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Should players be allowed to *build* a puppet city?

Discussion in 'Civ5 - General Discussions' started by OTAKUjbski, Oct 27, 2010.

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Should players be allowed to found Puppet Cities?

Poll closed Nov 26, 2010.
  1. No.

    8 vote(s)
    66.7%
  2. Yes. But with current Puppet rules.

    2 vote(s)
    16.7%
  3. Yes. And with all the changes you mentioned.

    1 vote(s)
    8.3%
  4. Yes. But with different changes.

    1 vote(s)
    8.3%
  1. OTAKUjbski

    OTAKUjbski TK421

    Joined:
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    I feel penalized for wanting to peacefully build a great civilization. :confused:

    As the game stands now, peacefully expanding isn't really an optimal growth strategy. Even if there is good land to move into, doing so too much ultimately slows [if not stops] Social Policy advancements. This seem to be the case even more so on Huge maps.

    The best option is conquering and puppeting neighbouring cities.

    MY SUGGESTION:

    Allow players to build a new city but set it as a Puppet.

    I believe for [at least] player-built Puppet cities, they should ...

    • ... affect Social Policy cost by 65% of normal.
    • ... incur a -20% :c5food: growth penalty.
    • ... allow citizen management via the governor (not tile-by-tile).


    Any thoughts?
     
  2. Col Mustard

    Col Mustard Chieftain

    Joined:
    Feb 15, 2010
    Messages:
    45
    I agree that this is a problem but I'd like to use the current puppet rules. They may not be the best rules but I think that they would be a good starting point.
     
  3. Camikaze

    Camikaze Administrator Administrator

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    I'm not sure about the pros and cons in terms of balance of such a change, but it would definitely seem realistic to be able to build a puppet city.
     
  4. Slowpoke

    Slowpoke The Mad Modder

    Joined:
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    1,321
    Personally, I think fixing culture costs itself is a better idea. Removing puppet culture, and 10% more per city sounds more reasonable than the current 30%
     
  5. DaveGold

    DaveGold Emperor

    Joined:
    Dec 1, 2009
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    1,058
    Puppet states shouldn't be so good that people would want to build them.
     
  6. OTAKUjbski

    OTAKUjbski TK421

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    Is that to say the current situation is better -- that regular cities are so undesirable we generally don't want to build them?

    Or am I just mistaken? Have I missed out on something that explains why a regular city is just as (or more) desirable to build than a conquered Puppet?`
     
  7. killmeplease

    killmeplease Mk Z on Steam

    Joined:
    Nov 22, 2007
    Messages:
    2,794
    Location:
    Samara
    because puppets are overpowered.
    my suggestion:
    puppets give no commerce, no science, but traderoute and 50% of resources from their territory (minimum is 1, e.g. 1 gold). no unhappiness from population also, only 2 unhappiness from city itself.
    ps: creating puppets from own cities is a good idea. they could be called "colonies".
     
  8. YoHo

    YoHo Warlord

    Joined:
    Oct 1, 2007
    Messages:
    167
    This would be interesting in sort of a "colony" analog.
    I would want there to be restrictions though.
    So, maybe you can only do it if it is a different continent from your capital. So you start this colony which acts on it's own behalf as a "puppet."
    But then, I think that puppet should have the ability to revolt against the main civ if it isn't being treated well.
     
  9. Camikaze

    Camikaze Administrator Administrator

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    Yeah the puppet concept would seem to set up quite a good basis for a colony feature to be well developed. Presumably colonies would provide slightly more benefits than puppets, however.
     

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