Sid Sushi's co can be really dangerous...

SheaD

Warlord
Joined
Jul 24, 2008
Messages
150
Anyone have the problem of mass starvation caused by civilizations who were trading you a lot of fish declaring war on you? Its a real bummer! I think in future, I will just stick with keeping my own supplies.
Also, is it just me or does it seem stupid that your economy can basically implode from corporations? I have Sid Sushi's co in every city and am seriously broke, not helped by having environmentalism thrust upon me by the UN (which I built, unfortunately I'm also hated "The world considers you a villain! :( ")
 
To balance the cost of having your corporation spread throughout your empire, spread it to your allies/vassals. Then you will be gaining gold from them which will cover your own costs and then some.

Your corporations spreading to other civs is a huge source of revenue for you. I usually even have one city dedicated to making the executives and nothing else to make sure I get it spread as far as possible.
 
Wow.
In the future, may I suggest:
  • Establish your Corp HQs in the city you build Wall Street. Make it a priority to get Wall Street built when you have a Corp. Also build every gold-multiplier in that city too. And for best benefit, make it the same place your best Shrine is, and do enough farming and cottaging to make lots of money there.
  • Don't spam your corp to every city, just the ones that need it the most and the ones that will benefit the most.
  • Build a Courthouse anywhere you build a branch!
  • Don't saturate your cities - you should be able to lose most of your food bonus and still be able to fall back on Farms. If you're one of them cottage-fellers, this will require forgoing so many cottages.
  • You probably need more gold-multipliers in other cities too.
  • Civ Jewelers can make you some money.
 
A food corporation never is so expensive as it seems. See that way:

Let's say each branch costs 12 gold and gives 4 gold to HQ; it looks net cost of
8 gold, but it is not. The 4 gold are modified to 8/9/10/11 by Wall Street,market,
bank,grocer, all of them in just one city. The 12 gold are halved by a courthouse
here in the branch city.

But that's not the whole story, as food allows to have merchants, each one
giving 3 gold that can also be enhanced.

As a matter of fact a food corporation gives a lot of net gold.

Best regards,
 
What these other people have said is very helpful.
Just a couple of tiny things however from my meager experience:

- environmentalism is a HUGE killer. Huge. But you aren't running it, right (because the world considers you a villain)? It might very well be worth it to say "No, Never", especially if you have another corp or corps running. But why did you build the UN if you didnt think you would be the leader? (And I am guessing you are not, because otherwise you would never have suggested environmentalism.
- saturation works just fine for me, but I should say that this is because I have wound up playing Spiritual civs in my last games and/or somehow have wound up with the Christo Redemptor. I love the huge boost from those dozens of fish and clams coming in, even if the costs are somewhat high -- especially since you can get surplus fish from rivals for dirt cheap. When they suddenly declare war on you, you still can
1. use the opportunity to capture those resources and claim them for your own
2. switch into slavery for a couple of turns and whip that starving population away for something useful beforehand. This works just great when you are Spiritual or have CR.
 
1)As others have said, if you are running a corporation heavy strategy, avoid enviromentalism like the plague - even if you have to defy it at the UN. The only marginal compensation for being locked into enviromentalism is that it opens all civs to your execs, and locks them there too. You need a lot of foreign markets to counterbalance the cost though.

2)Saturating your cities is not necessarily a problem, particularly with something like Sushi. As long as you set up the HQ properly, and stay in Free Market, you should be able to turn a profit from it in just about any circumstances. Of coure you ideally want foreign spread (particularly to vassals and colonies) in order to offset the costs.

3)So you've gone to war, lost a bit of seafood, and your cities are starving - So what? In the absolute worst case scenario they starve down to the point where you'd have been without Sushi in the first place (and in practice you won't get near that due to resources in your territory). However you've had that extra population contributing to your empire for a while, and it can be regrown after the war. For maximum efficieny - if you really can't secure replacement seafood - draft or whip the unsupportable population to assist in the war effort.
 
I can't help thinking about my population as real people so seeing them starve or slaving them makes me feel bad :(
The last time I had Sid's Sushi, corporation costs were like 28 gold in a lot of cities :O
But yeah, I should concentrate on spreading them, the only problem with that game was that I had taken over the entire continent( the world had 2) and getting them over to the other one was a slow process before I managed to get some cities over there.
 
Sid's Sushi. The most used corporation in the game
 
I am a state-property fan, so I avoid corporations like the plague. The only exception is Aluminum Co when I'm desperate for aluminums.

What I am wondering about here is the lag time he is getting for defying un resolutions. I noticed sometimes I get NO unhappiness at all for defying a resolution, but usually I get the 5 unhappy faces per shot for defying. Maybe it's slightly bugged, not sure. But I have seen people on the forums say the penalties last about 10 turns. In my experience this is much longer, more like 20 at least (yes, even on normal speed).

Can someone confirm this for sure? Everyone seems to have a different answere/guess.
 
I am a state-property fan, so I avoid corporations like the plague. The only exception is Aluminum Co when I'm desperate for aluminums.

What I am wondering about here is the lag time he is getting for defying un resolutions. I noticed sometimes I get NO unhappiness at all for defying a resolution, but usually I get the 5 unhappy faces per shot for defying. Maybe it's slightly bugged, not sure. But I have seen people on the forums say the penalties last about 10 turns. In my experience this is much longer, more like 20 at least (yes, even on normal speed).

Can someone confirm this for sure? Everyone seems to have a different answere/guess.

I dunno, it seems strange. Early today I defied a resolution for the first time and most of my cities got a -5 penalty... but not all. Also it lasted much longer in some more than others. Info on how this works would be great.
 
obsolete said:
I noticed sometimes I get NO unhappiness at all for defying a resolution, but usually I get the 5 unhappy faces per shot for defying. Maybe it's slightly bugged, not sure.

I thought this was set up so that defying a resolution only gives unhappiness if it actually was necessary to prevent it passing. So if it would have failed if you'd justed voted no, instead of defy, you don't get the unhappiness.
 
Genv [FP];7143570 said:
Sid's Sushi. The most used corporation in the game

I've long time thought that it was Mining Inc.

I have it in almost every game. Helps very much in the space race and military.
 
Of coure you ideally want foreign spread (particularly to vassals and colonies) in order to offset the costs.

Sounds like a nice idea, but I've found that I usually suck any vassals dry in regards to corporation resources. ;) I suppose its better though to leave them with one so I can spread the corp?
 
I am a state-property fan, so I avoid corporations like the plague. The only exception is Aluminum Co when I'm desperate for aluminums.

What I am wondering about here is the lag time he is getting for defying un resolutions. I noticed sometimes I get NO unhappiness at all for defying a resolution, but usually I get the 5 unhappy faces per shot for defying. Maybe it's slightly bugged, not sure. But I have seen people on the forums say the penalties last about 10 turns. In my experience this is much longer, more like 20 at least (yes, even on normal speed).

Can someone confirm this for sure? Everyone seems to have a different answere/guess.

Do you use state property in your wonder spam games>?
 
I like the advice about not using it in every city. That is good advice. I would however not spread it to ally's/vassals. I usually try and spread it to the other nations in the world that I'm friendly with, but are not vassals or allies. That way i can use my vassals to give me more resources and make money off of the other nations.
 
Let's say each branch costs 12 gold and gives 4 gold to HQ; it looks net cost of
8 gold, but it is not. The 4 gold are modified to 8/9/10/11 by Wall Street,market,
bank,grocer, all of them in just one city. The 12 gold are halved by a courthouse
here in the branch city.

But that's not the whole story, as food allows to have merchants, each one
giving 3 gold that can also be enhanced.
The cost for a branch seems to vary. I haven't figured out how it is determined (besides the courthouse) but could it also depend on the city size?
I always run Free Market with corporations and in my last 3-4 games the cost for a branch was always >10 gold. The only case where it was <10 gold was in a size 4 city.
Even with the HQ set up in Wall Street city, every branch i opened reduced my net income.

In older games i remember opening a branch always resulted in a net gain. Did this change with 3.17 or is it only up till Noble?
 
The cost for a branch seems to vary. I haven't figured out how it is determined (besides the courthouse) but could it also depend on the city size?
I always run Free Market with corporations and in my last 3-4 games the cost for a branch was always >10 gold. The only case where it was <10 gold was in a size 4 city.
Even with the HQ set up in Wall Street city, every branch i opened reduced my net income.

In older games i remember opening a branch always resulted in a net gain. Did this change with 3.17 or is it only up till Noble?
Maintenance costs are based on both city size and number of input resources you control (through trade or any other means, as long as it gets used as an input for the corporation). I don't know the exact formula or mechanics, but have observed those two general principles.
 
I thought this was set up so that defying a resolution only gives unhappiness if it actually was necessary to prevent it passing. So if it would have failed if you'd justed voted no, instead of defy, you don't get the unhappiness.

Well that is interesting. But now, what happens when you and another player defies in the same turn? Shouldn't that count as a free-bie, because if you KNEW someone else would defy, then it was NOT NECESARY for you to defy. AHAH!!

This stuff really needs to be documented!!!!
 
Genv [FP];7145700 said:
Do you use state property in your wonder spam games>?

Every time I have aluminum.
 
Why do you do that? Wouldn't running sushi be better?
 
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