SGOTM8 - Tim

Ok, seeing as how we just lost two of our cities :nuke: this might not be the most opportune time to talk about this but.. :mischief:

I loaded the last save file to take a look, and I noticed the other hut in the north, about two squares from our land side. Of course, there is the one in the south west as well. :cool:

:scan: Has anyone considered :scan: putting cities right on the closest edge to those huts, and then :goodjob: ing the culture, on the off chance :confused: that they will produce a settler or city? :eek:

:crazyeye: Just a thought.. :king:
 
joethreeblah said:
What program do you guys use to save these as JPG's or whatever

I just do a printscreen and then past it onto MSPaint and the only choice is JPG

EDIT: The only choice is BMP, which is too large
If you click save as and click file type, JPEG should be one of the options.

joethreeblah said:
Ok, seeing as how we just lost two of our cities :nuke: this might not be the most opportune time to talk about this but.. :mischief:

I loaded the last save file to take a look, and I noticed the other hut in the north, about two squares from our land side. Of course, there is the one in the south west as well. :cool:

:scan: Has anyone considered :scan: putting cities right on the closest edge to those huts, and then :goodjob: ing the culture, on the off chance :confused: that they will produce a settler or city? :eek:

:crazyeye: Just a thought.. :king:
Well it won't produce a settler (it would be interesting if it produced a worker; I guess it could explore its island), but that may be a worthwhile idea. I've wondered if a city could appear two tiles from a city; I'll test that after testing if Shakespeare's Theater adds 16 to the AI's value of technology to research next as well as an aqueduct and hospital (don't worry if you didn't understand that sentence).

It's too bad about losing the cities; I'll comment more when I have a chance to look at the save (edit: I almost forgot I was going to a wedding tomorrow, so maybe not). By the way, SesnOfWthr is up.
 
hm... not good. :S
Let's build only military for a while (poprush a bit as well) and see what we can come up with for the counterstrike. During the buildup it seems sensible to put one spear on the mountain SE from Atlanta, and 1 on a mountain next to Philadelphia.

edit: Oh, and please, change our newest city from worker to something else, that will change into a catapult after math. I don't think we need any more workers. It's archers, spearmen and pults for now.

Something I wanted to explain about the unroaded-but-irrigated tiles near NY: I took them away without roading first. I did that deliberately, for I felt the team prioritized the chops near DC for our 4-turn SF. Not roading saved us three or four workerturns total I think. Only one of the tiles was used in NY.
Normally, I never leave a tile without roading. Just to let you know.
 
Definitely build military. Lots of archers, a few spears, plenty of cats, and we are going to need workers to get those cats over the hills and through the jungle.

As for the tiles around NY, it may have seemed like you were saving turns, but you waste 2 worker-turns by not roading. There's the turn you move away after mining as well as the turn to move back onto the square to road it again. The granary in NY would still have been building after roading those squares, and there was only one forest tile that we could have chopped for shields anyway.

Military for now, and have DC pop off workers as it can. We have four workers for 5 towns, which is minimal at best. Ideally, if we started to push back China, we can turn DC back into a settler factory and NY into the worker factory we first envisioned, but to take the fight to China we are going to need lots more workers. (Slaves work better, tho! :D )
 
:help:I'm about to have big problems. This disk is working less and less and I just tried to copy it to another one with a CD Clone thing, and the new disk still tells me to insert the disk.:hammer:

This crack is getting bigger and bigger. :vomit:
 

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joethreeblah said:
:help:I'm about to have big problems. This disk is working less and less and I just tried to copy it to another one with a CD Clone thing, and the new disk still tells me to insert the disk.:hammer:

This crack is getting bigger and bigger. :vomit:
Bah, I went and bought it again.

Whose turn is it?
 
pindicator said:
Sesn is up; but if he doesn't grab it soon, then you're on deck joe
At some point tomorrow, I'll check here one more time, and if he hasn't posted, I'm going to play. I think I could use a little advice, or i'll check what you've written already. If he hasn't posted tomorrow, I will post that I'm playing, and that's it.

He logged on two days ago after the last person went, maybe didnt know it was his turn, but we haven't had a post by him in a week or so.

I kind of like Joe - THE BLAH! :scan:
 
Some advice, ok, this is what I'd do:

Build catapults in Seattle. In the the other towns, I'd say build 4 spearmen first, and after that archers only. Position some spearmen in the mountains to seal off our borders. Four spears can seal us in; one 1SE from Atlanta, the other three like in the image. After building 4 spears switch to archers.

I am against building another worker at the moment. I would leave 1 worker improve the land near the newest towns in the south and send the other three north to build a road over the mountains. (Don't send north if it's on a nonroaded square without building a road first :) )

Use POPRUSH perhaps... if it's convenient - but only once in each town - it causes unhappiness.
Maybe pin or Tim can tell some more about poprushing and unhappiness for I do not know exactly how it works.
 

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Joe, I'd go ahead and take it. Sesn mentioned he has been busy before; when we hear from him next we'll fit him in again.

I think we have enough spears, maybe 1 or 2 more.... maybe.

We do need roads, and while I think we do need many, many more workers, our priority for military right now is going to mean we really can't build any.

Cats out of seattle, archers out of everywhere else. Maybe not even cats out of Seattle, with all the jungle and mountains we have up north. Remember, they can't cross those tiles without a road.

I'd consider squeezing another settler out of DC after the barracks finishes. It can go east of DC, 3 tiles away so it won't be too cramped. We may need the extra production.

When DC is at size 6 it should be working 10 shields per turn to maximize our production. 2-turn archers are gonna be nice.

I would wait to attack Phillie until we have something along the lines of 6 archers and that's probably playing it safe. Cats are gonna be tricky because of the mountains and jungle; we are going to need workers to road up to them, so while they are nice I'm not even sure they'll be doable.

And give em hell! :devil:
 
Sorry guys, seems like I just had this so I hadn't checked in a couple days. Like Pind said, the weekends are an especially bad time for me.

I can grab it and possibly get turns up tonight if Joe hasn't already taken it.
 
Open up the save, realize that we are gonna need a lot more workers very soon. Do a little MMing, not much else.

Wash is something of a mess. It’s at a perfect 10spt, but can’t keep it happy w/o raising the luxes, which I don’t want to do. If I can get the forest roaded, I think it will be OK.

I also don’t see how to connect the gems without a colony, which is a worker we can’t really spare right now, not to mention the turns needed to road to it.

975 BC (1) – Wash rax -> worker. NY archer -> worker. Send a warr from NY to MP in Boston.

950 BC (2) – Wash worker -> archer. Boston archer -> archer. Wash can be kept on a perfect archer-archer-worker cycle, for the time being.

925 BC (3) – Warr arrives in Boston to discover his presence is useless. *shrug*

900 BC (4) – Wash archer -> archer. NY worker -> settler.

IT – Chinese archer comes into view near Philly.

875 BC (5) – The roaded forest does let me keep Wash happy. Send a worker and warrior to see whats what with the gems.

IT – Interesting, now it’s three archers near Philly.

850 BC (6) – Wash archer -> worker. Shuffle a spear for an archer in NY to better deal with the archers.

IT – Of course the archers start to go around me.

825 BC (7) – Wash worker -> archer. Boston archer -> archer. Atlanta archer -> archer. Pull back the units to fight them on better ground since they won’t attack me.

IT – Alex demands Tm and 14g. Grudgingly, he gets it.

800 BC (8) – Pull everyone back to NY to make my stand. Warr near gems sees a barb horse.

IT – Warr wins flawless vs barb horse, second horse appears. China moves down onto te flatlands.

775 BC (9) – Wash archer -> archer. Seattle worker -> undecided. I set it to a warr for MP, but feel free to change it as desired. Vet archer vs vet archer, we lose 1 hp. Ditto on the second one. Vet vs reg, we lose 1 hp and promote. See another reg in the hills. Fortify the warr in the mountains.

IT – lose newly forted warr. See a couple more archers coming our way.

750 BC (10) – Math comes in, set to Lit. Feel free to change that, no beakers invested yet. Can only get WM and 42g from Alex for Math. Change Atlanta to a spear with the incoming barbs.

I recommend using up a worker to colonize some of those gems, we really need it for happiness. We have about 8 archers waiting to be used in NY, make sure you use the elite wisely. There are at least two barb horse headed towards Atlanta, may want to consider whipping the spear there. I might recommend changing the tech to Rep, though it will take forever to get there.

>>>SAVE<<<
 
Announcement: I'll be on holiday and unable to play from september 1-10.

About the game: good to see we're developing an army, but:

Why are we building workers? Let's not do that and build archers and spears.
Why are we building a settler in NY where we have no granary? If we want another settler let's at least build it in Washington.
I also disagree with going to Republic. Let's skip it. After the Chinese sneak attack, I do not believe anymore that our wars will be short, I expect to be at war for a loooong time.

PLEASE: fortify a spear 1SE from Atlanta in the mountain. Do it asap. Whip the spear in Atlanta and move it 1SE. It will eliminate all our problems in the SE for a long time.
A colony on the gems would be nice but we just can't have it right now. Let's not waste time thinking about it. We don't have time for hunting barbs in the mountains, building roads there and defending a colony.
We need to move towards China and fast. There's lux over there as well by the way.
 
Good turns, Sesn. Desperately needed workers added to the mix, and we're going to need that settler to help us push northward. I think 8 archers may be what we need for taking out China. What I have envisioned is an early despotic war with the Chinese while we research Republic. Go as far north as we can and stop either when we run out of troops or when republic comes in. At that point revolt and build up (hopefully with those Chinese horses, but that may be a bit too far) and take out the rest of the AIs.

The question is, and I really would like to hear from you on this Sesn cause you just played and have first-hand sense of the Chinese presence, are 8 archers enough to get the ball rolling? In emperor skill, I think they'd be good, but China seemed pretty resiliant -- OCCed against Greece early on they came back to beat back hoplites :eek: so maybe AlanH gave them something special. So maybe build up archers, workers, and an odd spear and settler during the next turnset to make sure we crush them.

Mr. Y, I like the idea of a spear SE of Atlanta. It'd be good to have a couple more: one to escort a worker to road and colonize those gems and two to guard the road from barb pillagers. The more luxuries we get, the less we need to spend on lux tax and the more we can spend on research.

Let's try to get these next turnsets in the next few days so mr. Y can get his before he goes on holiday.

mr. Y -- on holiday soon, lucky duck!
pindicator
SesnOfWthr
joethreeblah -- up!
TimBentley -- on deck
 
pindicator said:
OCCed against Greece early on they came back to beat back hoplites :eek: so maybe AlanH gave them something special.

Please don't look at me! The game design and balance is all down to Gyathaar. I'm just keeping the books straight.
 
First I have a question for you pros: How long before either of our two neighbors discover galleys and spread to other continents?

If you look at the territory chart for the rest of the SGOTM players, we are dead last as far as territory goes. (We are also pretty behind for # of turns played). Also, if you look at how much territory most people have, I'm assuming they charged ahead and perhaps conquered the entire continent.

Obviously we aren't going to win by doing the same thing, after our initial setbacks. We could have an advantage of trying something completely different.

What if, instead of using this time to fight (they are relatively weak, most cities only have 1 pop) and push up north, we use this time to build military, build the other buildings and temples and workers and such, colonize the resources in the south east, and bide our time.

If we wait until our friends have colonized another continent a bit, perhaps at that time we can make a charge at them, and demand cities on other continents in order to end wars.

If the other teams have killed the other two civs right away, they have a long time to wait until they can get helecopters and spread off the beginning continent.

Also, from the descriptions about nukes being on boats and everything, it seems like this game is going to go well into the modern era, and the other teams' typical strategy of turbo elimination might not be the best - IE, pacing ourselves and leaving the other civs on our continent for awhile might be best.

I'm not good with the MM, so maybe along with this strategy, it might be best to take back phili or one or two other cities, but the fact remains that we are dead last, but also have a hint as to what other people have done, and this might be the time to try something new and original.

I kind of like Joe - THE BLAH! :thanx:
 
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