- Joined
- Mar 17, 2007
- Messages
- 9,306
Anhellia, I agree that The Sims is fairly easy. It's hard not to be successful. Having a few difficulty options probably wouldn't be a bad idea.
civver, for me, the biggest problem with MMOs is that it promotes playing only that one game, and playing it a lot. To an extent, that's certainly influenced by how much some people play WoW, though I do know some people who play it in reasonable quantities of time. I like the idea of playing several games, and only play one a ton if it's really my cup of tea. The monthly fee... it depends. Personally, that's a big deterrent to me, because I usually spend quite a bit less than the $180 or so that a typical MMO would cost on video games in a year. Even in 2005, when I bought both Civ4 and AoE3 new, I probably spent a fair amount less than that. Compared to other forms of entertainment like going to the movies and cable television, it's not bad. But why add another monthly bill when I can spend less and get more variety?
(Perhaps it's worth noting that I very rarely buy a game within a month of release - I haven't done so since Civ4/Aoe3 in 2005. So that decreases the amount I spend considerably. I'm kind of like the guy in this XKCD)
I do see the benefit of the business model for the studio from a business perspective - I'm sure it costs a lot less than $15/month to maintain the servers for subscribers, even assuming the occasional tech support call. So it's not necessarily a bad thing for the industry. But as a consumer, I prefer the perpetual license model.
civver, for me, the biggest problem with MMOs is that it promotes playing only that one game, and playing it a lot. To an extent, that's certainly influenced by how much some people play WoW, though I do know some people who play it in reasonable quantities of time. I like the idea of playing several games, and only play one a ton if it's really my cup of tea. The monthly fee... it depends. Personally, that's a big deterrent to me, because I usually spend quite a bit less than the $180 or so that a typical MMO would cost on video games in a year. Even in 2005, when I bought both Civ4 and AoE3 new, I probably spent a fair amount less than that. Compared to other forms of entertainment like going to the movies and cable television, it's not bad. But why add another monthly bill when I can spend less and get more variety?
(Perhaps it's worth noting that I very rarely buy a game within a month of release - I haven't done so since Civ4/Aoe3 in 2005. So that decreases the amount I spend considerably. I'm kind of like the guy in this XKCD)
I do see the benefit of the business model for the studio from a business perspective - I'm sure it costs a lot less than $15/month to maintain the servers for subscribers, even assuming the occasional tech support call. So it's not necessarily a bad thing for the industry. But as a consumer, I prefer the perpetual license model.