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Simple questions, simple answers

Discussion in 'Civ5 - General Discussions' started by Brassnbricks, Jul 9, 2013.

  1. kukatr

    kukatr Chieftain

    Joined:
    Jul 26, 2013
    Messages:
    42
    What will happen if I trade luxuries and gold per turn for a city and I lose one of my luxuries? Yes, I am playing dirty.:) It is quite obvius (I hope so) that the AI won't get its city back, but I'm curious about the other luxuries and gold. Will this act cancel the other outgoing luxuries or do I have to declare war?
     
  2. Peter Sagan

    Peter Sagan Warlord

    Joined:
    Jun 4, 2013
    Messages:
    108
    Location:
    Belgium
    Thanks! :)
     
  3. WC4J

    WC4J Chieftain

    Joined:
    Jun 4, 2013
    Messages:
    38
    Can Great Admirals be purchased using faith?

    I possess the Reformation Believe "To the Glory of God", but I am unable to purchase Great Admirals in any of my cities, including coastal ones. I am able to purchase ALL other Great Persons, however. Must I own a harbor or seaport or something like that?

    The Civilopedia says nothing about my question, of course.

    Many thanks.


    NOTE: The Great Admiral is not grouped with the other Great Persons; I should have scrolled down the list of things to buy within the city screen.

    While I'm on the topic, purchasing Great Persons as Sweden for the diplo victory is incredibly powerful. Especially if the city-states already demand certain Great Persons.
     
  4. celticguard

    celticguard Chieftain

    Joined:
    Mar 25, 2013
    Messages:
    11
    Why do barbarians in Emperor difficulty ignore my unprotected settler?
     
  5. Scip

    Scip Chieftain

    Joined:
    Jan 6, 2012
    Messages:
    8
    Are there any "units killed" stats like there are in civ4? Wondering just how much did the honor finisher help me in a war.
     
  6. Infantry#14

    Infantry#14 Emperor

    Joined:
    Dec 26, 2006
    Messages:
    1,580
    I never open the Exploration tree and I have a question about the finisher. Does the social policy reveal more hidden antiquity sites than the technology archeology? If there are no more additional hidden sites, I dont see the purpose of picking the finisher because I cant build archeologist until I discover the tech first.
     
  7. mevlin

    mevlin Chieftain

    Joined:
    Jun 17, 2003
    Messages:
    52
    Location:
    Garden of England
    Yes, another bunch appear on the map visible only to the Civ's that have unlocked the policy as far as I've seen. They get a blue antiquity icon. The number remaining of the normal and hidden is somewhere on the culture information screen.
     
  8. Cicerosaurus

    Cicerosaurus Emperor

    Joined:
    Oct 31, 2007
    Messages:
    1,010
    Gender:
    Male
    Location:
    Brisbane Australia
    As Melvin has indicated there are a further number that may only be visible to you if you are the first finisher. This can be helpful if you have empty slots- if you don't you can still make sites within your territory.

    There are fewer "hidden" sites than there are "normal" sites.
     
  9. MaDaZi

    MaDaZi Chieftain

    Joined:
    Jun 26, 2012
    Messages:
    49
    I'm pretty sure you just suffer a happiness penalty or something
     
  10. Lord Xavius

    Lord Xavius Mostly Lurking

    Joined:
    Mar 13, 2010
    Messages:
    571
    Location:
    The Internet
    Did they remove Vilnius from Poland's city list before release? I know it was present in early screens (causing a bit of controversy), but I can't seem to find it in the game files. Seems like they did remove it, but I'd like to be sure it's not just me.
     
  11. Seek

    Seek Deity Supporter

    Joined:
    Aug 7, 2010
    Messages:
    3,410
    What makes religious pressure flow along some trade routes and not others?
     
  12. Cicerosaurus

    Cicerosaurus Emperor

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    Gender:
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    Location:
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    I understand if the city is within "normal" religious pressure (ten hexes) the religion will not spread via trade route. (Just confirmed with Civpedia).
     
  13. Tachii

    Tachii Procrastinator

    Joined:
    Jul 29, 2012
    Messages:
    822
    Location:
    Ontario, Canada
    It's apparently a bug. It will be fixed (hopefully) in the next patch.

    Q: If all 5 religions are taken, and you just made the hagia sophia (when you didn't have a religion). Would it even spawn? What can you even do with it?
     
  14. JEiK66

    JEiK66 Chieftain

    Joined:
    Jan 9, 2010
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    34
    Location:
    Florida
    What determines how much food/production an internal trade route produces?
     
  15. VisageTDI

    VisageTDI Warlord

    Joined:
    Jul 16, 2013
    Messages:
    104
    Location:
    Croatia
    It's based on the era you're in. Each new era gives you 1 more via land or 2 more via ship.
     
  16. Browd

    Browd Dilettante Administrator

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    Aug 5, 2012
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    Gender:
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    Location:
    Rural Vermont
    Correct. Cities in normal pressure range are already getting pressure from your city and trade routes will not provide double pressure (except if you are playing Arabia, in which case they do).
     
  17. Calouste

    Calouste Deity

    Joined:
    Mar 17, 2006
    Messages:
    2,725
    Not correct.

    Land starts at 4 and only gets 1 more per era starting with Industrial.

    Sea start at 7 or 8 (not at my game computer at the moment so can't check) and gets 1 more per era immediately.
     
  18. Calouste

    Calouste Deity

    Joined:
    Mar 17, 2006
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    2,725
    A Great Prophet will still spawn, and you can settle it for a Holy Site. Maybe if your city already has a religion from someone else, you can use the GP to spread that Religion.
     
  19. Peter Sagan

    Peter Sagan Warlord

    Joined:
    Jun 4, 2013
    Messages:
    108
    Location:
    Belgium
    I'm still having problems to get the civs from G&K into BNW. Is there a possibility to change it without steam and get them inside BNW? Because I've got both games installed but the G&K civs won't appear in my dlc.
     

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