OTAKUjbski
TK421
I feel penalized for wanting to peacefully build a great civilization. 
As the game stands now, peacefully expanding isn't really an optimal growth strategy. Even if there is good land to move into, doing so too much ultimately slows [if not stops] Social Policy advancements. This seem to be the case even more so on Huge maps.
The best option is conquering and puppeting neighbouring cities.
MY SUGGESTION:
Allow players to build a new city but set it as a Puppet.
I believe for [at least] player-built Puppet cities, they should ...
Any thoughts?

As the game stands now, peacefully expanding isn't really an optimal growth strategy. Even if there is good land to move into, doing so too much ultimately slows [if not stops] Social Policy advancements. This seem to be the case even more so on Huge maps.
The best option is conquering and puppeting neighbouring cities.
MY SUGGESTION:
Allow players to build a new city but set it as a Puppet.
I believe for [at least] player-built Puppet cities, they should ...
- ... affect Social Policy cost by 65% of normal.
- ... incur a -20%
growth penalty.
- ... allow citizen management via the governor (not tile-by-tile).
Any thoughts?