Sid Meier's Railroads! YES!!!!!!

WaxonWaxov

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I know! I had PopTops RR Tycoon and RR Tycoon Deluxe, RR Tycoon II sucked though, and I'm glad he's back into this franchise!! :D
 
Vlad, you do realize that when PopTop went under they were given the opportunity to join Firaxis (they were owended by Take2 also).
 
warpstorm said:
Vlad, you do realize that when PopTop went under they were given the opportunity to join Firaxis (they were owended by Take2 also).

Isn't that what actually happened? My understanding is that it was some sort of merger.

I'm glad to see RT back in the hands of Sid and crew though. I really enjoyed the first one but I felt the other versions just didn't quite make the grade. I have RT3 on my system now, but I never play it.

PS: I just had a look at the screenshots and it looks awesome. This one is definitely on my list of games to pick up this fall.
 
Willem said:
PS: I just had a look at the screenshots and it looks awesome. This one is definitely on my list of games to pick up this fall.

oh yea.... I really hope all those locomotives are animated.... awesome!
 
I'm worried that it might sound a bit too simplified though.. Compared to games such as Transport Tycoon and Locomotion, where the player decides every single piece of track, Railroads! apparently creates the track for you. I'm wondering how junctions, signals etc will work out in such a system. But I'm really looking forward to it! :)
 
Has anyone seen any in-game screenshots showing the user interface and such? I haven't seen any.. But it looks good! Obviously built over the same platform as Civ4.
 
ooh, will be fun.. im getting tired of RR2!
 
It definately seems like a step back into the right direction. Just got it. Still figuring it out. Its already way better than RR Tycoon 3. At least I'm picking up resources and delivering them to industries then delivering the finished goods. Havn't gone far enough into it to play the market yet but will be there soon.
 
It's simplified, so it's easier to get into for those not market saavy. And it runs reasonably well on a mediocre system.

And yes it is based on Civ4, the error sound is instantly recognisable from Civ4. I only played five minutes of it though.
 
The game's producer said on the gamespot forums that they reused some art (and, obviously, sounds) to save on development time/costs. Clever. Kinda weird to hear that error message, though!

What amazes me in the S/FX department is the "clatter" sound of the trains running along rails. Reminds me of a childhood playing with toy trains... :)
 
CivGeneral said:
They better have a good selection of Electric Locomotives, Including Amtrak's E60s, AEM7s, HHP-8s, and the Acela Expresss as well as the Pennsylvania Railroad's GG1s and Milwaukee Road's Bipolars

That would be cool if my game didn't crash around the year 1895. :p
 
The Fjonis said:
I'm worried that it might sound a bit too simplified though.. Compared to games such as Transport Tycoon and Locomotion, where the player decides every single piece of track, Railroads! apparently creates the track for you. I'm wondering how junctions, signals etc will work out in such a system. But I'm really looking forward to it! :)

I don’t think we’ll see anything of that in Railroads. The Railroad Tycoon series are more of an economics/business simulator. If you want to control junctions and signals this is probably not the game.
 
Bluetooth said:
I don’t think we’ll see anything of that in Railroads. The Railroad Tycoon series are more of an economics/business simulator. If you want to control junctions and signals this is probably not the game.

LOL, ironically SMR is the opposite of what you think it's like: it's exactly like a control the junctions and signals game.

Well, you build the junctions, anyway - unfortunately you can't control the signals directly.

(yet?)
 
Bluetooth said:
I don’t think we’ll see anything of that in Railroads. The Railroad Tycoon series are more of an economics/business simulator. If you want to control junctions and signals this is probably not the game.

The Railroad Tycoon series was started by Sid Meier, he was the one who designed the original. Railroads is a direct extension of the previous ones, especially the first. It currently has some limitations, but it is precisely an economics/business simulator. The only reason they didn't go with Railroad Tycoon 4, was that they didn't like the last two versions and wanted to distance themselves from them. Otherwise, the basic concept is pretty much identical.
 
Sorry, but the resource supply and demand is vastly simplified from RT3, the stock market is the simplest it has ever been, and if you set it to hard routing you need to take a great deal of care over your junction placement.

As far as I can see, the economics/business side is the simplest of any of the series, even simpler than I remember the first being.

And I earlier saw a post (perhaps on gamespot?) from someone associated with the design team saying that this was a conscious decison because RT3 sold below expectations.
 
That may be but RT3 is not a Sid Meier game. In fact, I would wager that neither RT2 or RT3 would have been anything like they are if they WOULD have been designed by Sid.

I really don't think you should compare these games at all...

I do agree that some parts seem a little too simple though...
 
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