Should Coast Tiles Yield an Extra Production for Balance?

Should Coast Tiles Be Modded?

  • Yes This Idea is Good

    Votes: 17 27.0%
  • Coast Tiles Suck But I Wouldn't Make This Change

    Votes: 16 25.4%
  • Coast Tiles Are Fine the Way They Are

    Votes: 30 47.6%

  • Total voters
    63
That's probably why all major European capitals - such as Rome, Paris, Madrid, Moscow or London - were built on the coast.
Rome is less than a day's ride from the sea (~10 miles) to the major satellite port (ancient) of Ostia. London, similarly, about 20 miles up the Thames river from the sea. These would absolutely be considered coastal cities, especially in the lense of civ's map scale.
 
I like to increase the yield of Fishing Boats by +1 Food and the yield of each sea resource by 1 "extra" (culture, science, or faith). My feeling is sea resource tiles should be better than land resource tiles due to their difficulty to protect and that they require sacrificing land tiles to acquire.
 
Rome is less than a day's ride from the sea (~10 miles) to the major satellite port (ancient) of Ostia. London, similarly, about 20 miles up the Thames river from the sea. These would absolutely be considered coastal cities, especially in the lense of civ's map scale.

And two of the others on the list owe their standing to rivers. Paris began on the Ile de la Cite, Moscow is where it is because it controls a major portage.

Chalk another one up to making rivers matter more.
 
And two of the others on the list owe their standing to rivers. Paris began on the Ile de la Cite, Moscow is where it is because it controls a major portage.

Chalk another one up to making rivers matter more.

Yeah, would be awesome to get a notion of a navigable river. I mean, Hamburg is Germany's largest port and it's over 100 km from the ocean.
 
Yeah, would be awesome to get a notion of a navigable river. I mean, Hamburg is Germany's largest port and it's over 100 km from the ocean.

I'd argue Rotterdam is Germany's largest port...
 
I wouldn't change them.

And personally I find it kinda rewarding when you get a good adjacency bonus harbor, run the +100% card and build a shipyard that gives +8, +10 or even +12 production. (And there's Reyna now, of course).
 
Hmmn...

Maybe it would be better if they fixed coastal resources first. Sick of seeing them impossible to actually get, or completely absent.
I think this is bang on, if anything needs a tweak it’s coastal resources, just a small increase.
Playing a coastal harbour game does not stack up to the most efficient way of playing but if funnand different, it’s just when you have few resources it’s jus meh.

would be awesome to get a notion of a navigable river.
The varying scale of tiles does not make this conducive to a working game, in particular frigates did go up rivers but in this game, if they did you would just pwn with frigates and it would be everyone rushing for them.
 
I wouldn't change them.

And personally I find it kinda rewarding when you get a good adjacency bonus harbor, run the +100% card and build a shipyard that gives +8, +10 or even +12 production. (And there's Reyna now, of course).

That takes an important card, pre-democracy eras. The opportunity cost is larger than the payoff.
 
That takes an important card, pre-democracy eras. The opportunity cost is larger than the payoff.

Depends. I find it very worth if you have many coastal cities. Harbor adjacent to each of them and you have good gold and production (and, with the right GA dedication, science) in all your cities. Additionally, once you have a Shipyard a no resource no fishery sea tile grants 2f1g, which means they're at least self-sustaining.
 
The varying scale of tiles does not make this conducive to a working game, in particular frigates did go up rivers but in this game, if they did you would just pwn with frigates and it would be everyone rushing for them.

Oh sure, in Civ VI it's a completely unworkable idea. It's just something I hope they consider for Civ VII and beyond...
 
Self-sustaining in Civ 6 = 2 Food, 1 Housing, 0.5 Amenities

But you don't get housing and amenities up by working tiles. Also, 3 citizens producing just 2 food each do indeed cost 3 housing and 1.5 amenities, but they also allow you to build an extra district.
 
I like to increase the yield of Fishing Boats by +1 Food and the yield of each sea resource by 1 "extra" (culture, science, or faith). My feeling is sea resource tiles should be better than land resource tiles due to their difficulty to protect and that they require sacrificing land tiles to acquire.

I completely disagree with that on a thematic/realistic level. Sea resources are notoriously difficult to access even today, let along 100 hundred years ago, let alone 1000 years ago. Also, the yield from any sea resource is rather sparse compared to what can be sourced from a comparable area of land. Okay, I am talking real life and I know we make compromises for the sake of the game, but I feel the current yields per tile are already beyond realism and should be just left alone. I have always felt the food yields for sea tiles should be halved to bring it slightly closer to reality. Its the ocean and it just ain't that easy to work it!
 
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