j_mie6
Deity
thanks!
I've uploaded VictoriesPlus, a small addition of 2 new victory types: Build a project and win, or destroy 2 civs and another civ wins (not necessarily the destroyer).
For more info please see the file entry.
Spoiler :![]()
Thanks to platyping for his help and platyping and j_mie for helpful code additions.
The component is a combined request from Civciv5 and topsecret.
I probably have a bit time in the next days, so if somebody has an idea...
(but please no screens and events, don't like them)
Sure doable, but will probably lead to some code clutter.
Not sure if the victory screen is that easy though.
If you want such a setup, then I'll put an adjusted version together tomorrow (not now, it's already late in the night).
Side note: I know you requested that quite some time ago, so I want to emphasize again: If I forget stuff, then remind me. I'm forgetful, and I know that. I sometimes really need a reminder.
There is one other thing I was gonna request:
Is there some way to spawn units on a turn? Maybe you could make it work like Spawn-a-civ, with the custom XML, only it would only require spawn the units, not a new civ.
That way I could make Rohan get some horsemen just the turn they need them![]()
what was the helpful code from me?![]()
gah, now you're the second person who wants such a component.
Guess I'll have to do it.
In that case I'd suggest that platyping releases it as mod component.
Else I can write it on my own, shouldn't be too difficult.