Siege Units

vicentiko said:
am i the only one finding siege weapons a bit overpowered?

No, they are too powerfull. Mexico and Houman had already said that they will have a look at it when they will find time to do it...

The Frog.
 
Ah, but see the tank thread.

Hian (who is an ex soldier, and has experience of this) says that tanks are all but useless in cities, and reckons they should have a big penalty when fighting in cities whether attacking or defending.

Also, we reckon tanks should get a significant attack bonus against other tanks, to reflect that tank battles are often won and lost with the first shot.

WarKirby
 
Are there a way of making siege units get xp, whithout killing other units? I find it's kind of strange, that if the siege units are unable to destroy other unit completely, they are unable to promote. I mean, if you have a unit, that have been a part of several sieges, what are the odds, that they haven't learned anything!?
These could be specific siege unit-promos, e.g. the ability to kill a unit entirely, extra kollateral (cluster bombing), more damage to city fortification, get the idea?

This of course are only if the ability to destroy other units are removed.
The siege unit-promos should be considered anywhay, what do you think?
 
How about a zone of control for the siege units?
I can't really imagine a general seeing enemy units trying to walk past his troops, and just thinking: "It ain't my turn to move yet, so I'll have to wait".
Especially when we're talking about faster units (Horsemen, etc.), which will be gone in the next turn.
Could be, that these "zone of control"-attacks should be made with only 50% strenght, because of the lack of preperations, the moving target etc.
 
WarKirby said:
Also, I think the 'Crowded' promotion, that you get from too many units on a tile, should have the effect of doubling artillery damage taken by units.

WarKirby

Unless the AI is fixed to the point where it doesn't always load so many units on cities (and thus always getting the crowded promotion), then this is just cheating against the AI.

And remember, the AI doesn't just load useful units on cities either... you sometimes find cities with 5+ workboats just sitting there.
 
In some ways Im confused by the messages here. I feel like Im playing a different mod...

I have Total Realism installed and playing on Prince.

The AI has been using TONS of cannons against me, either defending their cities with them, or attacking my units with them... I was actually going to ask for advice on what to do when faced with this?

The odd thing is, it seems lke if I use my cannons to attack enemy stacks, my cannon usually just dies. Whereas the AI can chew threw my stacks with ease.

-m
 
@ miserable09

Its % of withdraw and/or dale's ranged bombardment mod, witch is in TR 2.0.
Ai also is using stacked promotions, making their cannons stronger and whith ith higher retreat chance.

And as for ranged bombardment... can naval units bombard/attack units docked in cities ? Like galleys, workboats that just "camp" there ?
 
There is a promotion witch reduces colatleral damage by 20% to a max of 60%. But you must have 1st strike promotion 1st (forgot the name).

But look at this this way. In real world sieging castles was most effective way to capture it. Turns in this game are from 40 years at begining to 1 in the modern world. Every turn in middle ages is about 5 years. I belive its long enought to siege (use siege collateral).

Tip: Dont camp in cities, break sieges, or try signing peace every turn ;)


PS: You said
Give them the ability to attack
I belive you are refering to Total Realism 2.1.3 witch has dale's mod.
Right now TR team has left Total Realism project for the good of Warlords Total Realism. All work is now put to Warlords version. Warlords version does not have dale's mod (yet, or not even trying).
 
Anaztazioch said:
http://en.wikipedia.org/wiki/Image:Canon_155mm_TRF1_fh000024.jpg

thats how a howitzer looks like.

Whoy you did post is some tank and mobile Anti-Aircraft or mobile SAM.

I give these a stong NO.

A tank is what we're having in place of howitzer in TR now.

Judging by when they come in the game (computers and uranium), what is meant is modern self-propelled howitzer, that looks like this:
http://en.wikipedia.org/wiki/Image:PzH2000_houwitser.png
and this:
http://en.wikipedia.org/wiki/Image:Primus_1.jpg
and this:
http://en.wikipedia.org/wiki/Image:M190_houwitser.png
compare to this:
http://img205.imageshack.us/my.php?image=civ4screenshot0004zs1.jpg
Is it still a no? :)
 
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