Fish Man
Emperor
- Joined
- Feb 20, 2010
- Messages
- 1,553
I did play on a bit peacefully and Churchill expanded surprisingly well, I think 6 cities 1AD. Yes, we agree that HBR is a detour, but one that might be the optimal play at that point. Those 350can be "saved" earlier by having a more connected, efficient empire.
This is extremely minor IMO. There are plenty of good sites.
In your 1AD save, your capital is really pathetic, you are not able to even work all the food in that area. I think you should go for monarchy and I'm not sold on currency. Again I want to stress that I think chariot rush IS a very good choice.
Yes, obviously that requires conquering Churchs. Unlucky that I didn't settle the fp-site that happened to have iron. No need for HBR-detour then.
I'd rate my T91 save won in any way I want (duh, it's monarch). I can settle islands behind Churchill if I want to. Not that I need to, just go astro and then start conquering. I have never won space in BtSand I don't understand why you always insist on it.
Military wins are easy and clean especially on lower levels.
Many of your previous comments also seem to assume a space victory in sight (and thus you value for example city amount a lot), while I think the bottleneck for victory is astronomy date.
Edit: which is why going for CoL especially having medi is, ruins the astro bulb.
Ah, that explains it, then. On emperor difficulty or below I never go for conquest or domination. The reason is simple: on those difficulties, barring an exceedingly bad start, you can blow past the AI so fast that any military-based victory is essentially won on t0, no matter who's where on what map. A space win is almost guaranteed too; however, finishing within a certain date, say before t300, provides a good challenge that I actually have a decent chance of failing (as seen here when I was 3 turns away from not meeting my self-imposed win condition). Therefore, I aim for space wins only on monarch 99% of the time, because I'm a perfectionist who likes to build up cities as much as possible yes, but mainly because it's the only thing that's remotely difficult on these difficulties. This is not to disparage anyone who plays below imm, of course, but I think it's basically commonly accepted that since the AI is, as you said, stupid, if you know what to tech and how to whip, etc. most difficulties are a cakewalk.
tl;dr: Why do I go for space? Well, why did @WastinTime go for a BC space victory when he could've easily wrapped up his Inca game with quechas by 3000BC

As for not going for monarchy - well, first of all, the excess pop will soon be used to whip quite a few things. Like a forge. And a market, since this is one of the rare instance where I actually want one (+1 happy and +25% gold in cap to help stabilize my tanking gpt isn't bad especially for a city with way too much food). Second, in space games, my philosophy is to never tech expensive or semi-expensive techs the AI can give you unless it's something that'll give you a big edge, right away - so, military techs or CS for buro, for example. Monarchy falls into the category of "nice to have but not extraordinary by any means"; my cap and London are the only cities that really could benefit from it significantly, and there's not even any wine. And AIs go for feuda like crazy once they can "see" it (come within 2 techs, so...finished priesthood/mono and writing). So I'll let AIs give me it once I meet them (which should be soon) and save myself 500 or more beakers in the process.
Mansa was a real bro in this game. He basically fed me 1/4 the tech tree, including aesth, lit, monarchy, feuda, philo, engineering, guilds, banking, corporation, rifling, artillery, and rocketry. Qin deserves honorable mention for bio and med. Speaking of that - I had reasonable cause to believe that they would tech these things - Qin is growth flavor which means he'll prioritize stuff along the biomed line, while Mansa is gold flavor so he'll rush to economics (and not in a very secure way, because he hands out the prereqs like candy, like all techs

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