'll do my turn tomorrow around 3PM, Swedish time. But I'm taking a peek at the save to see if anything pops up in my mind...

First... Thinking about MMing to get engineering the next turn, but the cost seems kind of high, about 10 food and 6 shields. So I'm thinking it's better to drop the sci meter and get as much gold as possible for upgrades instead.

Second... Well, there is no second yet.. But man, have you noticed the naval movement rates? Galleys have 6 movement, transport 12 :eek: ... Maybe AlanH wrote something about it, but I hadn't noticed until now.
 
Evil_Kanevil said:
But man, have you noticed the naval movement rates? Galleys have 6 movement, transport 12 :eek: ... Maybe AlanH wrote something about it, but I hadn't noticed until now.
Its differntial naval movement.. all boats has twice as high movement as usual, but it costs 3 movement points to move in coast, 2 in sea and the normal 1 in ocean.. so in sea boats move at normal speed
 
@Evil_Kanevil: Broken record time again! Please read the SGOTM Reference Thread

Trust me! There's lots of valuable information, it'll take less time than it costs you and us and your team to ask and answer your questions, and it'll save you making errors during your turns.
 
@Evil_Kanevil: Broken record time again! Please read the SGOTM Reference Thread

Trust me! There's lots of valuable information, it'll take less time than it costs you and us and your team to ask and answer your questions, and it'll save you making errors during your turns.

Sorry chief, I'll do that.
 
It's excellent news that the Greeks have built the Colossus. With an Expansionist and an Industrious Wonder on our continent, we're in a good position to time our GA as we please. In principle, I believe, we could take the Colossus and the Pyramids and trigger our GA by building any other Wonder, whether Exp/Ind or not.

It's good to see Miami up to four spt. :goodjob:

I'd change the temple build in St. Louis to something else. If the idea is to relieve cultural pressure on the city, we'll be doing that by more direct means :satan: before the temple would complete, since our war with the Chinese isn't too far in the future now.

Chicago should work its overseas BG, after which some tile-swapping will allow New Orleans to work irrigated plains rather than coast. Perhaps this should wait until we've discovered Engineering, though.

Evil, it's your choice, but I like your idea of sacrificing a little production to get Engineering a turn earlier. We know that the Greeks have galleys, so they could contact the purple people at any moment, and perhaps pick up some techs there. To lose our chance to trade for Feudalism by one turn would be terrible.

The Greeks have an absurd number of size-one cities in fertile terrain. What's going on there? :confused:
 
Northern Pike said:
Evil, it's your choice, but I like your idea of sacrificing a little production to get Engineering a turn earlier. We know that the Greeks have galleys, so they could contact the purple people at any moment, and perhaps pick up some techs there. To lose our chance to trade for Feudalism by one turn would be terrible.

I don't like this idea too much and this is the reasoning:
It's an archipelago map and we have three civ on one island, so I believe we are the most advanced one. So even if there will be contacts next turn, I don't think any civ would have something good enough to offer.
Even if they have, it is highly unlikely that it would be engineering. This is one of the techs the AIs research last. So if there is a trade, it is much more likely it involves monotheism. This could actualy give us both techs since we have a monopoly on engineering.
The price of 10 food and 6 shields is very high.
In the second turn we would make quite some money.
All in all, that's why I would not do it.

Ronald
 
Northern Pike said:
The Greeks have an absurd number of size-one cities in fertile terrain. What's going on there? :confused:
Maybe the Greeks are cruelly whipping all their citizens, being feudalistic.

After all, I don't think the computer controlling the AI is HAL. And HALs feelings concerned mainly himself anyway. This is interesting; I don't know much at all about the Feudalism government.

As for speeding up Engineering: I'm against.
 
Northern Pike said:
The Greeks have an absurd number of size-one cities in fertile terrain. What's going on there? :confused:

Probably they made lots of new settlers after they discovered MM. They are settling the islands around.
 
Northern Pike said:
I'd change the temple build in St. Louis to something else. If the idea is to relieve cultural pressure on the city, we'll be doing that by more direct means :satan: before the temple would complete, since our war with the Chinese isn't too far in the future now.
Good point. No more warriors I think; a spearman is my suggestion. I suspect we may reach 10 archers/longbowmen a bit later than ideal, so rather than building another spear down south...
 
Ronald said:
I don't like this idea too much and this is the reasoning

I don't dispute your logic here; it's just a question of whether one believes in cheap insurance measures against bad developments which are unlikely, but not impossible. I do, but if the rest of you see it differently, no problem.
 
I'll be out of touch until Monday evening. It doesn't look as though this will be a problem, but if it is, just swap me in the rotation as seems convenient.
 
Northern Pike said:
I'll be out of touch until Monday evening. It doesn't look as though this will be a problem, but if it is, just swap me in the rotation as seems convenient.

I don't think this is a problem, since evil kanevil is now playing, I will be playing tomorrow as soonn as I get the save, then it is klarius and after him Ciceronian. So if you can play on monday we are OK.
 
550 BC: Look around, get comfortable with the situation, tweak stuff a little.

530 BC:
Atlanta barracks -> archer
Baltimore founded -> worker
Philadelphia library -> worker

510:
NY Library -> Barracks
Chicago Barracks -> Archer
New Awwleens worker->worker
Trade engineering + the republic for feudalism & 1 gold with the greeks. It left me feeling ripped off, but was the best trade I could get.. (they had more gold, but wouldn't give it to me)

490:
Washington libarry->Barracks
Seattle barracks->archer
The chinamen roads the jungle around san antonio nicely.
MM a little.

470: Philadelphia builds worker->harbor

450: Atlanta&Chicago archer->archer
Miami grows. We can get them to 5 spt, but then we need to work the olive desert to get sufficient commerce.

430: MM a little, nothing happened.

410: Lower sci to 70%.
DC Barracks->Archer
NY Barracks->Spearman

390: Seattle Archer->Archer

370: Mao demands polytheism. I decide that he can have it, we're not ready yet...

350: Chicago Spearman->Archer


Invention due in one turn.

We can trade literature for a total of 146 gold, plus both world maps (2 turns since I last traded maps). I leave this decision to the next player.
 
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