one of these days i'd like to find one that i don't think i'd lose for the whole team. i learn a lot from reading them, and imagine i'd learn more from playing one, if i ever did get brave enough. but somehow i doubt that i'll ever be brave enough.
You're welcome in the fix the trash game series

here are some links
fix the trash game
fix another trash game
yet another trash game
It's not a real SG, in the sense that you have to play every round.
But we choose each week a game for everyone to continue next week :
- First week, we play 40 turns, and we choose the least successful game
- Second week, we all play 40 turns from this least successful game and we choose the most successful game
- Third week, trash round
- 4th week, fixing round
Whats different from a SG :
- No agreement on the next moves is necessary. Even if we try to give our opinions on the next moves or the big plan, every player can play (= try out) his own moves
- You play every round.
- There is a little competition each round (avoiding being the trash game, then trying being the fixing game) between the players, although we managed to keep it down to minimum.
Whats similar to a SG :
- you need to do write ups for your rounds
- we give ourselves a variant game (up to now, it was just a victory condition)
- you have to adapt to the game youre given, since most of the times someone else played the previous round you take over.
Its a lot of fun, to be pulled out of your own games, and its educational, mostly for the lower level players, but trying to fix an economic hole or a power gap is giving everyone something to think about.
What level are you comfortable with? (we try to have some kind of balance between monarch/emperor and noble/prince level players)