On of the items that I really wanted to put into BUG was HOF's Field of View. I've dug into their code and found that it appears that you can change this via ...
gc.setDefineFLOAT("FIELD_OF_VIEW",float(95))
Now, HOF have a nice little slider which changes that 95 to what ever the user selects. The default value is 42. Here are some pics using 95 ...
They are thumbnails, so click on them to go to the full version.
You will notice 2 things - the city bar is way too big and the tiles are way to small when the city screen is up.
Fixing the second is easy - just flip the FIELD_OF_VIEW global back to 42 when the city screen is up. What about the first one - anyone know of a way to scale the city bar? If we can do this all in python - then we can delay the dreaded BUG DLL
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Edit: Note that the city screen is now back to normal. I've put some additional code in the main interface to recognize when the city screen is up. At the moment, the city screen comes up with FoV set as per main view but if you flip to the next city (right / left arrow) it goes back to the game default. Looks like I might just have to move my set FoV code around in the 'redraw' function a little.
Going to put this in the BUG options as a drop down with values ranging from 1 to 100 instead of forcing EF to add a slider option.