alcaras
Warlord
- Joined
- Dec 27, 2005
- Messages
- 213
Links to the various rounds of play
Round 1: Turns 1-15 (3100 BC)
Round 2: Turns 16-30 (2200 BC)
Round 3: Turns 31-45 (1300 BC)
Round 4: Turns 46-60 (600 BC)
--
Hiya!
I'm going to try to run a thread modeled after Sisiutil's excellent ALC games in terms of community advice/commentary, but with a slightly different focus. I'm primarily interested in multiplayer play, however, it's very hard to screenshot up and comment on a multiplayer game while actually playing, and as far as I know there's no way to go back later.
Credit for the idea of the ALC-style game should go to Sisiutil. I hope it's ok to emulate his format -- imitation is the sincerest form of flattery, after all.
Thus instead, I came with the idea of simulating the MP environment with these map settings:
Basically the idea is Quick, Small, Temperate, Pangaea, Medium Sea Level at Noble (my current skill level sadly) with Aggressive AI and No Tech Trading. This changes the dynamics substantially from your normal game and hopefully will prove interesting. I chose 5 other random civilizations to join me.
My general strategy is based on the guidance here, in Kiershar's guide to Multiplayer Warmongering:
http://forums.civfanatics.com/showthread.php?t=217179
My hope is that this thread will prove interesting for discussion as well as help me (and others like me) identify and correct mistakes that I make early game -- in prior games I've played, I've found myself winning an early war but then watching my troops go on strike as my economy crashes -- or, alternatively, I find myself teching happily but then getting destroyed as an aggressive Neighbor marches across the map to attack me as I end up neglecting military production. My goal here is to learn to strike the proper balance.
I'm playing this as Ragnar of the Vikings (Agg/Fin). My initial plan is to take out one neighbor quickly and then consolidate land until my economy is secure enough to take out another neighbor.
Round 1: 4000-3100 BC (Turns 1-15)
The starting position:
I founded right where my settler started, since I figured it looked like a beautiful spot, with the gems, spices, corn and river.
I started researching Mining.
My scout went north, stumbling upon the very close cultural borders of Suryavarman II of Khmer. Oh dear, that's close. Looks like we just acquired our first target!
The scout then popped a goody hut to discover Bronze Working, after having run across some gold-giving goody huts.
I switched to Slavery right away. Is that the right call? Or should I have waited until after I would have been able to actually whip something? My concern is an turn of anarchy that early may set me back, but perhaps I'm micromanaging overmuch.
I began researching Animal Husbandry.
Buddhism was founded in a distant land as well.
My scout continued its circumnavigation of Nidaros and stumbled across the scouts and exploratory warriors of Hammurabi:
As well as everyone's favorite Aztec, Montezuma. He founded Hinduism, it seems.
Perhaps Montezuma will provide a semi-realistic portrayal of the hyper-aggressive neighbor one often runs into in MP FFAs.
Here's the production queued up at Nidaros. I still haven't whipped anything, since I don't think (perhaps wrongly!) that there's much of a point of whipping that first warrior. Does this production plan look reasonable?
And finally, an overview of the world as we know it:
I've also finished Animal Husbandry and started on The Wheel, so I can build roads.
I've scribbled in Nidaros' workable tiles using the strategy layer's add line feature (is there a keyboard shortcut for that? Being able to use it from outside the strategy layer would be nice; for example, Alt-S adds a sign from outside the strategy layer).
Some questions and goals:
- Is it worth whipping that worker?
- First priority is hooking up that Bronze -- my plan is to walk the worker up there, mine it, and then build a road to the river.
- After that, I plan to research Agriculture and farm the corn
- Then I want to mine the gems
- After that -- Pottery, cottaging the river tiles (including the Spices)
- But wait -- what about chopping? Those three forest tiles due south of Nidaros are too appealing to leave as is -- an invading army could camp on them and cause no end of trouble, especially the forested hill to the SE. But when to chop them and for what?
- I think my first worker will be too busy hooking up resources to do much chopping, but would it better to instead have the worker chop out that settler?
- But where would that settler go? 1 SE of the Pigs might be a good spot, but I need to get my scout over there to make sure. My gut tells me to avoid the jungle to my west and south. Settling on the river would also have the advantage of instantly hooking up my second city to my capital.
Attached please find the save file for Turn 15.
Your comments, insights, suggestions, critiques and questions are most welcome! I'll try to play a set of turns nightly and update as regularly as I'm able to do.
Round 1: Turns 1-15 (3100 BC)
Round 2: Turns 16-30 (2200 BC)
Round 3: Turns 31-45 (1300 BC)
Round 4: Turns 46-60 (600 BC)
--
Hiya!
I'm going to try to run a thread modeled after Sisiutil's excellent ALC games in terms of community advice/commentary, but with a slightly different focus. I'm primarily interested in multiplayer play, however, it's very hard to screenshot up and comment on a multiplayer game while actually playing, and as far as I know there's no way to go back later.
Credit for the idea of the ALC-style game should go to Sisiutil. I hope it's ok to emulate his format -- imitation is the sincerest form of flattery, after all.
Thus instead, I came with the idea of simulating the MP environment with these map settings:

Basically the idea is Quick, Small, Temperate, Pangaea, Medium Sea Level at Noble (my current skill level sadly) with Aggressive AI and No Tech Trading. This changes the dynamics substantially from your normal game and hopefully will prove interesting. I chose 5 other random civilizations to join me.
My general strategy is based on the guidance here, in Kiershar's guide to Multiplayer Warmongering:
http://forums.civfanatics.com/showthread.php?t=217179
My hope is that this thread will prove interesting for discussion as well as help me (and others like me) identify and correct mistakes that I make early game -- in prior games I've played, I've found myself winning an early war but then watching my troops go on strike as my economy crashes -- or, alternatively, I find myself teching happily but then getting destroyed as an aggressive Neighbor marches across the map to attack me as I end up neglecting military production. My goal here is to learn to strike the proper balance.
I'm playing this as Ragnar of the Vikings (Agg/Fin). My initial plan is to take out one neighbor quickly and then consolidate land until my economy is secure enough to take out another neighbor.
Round 1: 4000-3100 BC (Turns 1-15)
The starting position:

I founded right where my settler started, since I figured it looked like a beautiful spot, with the gems, spices, corn and river.
I started researching Mining.
My scout went north, stumbling upon the very close cultural borders of Suryavarman II of Khmer. Oh dear, that's close. Looks like we just acquired our first target!

The scout then popped a goody hut to discover Bronze Working, after having run across some gold-giving goody huts.

I switched to Slavery right away. Is that the right call? Or should I have waited until after I would have been able to actually whip something? My concern is an turn of anarchy that early may set me back, but perhaps I'm micromanaging overmuch.
I began researching Animal Husbandry.
Buddhism was founded in a distant land as well.
My scout continued its circumnavigation of Nidaros and stumbled across the scouts and exploratory warriors of Hammurabi:

As well as everyone's favorite Aztec, Montezuma. He founded Hinduism, it seems.

Perhaps Montezuma will provide a semi-realistic portrayal of the hyper-aggressive neighbor one often runs into in MP FFAs.
Here's the production queued up at Nidaros. I still haven't whipped anything, since I don't think (perhaps wrongly!) that there's much of a point of whipping that first warrior. Does this production plan look reasonable?

And finally, an overview of the world as we know it:

I've also finished Animal Husbandry and started on The Wheel, so I can build roads.
I've scribbled in Nidaros' workable tiles using the strategy layer's add line feature (is there a keyboard shortcut for that? Being able to use it from outside the strategy layer would be nice; for example, Alt-S adds a sign from outside the strategy layer).
Some questions and goals:
- Is it worth whipping that worker?
- First priority is hooking up that Bronze -- my plan is to walk the worker up there, mine it, and then build a road to the river.
- After that, I plan to research Agriculture and farm the corn
- Then I want to mine the gems
- After that -- Pottery, cottaging the river tiles (including the Spices)
- But wait -- what about chopping? Those three forest tiles due south of Nidaros are too appealing to leave as is -- an invading army could camp on them and cause no end of trouble, especially the forested hill to the SE. But when to chop them and for what?
- I think my first worker will be too busy hooking up resources to do much chopping, but would it better to instead have the worker chop out that settler?
- But where would that settler go? 1 SE of the Pigs might be a good spot, but I need to get my scout over there to make sure. My gut tells me to avoid the jungle to my west and south. Settling on the river would also have the advantage of instantly hooking up my second city to my capital.
Attached please find the save file for Turn 15.
Your comments, insights, suggestions, critiques and questions are most welcome! I'll try to play a set of turns nightly and update as regularly as I'm able to do.