Inherited turn + IBT: Nothing happens. I'd like a bit more carriers to get improved recon/naval battle capability, yet on second thought we have enough islands scattered across the globe as aerial bases - and once we land in the HRE we have forward bases. We need to remember that Charle already has flight, though.
Turn 310:
Western army ready? Check.
Eastern army ready? Check.
Home defense ready? Check.
Recon sweeps show anything we should be worried about? No.
... ALL SYSTEMS GO!
We declare on Charlie.
Army West lands 1S of Nuremberg, destroyers bomb then get the hell out of there... no wait, they're staying in HRE coastal waters as to get the coastal bonus since we're not getting out of range anyway. Wish I could get to Egypt, though.
Army East lands 1W of Pi-Ramesses, we sink a destroyer to get the GG. The fleet moves away to Ethiopian territorial waters because Charlie is not allowed to enter Ethiopia. Nyah nyah nyah nyah...
IBT:
Charle attacks Army West and kills an Infantry, but we kill several pieces of artillery and the cavalry.
Ramesses builds the Manhattan Project. Eep.
Turn 311:
An army of Charlemagne has landed on the shores of Diryabakir. Behold, as the recruits stare in wonder. Then, suddenly, their gazes turn to terror.
For it's...
It's...
THE HOLY ROMAN ELEPHANT BRIGADE!
Despite the terrifying appearance of the Holy Roman Elephant Brigade, we manage to take both Nuremberg and Pi-Ramesses. Charle doesn't want to talk yet. I airlift troops in, no planes yet because I've got no idea where Charle's SoD is.
Also, I change research to Fission. You're not going to be the only one with nukes, Ramesses. Mwuhahahahaha....
Turn 312: Florence falls to Army East. Not much to be said. Airlift, queue new troops, recon sees nothing, blah blah blah.
Turn 313: Aachen falls to Army West. He's still not willing to talk. His SoD is probably AWOL. Airlift, queue new troops, recon sees nothing, blah blah blah.
Turn 314: Charlemagne surrenders.
I think it's all for the best to have him capitulate now, especially seeing as we've got a war against Zara/Ramesses coming up. If we want to beat up those two efficiently, we want as much ground as possible under Charle's culture than Zara's, or Ramesses for that matter.
Now we're out of war and in full buildup mode, I decide to fire off a Golden Age with the two GP's in the capital. It's now or never, guys.
IBT: Nothing.
Turn 315: Fission is in and I immediately queue up some nukes. It never hurts to have some...
well, not US, at least.

(Yes, I know that was a poor joke. Couldn't resist making it, though. Plus, evil laughter goes so much better when you have nukes... it's just more fun. Bwu-ha-ha-ha-ha...)
Five turns of buildup further and I think we're ready to take them on. We've got two big stacks, both in range of Zara's stack which he has foolishly placed in a former Holy Roman city. Unfortunately, that means we cannot nuke it - but conventional means will do as well. Oh, we're Secretary-General as well. I don't know if we have enough votes with us, Charlie and Joao combined. Nor do I know if we want to win that way.
Ramesses is less powerful. There's a sub in range to throw some tactical nukes on him.
Concerning the nukes: Yes, they're maybe impractical.. but it's just so much fun. We can go the diplomatic victory or domination/conquest victory route: they're useful for either. There's really no better way to end off a good game.
RJ: There might be some planes leftover on the main island, if you want some airpower you can take them to the HRE cities. You can move the nukes as well to where you see that they are more practical. But most of all, Have Fun.
I assume these are my last turns. I think I might as well congratulate everybody with the victory and thank them for a good game already.
