Not that crazy.

I'm sure it's simple but I can't figure it out...
if I want to use another map with your mod (apply the city-states you created on a map of mine) how do I do?

you just need to have the Shiggs Earth mod enabled when you go into world builder and you should be able to place any of them.![]()
this is with Statue of Liberty, tons of maritime bonuses, some policies that improve yields, and amidst a golden age. I figured it was proper though, since I spent almost the last 40 turns of the game in a golden age. Just thought I'd show this cause it was pretty ridiculous. This is with the Economy mod on, but still...
Just thought I'd share some of my last game, specifically what I've done with Paris, the best city on the map...this is with Statue of Liberty, tons of maritime bonuses, some policies that improve yields, and amidst a golden age. I figured it was proper though, since I spent almost the last 40 turns of the game in a golden age. Just thought I'd show this cause it was pretty ridiculous. This is with the Economy mod on, but still...
Spoiler :![]()
Pretty impressive. But what´s with these white blobs that keep popping up in certain Coast tiles? 
Pretty impressive. But what´s with these white blobs that keep popping up in certain Coast tiles?
![]()
Alruight, Mongolia is going to be free DLC, and Bayblon is going to be released to the general public. Any chance of adding those two civs? I know there's definitly room for Mongolia, and due to Asia's politics, and how they unfold (China or Siam becomes a superstate and conquors everything in sight while Japan turtles onto its islands and India just, well, dies), they desperatly need a new civ, especailly such a militaristic one. Bayblon there might not be room for, but it still would be cool to add them in. I would also love if you update the Greece version of this mod with those two civs. a 20 civ game would be flipping hardcore.
How about letting each civ have a certain amount of workers only? 1-2-3?
There are mods to it... perhaps it would be good against lagging...
like as I read it:
It's been discovered that large amounts of workers are what slows down the enemy turns the most. See http://forums.2kgames.com/forums/showthread.php?t=94139 and http://forums.2kgames.com/forums/showthread.php?t=94687 for evidence and discussion. This mod is a "speed hack" to allow playing large maps without turns taking several minutes later in the game.
1) Limits all civs to ONE worker. Can't build more if you have at least one. Note that you can still capture workers as before to gain more.
2) As compensation, gives workers 4 moves, not 2. Also, all work is done much faster. Most things take a base of 2 turns now. Roads, pillage repair, road removal, and clearing forests take just 1 turn. Oil wells take 3.
Yes, we're aware that this distorts balance significantly at the beginning, and if you happen to capture a lot of enemy workers! Until we get a proper patch, consider this an experimental alternative. You can report feedback in the above threads.
--
You can grab this at http://www.megaupload.com/?d=C49OY79K. It's a WinRAR file, extract into your Mods directory (probably in your Documents/My Games).
) would solve it..
. Rome is gonna be contained on their peninsula while I march for Moscow with my main force. As usual, England does nothing but sit in their boats, "blockading my ports". I'll farm som xp with a pair of archers in the French beaches, picking off their boats 