Discussion in 'Civ2 - General Discussions' started by Woodswallow, Dec 18, 2005.
39: Your Science Advisor demands tribute for his patience.
40) You spend hours upon hours looking for how to build a "spearman" unit.
41 - You think your settlers need to stay on the square to get resources from it.
I actually do this, but then I send my diplomats or spies in to take over.
42. You build a coastline city right near whale and (on land) oxen...and your people Still starve!
43. you try to build a bunch of temples and libraries during a war.
44. You try to fight a long-distance war as a Demoncracy.
45. After building your first city, you build a bunch of settlers.
46. You immediately disband your settlers at the start of the game (I did this once just to see what would happen).
47. You're on a tiny strip of land between two superpowers (to the east and west) and ocean to the north and south, and you pick a fight with the only nation that has a navy (French tried this with me).
48. Archiologisist discover your civilization centuries later, and they all die laughing, leading many to believe your civilization was cursed by your stupidity.
At the end of the game, it says, "For your exploits, you shall be remembered as...who are you again?"
50. You use nukes to fight your wars, when they have SDI.
51... then the AI responds with a lot of nukes and paritroopers and you lose all your citys.
52. You can't understand why you can't stop the AI's Armor despite defening your cities with Phalanx.
53. Your entire military dies trying to kill the enemy settler that just wants to build its first city.
I agree, Demoncracy is a tough form of government to play. That's why I've never tried it.
On the other hand, if you switch to Democracy, it's no problem to fight a long-distance war. Check the following post.
I took a look at your write up. Thanks for the info. Some nice gems in there. I am more of a space ship player and in modern times my emphasis is mostly on peace keeping for the benefit of trade. But sometimes you just have to remove a pest. I specialy liked your idea of taking an Engineer on your invasion force to make a beach city so that your units do not lose 1 turn to landing.
54. Your democratic government keeps falling turn after turn and you have no idea why.
55. When making big financial losses a message appears and you say "I can change tax rate?"
56. In the WWII scenario you get defeated by the neutrals.
57. You wonder what tech allows workers to be built
58. you keep refering to settlers as 'workers'
no offence hehe
59. you keep sending food caravans to enemy cities, thinking any trade is good,
and then wonder why your cities are starving...
Damn you, sir. Damn you.
60. You keep trying to rebel your way out of anarchy... turn after turn
61. You put down a rule in "Signs you can't play Civ2 very well" without reading thru first to see if it's already been thought of by someone else.
62. You actually do read thru "Signs you can't play Civ2 very well" and keep on saying "Oh dang! Really?"
63- you love to build roads so much that you just keep on building roads on forests at the opposite corner of the continent,........ soooo lame!
64- you build lots of caravans to trade between far civilizations, but on the mid-way, you feel damn proud to declare war on them for a tiny reason
65- you use save and load often
66- you dont try sabotaging the city walls of big enemy cities before attacking them
67-you dont use pillaging around big enemy cities
I would say the opposite. If you have to resort to pillaging to conquer an enemy city, you have not been playing well.
Exactly right! Why pillage what you will just have to redo after you capture the AI city? In all the years I have been playing civ2, (my lord, its over a decade!!), I can count the number of times I have used pillage on one hand, and all were to eliminate an AI fortress so I could build an airfield on that spot.
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