Schuesseled
Deity
- Joined
- Mar 31, 2008
- Messages
- 2,081
well we don't know it for a fact but its a reasonable assumption. after all they've made conquest (domination) victory easier, no need for vassals to avoid complete kills.
well we don't know it for a fact but its a reasonable assumption. after all they've made conquest (domination) victory easier, no need for vassals to avoid complete kills.
I thought I heard one of the E3 interviewees say vassals are gone, but I'm not certain. There were several E3 interview videos with some long-haired guy that I can't seem to find anymore.Do we know this is the case? Died puppet state replace vassals? there could be both in civ5.
What i was saying was making the comparison of civ4 miltary victory where all enemies cities had to be razed captured or vassalised. and civ 5's military victory where only enemy capitals had to be taken (or destroyed, maybe).
If you don't need to do a complete kill on a civ, i.e. you can make peace after you have the capital, theres no need to have a capitulation system in diplomacy to bring a quick end to the war and bring you one step closer to victory.
Therefore i think vassals are out.
Judjing from this site:
http://well-of-souls.com/civ/index.html
it looks like Civ5 is being very streamlined.
Not only regarding the shorter tech tree and the absence of religions (with related units and buildings).
It looks like there will be many less units and buildings. We already knew about the lack of transport ships. But for instance, if what the site says is confirmed, there will be only 3 air units (fighter, bomber, helicopter) instead of 7 (airship, jet fighter, stealth bomber, paratroopers). The lack of modern air units take us back to Civ1 times.
I believe that some simplification is a good thing, because some aspects of civ4 (resources, improvements, espionage, corporations, missionaries etc.) were a bit redundant.
I just hope it doesn't become too much dumbed down because of the influence of CivRev. Of course, we cannot judge until we get our hands on it.
Your thoughts?
. The removal of naval transport units is, in my mind, a good thing.
(love RFC for BtS btw
!)
!(3) Why in the *hell* haven't Firaxis got someone as amazing as you working on their design team? You, Dale, JDog & Dom Pedro should have been involved with the game from day 1 if you ask me
!And not forgetting Mr Game Theory so we wont get any weird exploits that totally unbalance the game. (IE: India in Civ4 Vanilla and Rome in Civrev).
. I was just naming the ones who came most immediately to mind-TheLopez & Impaler should also be on that list too. Still, its good to know that the game's lead designer is a former member of our modding community
!Well, remember that there are real choices to make in what trees you buy into (since you have to 'unlock' a tree before you can get the really powerful bonuses), and which bonus you buy in a tree. I'm pretty sure you'll see diverse policy 'sets' (aka, what people have unlocked) with 10 trees, some of which are mutually exclusive, and all with extremely potent effects. For example, do you want to get all of the powerful bonuses of tradition, or be more flexible by going into liberty or honor? There apparently will also be long-term choices to make, since the youtube video seems to show that freedom/autocracy are mutually exclusive, but freedom unlocks earlier (This is a guess, but that is what seems to be true).I know some people are saying that the tech tree is shorter, but I'm really not seeing that myself. All the major techs from Civ4 are still in the game, & a number of extra ones are there also (like Archaeology, Fertilizer & Chivalry). I think where people might be getting the idea, though, is that more culturally oriented "techs"-like Polytheism & Monotheism-are now gone. However, it would seem that they're not gone-merely shifted to the Social Policy Tree instead. This, in my mind, solves a major issue I've long held with the game-namely that advances in technology don't always imply a similar advance in social areas.
My only concern with Social Policies is that it might mean the end to the more distinctive government systems I got used to in SMAC & Civ4 (Social Engineering & Civics). I'll be interested to see the mechanics up close though!
Aussie.
Well, I can't remember everyone. I was just naming the ones who came most immediately to mind-TheLopez & Impaler should also be on that list too. Still, its good to know that the game's lead designer is a former member of our modding community
!
Aussie.
I agree here. I'll believe it when I see it. The difficulty of getting a good 1upt AI is my only reservation about this change.
It is much harder to code a good 1upt AI than a stack AI that just builds an army and throws it at the closest city, which is basically what the Civ4 AI does.
!Judjing from this site:
http://well-of-souls.com/civ/index.html
it looks like Civ5 is being very streamlined.
Not only regarding the shorter tech tree and the absence of religions (with related units and buildings).
It looks like there will be many less units and buildings. We already knew about the lack of transport ships. But for instance, if what the site says is confirmed, there will be only 3 air units (fighter, bomber, helicopter) instead of 7 (airship, jet fighter, stealth bomber, paratroopers). The lack of modern air units take us back to Civ1 times.
I believe that some simplification is a good thing, because some aspects of civ4 (resources, improvements, espionage, corporations, missionaries etc.) were a bit redundant.
I just hope it doesn't become too much dumbed down because of the influence of CivRev. Of course, we cannot judge until we get our hands on it.
Your thoughts?
Still, its good to know that the game's lead designer is a former member of our modding community!
Would be interesting to see how the mechanism exactly works. I think a civ that loses its capital should have the opportunity to reconquer it and stay in the game, but once it makes peace having lost its capital, which would basically be the equivalent of capitulation, it is relegated to secondary power status and out of the race to win the game. In CivRev you have to own all the capitals at the beginning of your turn, so they can be recaptured. Of course in real Civ this can be made a bit more complex.
