doesn't cereal mills give more food than sid's sushi? my fav is mining co, but cereal mills sounds good too. i just haven't gotten a chance to found it
The amount of food either corporation gives depends on the quantity of resources it uses available on the map. In most of my games on Big&Small there's been far more seafood than wheat, corn and rice.
@Thalassicus, what if your trade situation changes drastically through war?
You will be left with the maintennce cost, and have to change those workshops back to farms to prevent starving.
You've hit on one reason why European wars have ceased in the present day! A business owner from Britain wouldn't like the prospect of bombing their own factories or killing their own customers in Germany, and Germans wouldn't like losing their jobs. If trade relations broke down between China and the US over Taiwan, for example, both economies would dramatically suffer. It would likely lead to a worldwide recession or depression, considering how minor shocks like the near-unraveling of the Japanese carry trade affected the world. We're so closely tied that the Chinese government fixes the RMB to the Dollar on the forex. The PRC buys up extra dollars in the exchange, and then invests them in the most secure location in the world -- US government bonds, in turn financing part of the US federal budget deficit. Many consider the two countries part of one single economy, with manufacturing and service distinctions. A sudden break in this system would be catastrophic to the global economy, I'm not sure anything that quick on that scale has ever happened before. Something close might be the 1970's oil embargo, but that was more narrowly focused and one-sided in its disadvantages.
In gameplay terms, if one of the other leaders in my game canceled our trade agreements to declare war they would lose happiness and healthiness from my end of the trade, and their entire empire would drop several units of population. Not to mention all normal
![Traderoute :traderoute: :traderoute:](/images/smilies/civ4/traderoute2.gif)
would cease between myself and the other nation, and they would have to suffer most of the war weariness, further wrecking their economy. It's the price of corporate trade - but like trading technologies, your rival may benefit once, while you benefit from every leader you trade with.
Here's the key information that I think addresses your question. Each leader only contributes about 2-3
![Food :food: :food:](/images/smilies/civ4/food.gif)
to the total +17
![Food :food: :food:](/images/smilies/civ4/food.gif)
, it would take a world war to have a dramatic impact, and I have too many vassals and allies for them to organize that. In the worst case scenario, with one of my more annoyed neighbors Hammurabi, if he and his 2 colonies declared war I would lose two population in a few cities, but I would still be above the break-even point in terms of cost, and turn out for the better after I conquer his territory, having access to the last few resources he's holding back.
Basically, all this trade isn't with 1 leader, it's spread across a dozen allies, vassals, neutral civs and a few rivals.
In this particular game I'm playing for a Space Race victory to try out the new spaceship construction, so I've only conquered 3 civs. The one additional civ I'm planning on declaring war with is Mansa Musa, as he's too far ahead with building parts, and I've been careful not to trade spare resources with him for the very hit you mentioned (see the above note about his 5 clams
![Big Grin :D :D](/data/assets/smilies/biggrin.gif)
). Not to mention I never open borders with Mansa, he has an easy enough time as it is. I think my only current trade is a spare cow to him for some of his wine.