Why RFC have its multiplay version?Can the code be copy to DoC?Ideally yes, but imo it's so low priority that we won't see it for a decade at least.
Because its simpler.No.Why RFC have its multiplay version?Can the code be copy to DoC?
Ideally yes, but imo it's so low priority that we won't see it for a decade at least.
A LAN Party, ha!If Leoreth is still working on this in a decade, we really should throw him a giant party or something.
Metaverse intensifiesA LAN Party, ha!
Can let me study and to make it?RFC MP is a separate mod that lacks some of the features of normal RFC, because they aren't compatible with multiplayer. Some of the DoC features I have added would also not be multiplayer compatible. Therefore it isn't as easy as merging the code from RFCMP.
I think eventually it would be possible to support multiplayer in DoC, at the very least with hotseat. However, implementing that is not a priority.
But how to start to done?If you're asking if you are allowed to make it, feel free to go ahead.
Learn how to program in C++ and Python. Have fun, see ya in five to ten years, buh-bye!But how to start to done?
If you don't know how, then I'm afraid you're out of luck.But how to start to done?
I have idea how to start (It's still important to learn C++ and Python) : open mod ini file and turn multiplayer on. Then load mod and load a scenario with multiplayer, then see what happens, what goes wrong, etc. (Remember to turn on Python logging and exceptions)If you don't know how, then I'm afraid you're out of luck.
I have idea how to start
Since multiplayer is already possible to some extent with turning on cheating in the ini file with the only big problems being that the ai would change your civics and your queued unit actions wouldn’t get done (as I saw in a 2015 thread) shouldn’t it be easy enough for someone to code a mod that disallows the ai of certain civs to change civics and moves queued unit actions to the front of the turn or something? Sure some features like congress wouldn’t work but beggars can’t be choosers I really want to play RFC DOC multiplayer lol.I have idea how to start (It's still important to learn C++ and Python) : open mod ini file and turn multiplayer on. Then load mod and load a scenario with multiplayer, then see what happens, what goes wrong, etc. (Remember to turn on Python logging and exceptions)
Cuz it'd be cool to play through history with and/or against your friends.What would even be the point of multiplayer RFC? The massively asymmetrical nature of the mod means there are so few opportunities for meaningful two player interaction and if you do get it (like Russia vs HRE for example) it would be vanilla with less replayability and even more focus on aggro strats