Sims 4 Announced

I'm wondering if the scaling for human activities is going to be any better. Nobody brushes their teeth, because it takes 15 minutes for your sim to do that! No washing hands either, takes too long! And you only need to eat one meal a day... which is a good thing, because it takes 2 hours to cook and eat!
 
I'm wondering if the scaling for human activities is going to be any better. Nobody brushes their teeth, because it takes 15 minutes for your sim to do that! No washing hands either, takes too long! And you only need to eat one meal a day... which is a good thing, because it takes 2 hours to cook and eat!

Which is why the steel bladder life time reward is so good, you never have to go ever again. Save a lot of time. Anyway, I don't think they're going to fix the scaling because if you really need to let the sims brush their teeth and have three meals a day the game is going to get a lot more tedious. Gameplay > realism.
 
I don't think anybody wants EA to attempt Spore again.

Someone needs to and it might as well be the people who own it! Spore was successful enough, why haven't they bothered to improve it already? I want a Spore 2.

...because it takes 2 hours to cook and eat!


This is realistic for my household.
 
Which is why the steel bladder life time reward is so good, you never have to go ever again. Save a lot of time. Anyway, I don't think they're going to fix the scaling because if you really need to let the sims brush their teeth and have three meals a day the game is going to get a lot more tedious. Gameplay > realism.

On the other hand, if you don't have enough time in the morning before work to brush your teeth, use the bathroom, and eat, then you're going to have problems too. The game is designed with RL time in mine, such as the alarm clock waking you up an hour before the carpool arrives. Yet you'll be damn lucky to get anything done before then because it takes fifteen minutes just to get out of bed, and that's actively getting out of bed.

If takes fifteen minutes for a person to actively get out of bed.

And it isn't like someone can't just set it to Cheetah speed to go through the boring parts. Hell, it would take the
same amount of time​
to brush your teeth, eat, etc. The only difference is that brushing your teeth takes maybe a RL minute or two, something that can easily be dealt with cheetah speed.

This is realistic for my household.

This is in regards to a a bowl of cereal in a single-person household.
 
Just because spore wasn't what it was hyped as and felt like it never lived up to its potential doesn't mean it was a bad game and it sold well afaik. Spore2 would be a great chance to make the game much deeper. I mean, heck, just fixing the creature stage to have more meaningful choices would make the game a lot better.
 
Spore was a bad game. It isn't "hyped" if the features they had talked about in 2005/2006 did exist until EA dumbed it down to mass consumption. Things like "meaningful choices" were already included in the original idea until EA performed aforementioned dumbing down.

"Fixing" implies that the casual simplicity of the game wasn't intended.
 
I agree that spore wasn't a bad game.
If we take away everything BUT the game and look at it as that alone it is a decent enough game. Some of the stages felt a bit lacklustre and easy but overall it was fun to play, even if it wasn't a groundbreaking game. Spore is still pretty dead either way, but it would be cool for a better developer to look at a similar concept. Spore 2 could be ok in EA's hands but I doubt it could ever be what people who wanted the spore which was promised want.
 
The Sims is the only franchise that EA hasn't <snip>ed up on.

Don't screw this up like you screwed SimCity, EA.

They know they can't take a risk with this, because it's one of their top-selling franchises and has a large base of so-called "casual" gamers (though I personally don't like that name) like middle-aged women and so on. So if they screw up the Sims, they're gonna basically screw over their biggest cash cow ever.

Though that probably won't stop people from buying it.

Probably won't stop me from buying it either, though. Though I'll only buy it when its on sale. Sims 3 is good enough for me. Unless they do something revolutionary with 4, no need to until they go on sale and a few expansions are out so I know which ones I want.
 
The problem I have with all Sims games is I can play the hell out of them in 2-3 days and achieve everything I want to achieve, like having top job, owning few bussinesses, getting few skills to maximum level etc. After that it get really boring for me, as there is not much to do. Is it me doing something wrong here?

Also their business model... It is like a MMO to me. Basically it is subscribtion-like if you wish to have every expansion/dlc. Not to mention in each of series there are exactly the same expansions (with sometimes different names) like: University, Pets, Night Time, Seasons, etc.
 
The problem I have with all Sims games is I can play the hell out of them in 2-3 days and achieve everything I want to achieve, like having top job, owning few bussinesses, getting few skills to maximum level etc. After that it get really boring for me, as there is not much to do. Is it me doing something wrong here?

Also their business model... It is like a MMO to me. Basically it is subscribtion-like if you wish to have every expansion/dlc. Not to mention in each of series there are exactly the same expansions (with sometimes different names) like: University, Pets, Night Time, Seasons, etc.

In my experience there where a ton things you could do in the sims 3 (even in the base game) after you got fulfilled your lifetime wish. gathering items, maxing out cooking, fishing and gardening skills and then learn to make ambrosia etc.
 
Also their business model... It is like a MMO to me. Basically it is subscribtion-like if you wish to have every expansion/dlc. Not to mention in each of series there are exactly the same expansions (with sometimes different names) like: University, Pets, Night Time, Seasons, etc.

Unfortunately, the best Sims 2 expansion hasn't seen the light of day: Open for Business.
 
The problem I have with all Sims games is I can play the hell out of them in 2-3 days and achieve everything I want to achieve, like having top job, owning few bussinesses, getting few skills to maximum level etc. After that it get really boring for me, as there is not much to do. Is it me doing something wrong here?

Also their business model... It is like a MMO to me. Basically it is subscribtion-like if you wish to have every expansion/dlc. Not to mention in each of series there are exactly the same expansions (with sometimes different names) like: University, Pets, Night Time, Seasons, etc.

I feel like The Sims isn't supposed to be an achieve-certain-objectives type game. I see it more as an ongoing-simulation game with a storyline that you make up as you go. It isn't supposed to be about "beating the game", but creating a neighborhood.

I can see the complaints with the business model - if you bought all of them, it would be a significant chunk of change, and a lot more than for games with less frequent but bigger expansions. But IMO, it's still better for the consumer than an MMO because you don't need to buy the expansions if you don't want to. You can just buy the base game and keep playing it without having to pay more every month. If there's an expansion you really like, buy it, if it looks 'meh', skip it.
 
Unfortunately, the best Sims 2 expansion hasn't seen the light of day: Open for Business.

I agree. It was fun, basic, in-game, economic simulation in main game. I've head that in newest expansion Island Paradise you can be manager of sea resort or something? Is it true? If so, how deep the management is? Because it's good idea and it has potential, but I'm worried it can be too simplified.

I feel like The Sims isn't supposed to be an achieve-certain-objectives type game. I see it more as an ongoing-simulation game with a storyline that you make up as you go. It isn't supposed to be about "beating the game", but creating a neighborhood.

That is true, however it wouldn't be much fun for me. However I feel the game could benefit from "hard" or "realistic" mode, to satisfy needs of people like me. But overall I think game in an improvement to Sims 2. Especially the choices you have at work, I'd like to see more of that or even more deep, but generally it was great. And I think the Ambitions expansion added the most to the game, with self-employment and careers that you control yourself all the time when working, awesome. :goodjob:

But IMO, it's still better for the consumer than an MMO because you don't need to buy the expansions if you don't want to. You can just buy the base game and keep playing it without having to pay more every month. If there's an expansion you really like, buy it, if it looks 'meh', skip it.

That is true because 90% of mmos are following terrible business model. As for the Sims, I agree with everything you said. Still some people just need to catch'em all. :)

With all the negative things I pointed out, I'm still waiting for Sims 4, I hope it will run on my crappy PC, and I hope it won't disappoint me like SimCity did. Removing always on-line was a small step for man but huge leap for Sims fans.
 
I refuse to buy this crap.

Sims is an ok game, but the expansion policy is despicable.

I try my best not to finance EA's evil business model.
 
I don't want to derail the thread too much, but what's so bad about the typical mmo business model? It makes sense to me, buy the game, expansions cost less, monthly fee to pay for servers and tech support as well as new content patches. As long as the expansions get all bundled later so the entry cost isn't too high, and the support and content that you pay monthly for is good, I don't see an issue. I spent less yearly on gaming when all I played was world of warcraft than I do now buying individual games, even with steam sales.
 
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