Martin Alvito
Real men play SMAC
- Joined
- Sep 23, 2010
- Messages
- 2,332
Its a promotion and a half. Not that much.
Doesn't depend on terrain, though. You extol the virtues of China's +20% GG bonus, but ignore the power of Russia's universal +30% because tactics are required to get maximum mileage out of it.
Also keep in mind that if you hit a unit with two Cossacks to kill it, the first one is hardly going to be touched. This cuts down on healing. Blitz is also an option. The second hit hurts.
And crossbows are a waste of a unit by the time you get to military science. I'd rather have 2 rifles than a crossbow and a cossack.
I suspect we build units differently and make war differently with Russia. Horsemen are very easy to promote even when they aren't CC. You just strike and run. So the way I make war with Russia is build Horsemen right up to the cap, then go around picking off exposed units on flanks. Meanwhile, the AI builds up an army and throws it at me. I lure that army into a trap between our positions and waste it. Rivers are great for this. Position two tiles away, wait for them to cross, pound them, then run. Rinse and repeat. Then I go pound cities with the remaining healthy Horsemen.
This yields a LOT of highly promoted Horsemen early on. I then push Military Science using saved GS's for the expensive stuff, and go dominate. It takes longer than beelining Riflemen, but you just mow units down with Blitz Cossacks. If I hit the cap, I make Crossbowmen. Melee can't play hit and run, and siege requires setup, which fails when you're running a mobility game.