Silent Hunter IV

I like the surface attacking officer thigny!

Can I be trigger happy?

You're excitable enough without putting a deck gun under your control :p

http://uboat.net/men/crew/

Try this for a crew list. Uboat.net is invaluable for Kriegsmarine info.

This is more dertailed though, and it seems I was fairly accurate ^^
http://www.uboataces.com/ref-crew.shtml

UBoat.net I have already - when I first got SH3 I was interested in seeing what happened to my ship in history, and that website is pretty fantastic for finding out. Don't know why I never thought to look into it for crew stuff.

Thanks for the links, very helpful.

Edit: Ah, the second one I did come across through searching, and used it as my original guide.
 
Rivet counters! :p

I'll be happy to take whatever position is still free, Kan. :salute:

It's a long way to Tipperary, it's a long way to home...!
 
My apologies for the delay - I intended this to start this weekend, but the reading of Iron Coffins took up the bulk of my time this week. As I say, I'm going to be starting the story around May 1940, but I'm currently at the beginning of February in-game. I have a title, a crew and the ideas for a first post, just need to get the damn ship up to date.

What I would like to know from our SH veterans, is some good destroyer dodging techniques - particularly after being detected.
 
Roll over and play dead.

That is, dive deep as you can, engage silent running, come to a complete stop and find a novel to read until they got away.
 
Wait until they drop some charges. The moment they hit the water, fire off a decoy, go flank speed, and get your Chief Engineer to knuckle the boat.
When the DD drops charges, you'll be in his baffles; that's his blind spot, there's no ASDIC there, and the hydrophone is useless.
I think proper water conditions have been simulated, so depth charges render the ASDIC useless for thirty seconds to a minute; valuable time.
only use this if they know your approximate position. Dropping BOLD and running at flank spee dwill just home them in on you if they're in the wrong place.

Also, always show your smallest profile to the DDs, that is your stern or your bow. Use your map, and zoomed in, you can see the direction of hostile sound contacts. While in silent running, keep your stern facing those contacts, so they can't get a strong image.
 
That's great stuff, Noncon - I never thought of the smallest profile, and I didn't know we had decoys. Manoeuvring during depth charge runs I do, as well as 'playing dead' afterwards. From the stuff I've read in Iron Coffins, I would love something where you could release a lot of air/oil without surfacing to make it seem they got the hit, but alas.
 
That's great stuff, Noncon - I never thought of the smallest profile, and I didn't know we had decoys. Manoeuvring during depth charge runs I do, as well as 'playing dead' afterwards. From the stuff I've read in Iron Coffins, I would love something where you could release a lot of air/oil without surfacing to make it seem they got the hit, but alas.

Decoys (better know as BOLD), which basically make sound and provide a profile to the ASDIC to distract the DDs are only available later in the war, when the Allies start getting tough, 1941 onwards, I think.

Also, I suggest getting the ASDIC foiling hull coating if you can, also late war, since it basically absorbs a lot of teh sonar ping, leaving the DD with little to go on.
 
Who needs upgrades!!!!!

We are Germans and we are driving a U-Boat.
The finest thing underwater!
 
I suck at silent hunter.....

7 patrols, not a single enemy ship sunk, hell of allot fired at though


however its amazing how well you learn to escape when you cant sink things
 
Another question - do you upgrade to the new type IX's when you get a chance, or do you stick with the VII's?

I'd upgrade to the IX; greater speed, greater torpedo loadout, and schnorkel for the win.
 
I remember the IX's had slower dive-times than the VII's, but it's barely much longer.

Regardless renown seems to come in a lot slower in Grey Wolves than in vanilla SH3, so we'll probably not be getting a new sub for at least another year.
 
I remember the IX's had slower dive-times than the VII's, but it's barely much longer.

It depends on the model of VII, but a couple of seconds isn't gonna be the difference between a catastrophic kill and a clean getaway.
 
The IX's curse is it's poor manouverability. VII turns on a dime compared to the IX class. For decoy usage I fire the decoy prior to diving. If the decoy cathes the enemy attention while you dive deep, it gives you a better chance to get away.
 
Can we sink something yet???? :mad:
 
Heh, I'll be starting this tonight or tommorow - finished a most epic patrol off the east coast of Britain (a remarkably short one too) to bring us up to date :)
 
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