Malexander
Chieftain
- Joined
- May 4, 2022
- Messages
- 17
The reason people usually play video games is to take a break from reality and have some fun. Instead of trying to create a perfect civilization simulator, Civilization should aim to be a fun gaming experience. A lot of the fun has been lost over the years and to address this tragedy, I thought it would be a good idea to ask the forum, when was Civ most fun for you?
For me civilization was most fun in Civilization I and III.
In Civ I everything was new and thus exiting. The game was simple to learn and even the flaws of the game were fun aspect of the game in retrospect in the times when a tank could lose to a barbarian warrior. Turns did not last forever and game was lot easier to finish.
Civilization III is the previous versions on steroids. Better graphics, more snowballing and min maxing; it was a lot easier to dominate the map than it is now. The game had more depth which also negatively influences turn duration and time required to actually finish. Cities could grow beyond 40 and if you had a good start you could be driving tanks while everyone else still had swordmen. Obviously this is not ideal in terms of balance but it was fun to get these types of domination victories and it served the Hall of Fame feature well. Overall the game was more rewarding experience to play and the game recap at the end was a satisfying experience to watch through.
In Civ VI, I rarely get to end of the game anymore. After the beginning the game starts to feel like work due to turn duration and the monumental task that it is to achieve the victory condition.
Thanks for reading.
For me civilization was most fun in Civilization I and III.
In Civ I everything was new and thus exiting. The game was simple to learn and even the flaws of the game were fun aspect of the game in retrospect in the times when a tank could lose to a barbarian warrior. Turns did not last forever and game was lot easier to finish.
Civilization III is the previous versions on steroids. Better graphics, more snowballing and min maxing; it was a lot easier to dominate the map than it is now. The game had more depth which also negatively influences turn duration and time required to actually finish. Cities could grow beyond 40 and if you had a good start you could be driving tanks while everyone else still had swordmen. Obviously this is not ideal in terms of balance but it was fun to get these types of domination victories and it served the Hall of Fame feature well. Overall the game was more rewarding experience to play and the game recap at the end was a satisfying experience to watch through.
In Civ VI, I rarely get to end of the game anymore. After the beginning the game starts to feel like work due to turn duration and the monumental task that it is to achieve the victory condition.
Thanks for reading.