Tigranes
Armenian
- Joined
- Sep 11, 2008
- Messages
- 10,109
The state of nuclear affairs in DoC is woefully unrealistic and outdated. This year marks 10th year of DoC development, during which every aspect of the vanila game has been changed except for an unimaginative Firaxis attempt to simulate MAD -- once one country creates a Manhattan project it enables nuclear attacks for all the players. I understand that gameplay will trump realism at any day of the week, but when the very opposite is true one cannot be satisfied with such a simple solution. Plus it is bad for game play, given that human player will prioritize nuclear bombers more than AI. In my current game #1 country USA attacks my peaceful Canada (with whom they have a defencive pact and Pleased relations). They are ahead in techs and finished Ballistic Missile but don't have a single Nuclear Bomber even! Why should I be able to automatically build nukes? Well, because it was an easy solution 20 years ago when Civ4 came around and this was inherited by DoC up to this date.
Instead, we need a more realistic, elegant and fun solution:
1. Every civ must complete their Manhattan Project to enable nuclear attack ability for that civ.
2. Manhattan Project can be only built in the cities with Settled Great Scientist or Great Spy, but multiple such cities of the same civ can contribute to the pool of the project.
3. First civ to complete Manhattan Project makes it available for civ's worst enemy and any defensive pact partner only (given that tech requirements are met). The costs get halved, as in Ballistic Missile and First Satellite.
4. UN leaders give priority to Nuclear non-proliferation treaty before any votes on civic changes.
5. Make AI more willing to build nuclear weapons.
6. Enable some sort of nuclear diplomacy -- Give up nuclear program for XYZ benefits in diplo screen trade offer.
7. Nuclear Triad -- Planes, IBCM, Submarines. Currently game has the first 2, but our Nuclear Submarines (which are powered by nuclear reactor) can only carry civilians. The entire idea of nuclear deterrence is that one cannot nuke all the IBCM silos and nuclear air force bases with a first strike impunity. Enemy Navy's ballistic missile submarines, often referred to as "boomers," serve as an undetectable launch platform for intercontinental missiles and they will retaliate. Enable Nuclear Submarines to carry both types of missiles and make them carry IBCMs which they can load in port cities that produced them.
Instead, we need a more realistic, elegant and fun solution:
1. Every civ must complete their Manhattan Project to enable nuclear attack ability for that civ.
2. Manhattan Project can be only built in the cities with Settled Great Scientist or Great Spy, but multiple such cities of the same civ can contribute to the pool of the project.
3. First civ to complete Manhattan Project makes it available for civ's worst enemy and any defensive pact partner only (given that tech requirements are met). The costs get halved, as in Ballistic Missile and First Satellite.
4. UN leaders give priority to Nuclear non-proliferation treaty before any votes on civic changes.
5. Make AI more willing to build nuclear weapons.
6. Enable some sort of nuclear diplomacy -- Give up nuclear program for XYZ benefits in diplo screen trade offer.
7. Nuclear Triad -- Planes, IBCM, Submarines. Currently game has the first 2, but our Nuclear Submarines (which are powered by nuclear reactor) can only carry civilians. The entire idea of nuclear deterrence is that one cannot nuke all the IBCM silos and nuclear air force bases with a first strike impunity. Enemy Navy's ballistic missile submarines, often referred to as "boomers," serve as an undetectable launch platform for intercontinental missiles and they will retaliate. Enable Nuclear Submarines to carry both types of missiles and make them carry IBCMs which they can load in port cities that produced them.
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