http://gotm.civfanatics.net/saves/sgotm8/Own_SG008_BC3000_01.SAV
3000BC reached. I stuffed up a worker move

, then rushed the granary in case barb sacked Washington. We have to live with some turns of whip unhappiness. Barb is sitting just outside our area - I have built an archer with intention of clearing barbs. I think we will need further warriors for MP and clearing fog in advance of workers and future settlers - I would really hate us to lose workers or settlers.
Question for next player - do we get out settler soon or wait for 4 turn factory to be ready (still req work 1 remaining BG (mine and road) and complete current FP - irr req. Make sure to leave remaining forest intact! We need it or mined plain for factory. I was also planning W1 to road and irr river plain as more commerce using that than current avail irr plain. We grow to size 3 next turn.
Scout has continued exploring north where we have a lot of room - also our only lux so far on island - so we need a look to our east ? archer or should he remain for MP duty? I suspect scout will succumb to barbs at some stage - otherwise not worth paying thew support cost once has explored all to our north (long hike to get back and I suspect there is not much else to our east.
Demographics reveals there are Roman, Greek, Chinese, English and Viking towns in top 5 - dont know who 6th oponent is yet.
Turn log
4000BC
Sc -> S,S to look for BGs, find the magical 2 req for 4 turn settler factory. Settling desert now appears best option.
Settler -> S
W -> SE to plains
3950BC
Washington built on desert
Research set to CB @ 0%
Sc -> SW, S - pops worker (W2) from GH
W1 - irr; W2 -> N
3900BC
Sc ->W, NW
W2 ->NW to BG
3850BC
W2 - mine
Sc pops WC from GH - science switched to alphabet @100%
3800NC
Sc -> N,N
W1 - road
3750BC
Sc -> N,N
3700BC
W1 -> NE to lambs
Sc ->E,N
3650BC
Sc ->NE,N
W1 - irr; W2 - road
3600BC
Sc -> NW pops CB from GH
3550BC
Sc -> N
W2 -> N - thought I was moving scout - planned to move E to chop forest
3500BC
W2 -> E; W1 - road
Sc -> E
IT expand
3450BC
lux slider to 20%
W2 -> S
Sc -> NW - pops local map from GH - sees jungle and dyes to north
3400BC
W2 - chop
W1 -> SW, W to FP
Sc -> N
3350BC
W1 - irr
Sc -> N
3300BC
Sc -> N,N
3200BC
Barb appears near W2
- fearful Washington may be sacked losing 40 shields -> rush granary
W2 retreats N to Washington
Sc -> W,N
3200BC
W2 -> NE,E to forest
W1 - road
Sc -> W,N
granary -> archer
3150BC
W2 - chop
Sc -> N
IT grow size 2
3100BC
lux to 40%
Sc -> E
W1 -> NW to 2nd FP
3050BC
W1 - road
Sc -> N,E
3000BC
Archer built
- no unit moves or MM done this turn