GreekIrish
Chieftain
- Joined
- Feb 25, 2012
- Messages
- 80
I have been multiplayer a lot recently, and I have had some good and some bad experiences. One thing I noticed though, is that there are a lot of people that either play cheap or will stab you in the back. When I first started playing, I got my workers stolen a few times and deleted. I later learned to protect my units, but I think it's a pretty awful thing to do to someone. It's a competition, and everyone's trying to be number one, but that doesn't mean you have to take cheap shots at people.
Another thing I noticed is when taking city states, people will attack a city state, make peace with it, then attack, then make peace, so on and so forth. There are no peace treaties, so it's basically exploiting a game mechanic. I actually had one person make a deal where I gave him 100 gold for Dyes, and then he attacked me two turns later. I was thinking that maybe there should be penalties for this sort of behavior. Whether it be loss in culture or happiness. The best way to stop people from exploiting things is to set up as many cons to doing it as possible.
Now I'm not getting upset and crying over losses, because I usually do very well in multiplayer. It just seems like there should be counter-measures for people who backstab others. Declaring war one turn after a peace treaty is over affecting your happiness, attacking after a declaration of friendships, etc. Sure other players will see it and may take action, but that's a strong might. There should be penalties given by the game too, so players will always think twice about doing something shiesty.
Moderator Action: Moved to MP.
Another thing I noticed is when taking city states, people will attack a city state, make peace with it, then attack, then make peace, so on and so forth. There are no peace treaties, so it's basically exploiting a game mechanic. I actually had one person make a deal where I gave him 100 gold for Dyes, and then he attacked me two turns later. I was thinking that maybe there should be penalties for this sort of behavior. Whether it be loss in culture or happiness. The best way to stop people from exploiting things is to set up as many cons to doing it as possible.
Now I'm not getting upset and crying over losses, because I usually do very well in multiplayer. It just seems like there should be counter-measures for people who backstab others. Declaring war one turn after a peace treaty is over affecting your happiness, attacking after a declaration of friendships, etc. Sure other players will see it and may take action, but that's a strong might. There should be penalties given by the game too, so players will always think twice about doing something shiesty.
Moderator Action: Moved to MP.