Time to put the hurt on the Chinese!
Slider already at 20%, but I do change one of the scientist as Tim noted.
Greece will talk. Peace with Greece nets us Republic, 2gpt, and 10g
Trade Republic to England for Currency. Crap, I forgot about maps!
Republic to Scandinavia for Construction, Territory Map, and 3g.
Trade England our WM for their TM. They are large! A dozen cities on a large island north of Scandinavia. Wow, the sooner we take over our island the better!
Japan won't even trade us for their TM. They must be even larger! Same with Rome.
Trade Greece their TM + 7g for our WM.
I'm setting research to Feudalism. We are going to want to get to Longbows for warfare I think, and Feudalism gets us the best trade value of any 1st tier MA tech, thanks to the government attached to it now.
Science is at 70%, Feudalism is in 25.
I think some of those library builds might be premature, but they are too far along to change.
1) 130BC
Ah, forgot to revolt. Do that now.
Draw 6 turn anarchy

There goes my turnset.
Kill 3 horsemen and an archer.
Currently the Chinese would give us Hangchow for a peace deal. They almost will throw in Monarchy, and frown at throwing in Chengdu.
In fact, they won't give up even just Chengdu. Looks like we can expect a future resource in that area.
Not that I'm in the mood for peace; I just wanted to know what I could get.
2) 110BC
Heal up troops for the assault on Hangchow
IBT-

our barb friends show up in the south.
3) 90BC
Greece is on the road, so our cats can't advance...
IBT-
Our warrior in the south kills 2 barbs and promotes.
4) 70BC
That northern road goes straight to Shanghai.. Hangchow and Chengdu are unconnected and unproductive; at worst we'll see the occasional archer from them, so I am going for Shanghai and to claim the horses.
Japan now knows Feudalism.
IBT-
Kill 3 more barbs in the south
2 Chinese horsemen show in the north
5) 50BC
Bomb and kill both Chinese horses.
Rome and Greece now know Feudalism.
IBT-
Kill 4 more barbs in the south
6) 30BC
Attack force of 6 archers, 2 spears, and 6 cats is knocking on Shanghai's doorstep.
IBT-
Kill a horse, but lose two warriors in the south. Only one warrior between Atlanta and about a dozen barbs!
Republic comes in and we are running a deficit of -47gpt... I'll have to fix that.
7) 10BC
Science to 20%
Take Shanghai without a scratch and we now have horses!
Washington will hit 15spt at next growth. What's better than horses? 2-turn horses!
I am not at all set on the safety of Shanghai. It is a major flip risk and we do not want to lose those horses. So our troops will march on Nanking and then the capital. I do not want to see the Chinese have any chance at their UU.
IBT-
Our warrior kills two barbs then perishes to the third. 4 Horsemen are standing outside of Atlanta.
Resistance in Shanghai is over.
8) 10AD
A spear and a reg warrior fortify in Atlanta.
Once again, the Greeks are in the way of where I want to go... It'd be better if they'd take an aliance.
Science to 30%
We are seeing
no units at all from China. I'd be rolling them over quicker if Greece wouldn't tie up the roads.
Kill a Chinese archer.
IBT-
Barbs pillage our road; unhappiness breaks out.
Spear kills two and then just capitulates on the 3rd.
9) 30AD
Luxuries to 30%; science back to 20%
We just have a single warrior at 2/3 defending Atlanta against 6 barbs... not gonna be pretty.
IBT-
Warrior goes down to first horse
Pillaging toll is as follows: 4 population killed and 8g taken. OUCH!
2 more barb horses left
2 Chinese archers show up IBT
10) 50AD
Lose one vet archer, kill 2 spears, and Nanking is ours. There goes the last of the Chinese horses.
Should discuss whether we keep or abandon this town. I'm not worried about Chinese culture for a flip, as I think we will be able to raze Beijing in 2 or 3 turns. But the Greeks are closeby and will be a significant problem.
Kill another Chinese archer.
Notes for the next player:
Any troop up north that has not been moved is fortified.
2 Barbs are left in the south; I say we get a couple units to kill them once war with China has died down, and keep the units fortified in the hills so we don't have to worry about them showing up again.
I would heal up and then march on Beijing. Raze and resettle Beijing, then turn around and capture Chengdu and Hangchow. Then hopefully we can sue China for peace, taking their offshore cities of Chinan, Tientsin, and Tatung as war prizes. 20 turns later, when our peace deal is done, turn around and capture Tsingtao to get rid of China once and for all.
Pop off a couple settlers at some point (I would do it out of NY after its Library finishes -- btw, big mistake of mine not doing any pop rushing before flipping to Republic). Settle a new town N-N-NW of Xinjian, on the road between it and Shanghai. Another settler can go to replace Beijing.
Washington DC should be set up to 15spt next turn (pointless this turn, so I have it on max food right now). 2-turn horses will be very nice for mopping up Chinese and Barbs.
Our troops count in the homeland is very low right now due to Republic and our need of troops up nroth. Once our economy gets up and running, make sure every coastal town is defended; I don't want to get ROP-raped by zerks. Of course, they might do that anyway.
Marketplaces are a MUST!
The save