No, I don't have WoC or Rev it's my own Mod
No, I don't have WoC or Rev it's my own Mod
When I save a WorldBuilder with Rome in it!?!I've never seen this error before.
When does it appear?
What file?The error itself seems to come from the saving function, which is really strange. I haven't modified anything in this file.
Yes that ideea is even better since its more universal and can be used by others too.( i was aiming for that since in my mod they are never founded so giving them from day 1 was in plan)That would be awkward considering they're not founded at the start of the game. What about when they're founded, add them to all civs with that as their favorite religion?
Hey I would like to make a request if it is possible to implement and if you consider takeing it into account of course. I was thinking if its possible to add the religion( not holy city) from FavouriteReligion (LeaderHeadInfo) to the capital of every civ at the start of the game.
Thank you for your time and waiting for your reply.
That would be awkward considering they're not founded at the start of the game. What about when they're founded, add them to all civs with that as their favorite religion?
Yes that ideea is even better since its more universal and can be used by others too.( i was aiming for that since in my mod they are never founded so giving them from day 1 was in plan)
Which file was my error in?
When I save a WorldBuilder with Rome in it!?!![]()
If you can load it, then it doesn't seem to be a real problem.
I've looked right now at the related file, this seems to be a problem with the definitions of the unitAIs.
Did you change anything related to these?
i've now reuploaded the believer trait, so that the effect is also applied on conquered cities.
@topsecret: I've made some changes in the SpawnCivUtil.py, so that the old city is destroyed before the new one is set. This will now always happen, when a city has pre-set coordinates for a plot where already another city exists.
Just replace the attached file with your current one.
@Castor_Troy:
I've looked in it now, it's really easy.
What do you think:
- Missionary for the religion in the capital, or just spread the religion to it?
- Popup with a small text for the human when it happens, or not?
@topsecret: I've made some changes in the SpawnCivUtil.py, so that the old city is destroyed before the new one is set. This will now always happen, when a city has pre-set coordinates for a plot where already another city exists.
Just replace the attached file with your current one.
for everything.
I have 4 of your ModComps in my Mod![]()