Everything by Oni Ryuu

Oni Ryuu

King
Joined
Sep 8, 2016
Messages
893
Location
Manchester UK
Everything by Oni Ryuu
Mods
Graphics
Guides

Projects In Development
Spoiler :

Para Bellum (Scenario, MP)
Status: Concept in development
Spoiler :
This scenario is set in the ancient Mediterranean between 650 and 350 BC. You play as one of the ancient Greek states. Each Nation has a few unique units. Special strategic resources for those units will be placed beneath capital cities or cities of significance. All unique units are available to all civilisations and simply upgrade from the weakest unit to the strongest. Essentially, you can steal your enemy’s’ best units.

Discovery & Conquest (Scenario, MP)
Status: Concept in development
Spoiler :
The game is set between 1450 and 1750 AD covering Europe, Africa, the Americas and the Near East. You can play as England, France or Spain. Only those colonial powers can produce settlers.
The threat of war in Europe looms over you ambitions in the new world.

Private Sector (Scenario, MP)
Status: Concept in development
Spoiler :
The earth is divided in to 31 nations accounting for the main geographic regions of the world map. Strategic resources have been changed to notable arms manufacturers. All of the basic units are available without the need for resources. Better versions of the standard units become accessible by acquiring contracts (strategic resources).

WWIII part 2: Sticks and Stones (Scenario, Solo)
Status: Concept in development
Spoiler :
No one can honestly say what really started the third world war. The truth is we don’t know any more. When the end came they weren’t that interested in writing biographies and modern history.
We know the war quickly escalated to nukes but both sides’ countermeasures were able to stop the vast majority of the missiles. Tactical nukes and chemical warfare became commonplace but the war ended only after two biological weapons triggered the collapse of the earth’s ecosphere. Those that could rushed countless selectees to hurriedly build bunkers.
You need to build a settlement and defend it with whatever you have available or starve with your people.

Z-Ops (Scenario, Solo)
Status: Mod in development
Spoiler :
This is a turn based RPG set in a zombie infested metropolis. The game has 3 main character options to lead your team of 4. You must carefully manage your team so you can explore the city, find new equipment and rescue survivors.

The Salvation of Gaia (Scenario, Solo)
Status: Development Suspended
Spoiler :
This is a turn based fantasy adventure role-playing game.
Evil has reigned for many years and drained Gaia of her strength. The sprites (wardens of the life stream) have been enslaved by the darkness to feed the growing power of our chthonic overlord. You must send your ambitious band of plucky do-gooders to singlehandedly save the world from this plague of monsters and their unholy masters. Failure will lead to the inevitable starvation of our people and ultimately the death of all life.

Blood Sport: (Scenario, 1&2 Player)
Status: Concept in development
Spoiler :
Your chosen gladiators must face endless waves of enemies in the coliseum. You will be informed about the length of your current round and the units you’ll fight. Each round will increase in difficulty and have a different number of opponents with varied abilities.

The Orion Spur (Scenario, MP)
Status: Concept in development
Spoiler :
Humans have developed faster-than-light technology and discovered that they’ve evolved on a planet within the territory of a militant interstellar alien race. The Earthlings unified through fear, have used their time to develop their dry navy and planetary defences.

Food is a Luxury (Mod, MP)
Status: Concept in development
Spoiler :
Food production now represents housing. Luxury resources represent domestic and imported food.

Player 1 Vs. The World (Mod, Solo)
Status: Concept in development
Spoiler :
The AI and player 1 play by two different sets of rules. Player 1 has lots of options. The AI has lots of boosts throughout.
Over time the Ai gains an economic and production advantage over the player to balance the player’s natural advantage in the modern era.

River Lands (Scenario, MP)
Status: Concept in development
Spoiler :
Small clans fight on a map with lots of sheer cliffs and impassable rivers dividing them. One settlement equals one building.

Trench Warfare (Scenario, Solo/2P)
Status: Concept in development
Spoiler :
360 x 60 map that loops on both axes. Both players must simultaneously maintain two continuous fronts.

Alien Worlds (Multi-Scenario, Solo)
Status: Concept in development
Spoiler :
Colonisation drones race to new worlds trying to monopolise the planet/moon before anyone else.
Several map options with unique graphics and adjusted unit stats to simulate different environmental conditions

Battleships (Multi-Scenario, Solo/2P)
Status: Concept in development
Spoiler :
One on one fleet engagement where each civ’s units are pre-set and preplaced but totally different fleets from one another.

Urban Warfare (Scenario, Solo/2P)
Status: Concept in development
Spoiler :
A localised small scale battle over a sprawling urban area. Several cities areas with large expanses of fields, farms, woodland, and housing estates between them.

Z-Ops Arcade ((Multi-Scenario, Solo/2P)
Status: Concept in development
Spoiler :
Rabbit warren full of zombies. Earn points to advance your equipment and survive.

 
Last edited:
Top Bottom