not all of us like to use exploits
ok cool, go ahead and mod mines into the ocean then...
not all of us like to use exploits
Rome is less than a day's ride from the sea (~10 miles) to the major satellite port (ancient) of Ostia. London, similarly, about 20 miles up the Thames river from the sea. These would absolutely be considered coastal cities, especially in the lense of civ's map scale.That's probably why all major European capitals - such as Rome, Paris, Madrid, Moscow or London - were built on the coast.
Rome is less than a day's ride from the sea (~10 miles) to the major satellite port (ancient) of Ostia. London, similarly, about 20 miles up the Thames river from the sea. These would absolutely be considered coastal cities, especially in the lense of civ's map scale.
... that they require sacrificing land tiles to acquire.
In which way do you sacrifice land tiles for sea resources?
(If there is more land you build more cities, or not?)
And two of the others on the list owe their standing to rivers. Paris began on the Ile de la Cite, Moscow is where it is because it controls a major portage.
Chalk another one up to making rivers matter more.
Yeah, would be awesome to get a notion of a navigable river. I mean, Hamburg is Germany's largest port and it's over 100 km from the ocean.
I'd argue Rotterdam is Germany's largest port...
I think this is bang on, if anything needs a tweak it’s coastal resources, just a small increase.Hmmn...
Maybe it would be better if they fixed coastal resources first. Sick of seeing them impossible to actually get, or completely absent.
The varying scale of tiles does not make this conducive to a working game, in particular frigates did go up rivers but in this game, if they did you would just pwn with frigates and it would be everyone rushing for them.would be awesome to get a notion of a navigable river.
I wouldn't change them.
And personally I find it kinda rewarding when you get a good adjacency bonus harbor, run the +100% card and build a shipyard that gives +8, +10 or even +12 production. (And there's Reyna now, of course).
That takes an important card, pre-democracy eras. The opportunity cost is larger than the payoff.
The varying scale of tiles does not make this conducive to a working game, in particular frigates did go up rivers but in this game, if they did you would just pwn with frigates and it would be everyone rushing for them.
Self-sustaining in Civ 6 = 2 Food, 1 Housing, 0.5 Amenities
very trueSelf-sustaining in Civ 6 = 2 Food, 1 Housing, 0.5 Amenities
I like to increase the yield of Fishing Boats by +1 Food and the yield of each sea resource by 1 "extra" (culture, science, or faith). My feeling is sea resource tiles should be better than land resource tiles due to their difficulty to protect and that they require sacrificing land tiles to acquire.