Hey peeps, I was just wondering if anyone wanted to test out my SIP Mod. (Simple Improvements Mod)
Here is a list of changes...
Land Units:
All modern land units (except SAM): 1 HP bonus
Berserk: Atk 5 (down from 6)
Scout: Can clear jungle/forest/build outpost (helps ailing expansionist trait)
Guerilla/TOW: 'Stealth Attack' (can choose target, so maybe they can be more than a "poor man's infantry/mech")
Sea Units:
Transports (Galleon/Transport): -1 HP adjustment
Nuke Subs: Carry 2, def 5 (Carry 1, def 4)
Carriers: Carry 5, Air Def 2, Def 9, 1 HP bonus (previously Carry 4, Air Def 1, Def 8)
All other ships except Aegis/Cruiser/Carrier: Air Def 0
Air Units:
F-15/Stealths: 1 HP bonus
Missile Units:
ICBM: 450 shields (down from 500)
*No Global Warming (Launch all the nukes you want!)
*No "shunned" governments for any civ. (Leads to better AI relations...hopefully)
*Anarchy has "forced resettlement" when capturing cities
*Statue Of Zeus no longer requires Ivory
What do you think? If you want to try to play test it, please do and leave your comments!
*EDIT* Updated to 1.1
*scouts no longer can build roads
*16 civs for all map sizes removed
*scouts can clear jungle/forest/build outpost
Here is a list of changes...
Land Units:
All modern land units (except SAM): 1 HP bonus
Berserk: Atk 5 (down from 6)
Scout: Can clear jungle/forest/build outpost (helps ailing expansionist trait)
Guerilla/TOW: 'Stealth Attack' (can choose target, so maybe they can be more than a "poor man's infantry/mech")
Sea Units:
Transports (Galleon/Transport): -1 HP adjustment
Nuke Subs: Carry 2, def 5 (Carry 1, def 4)
Carriers: Carry 5, Air Def 2, Def 9, 1 HP bonus (previously Carry 4, Air Def 1, Def 8)
All other ships except Aegis/Cruiser/Carrier: Air Def 0
Air Units:
F-15/Stealths: 1 HP bonus
Missile Units:
ICBM: 450 shields (down from 500)
*No Global Warming (Launch all the nukes you want!)
*No "shunned" governments for any civ. (Leads to better AI relations...hopefully)
*Anarchy has "forced resettlement" when capturing cities
*Statue Of Zeus no longer requires Ivory
What do you think? If you want to try to play test it, please do and leave your comments!
*EDIT* Updated to 1.1
*scouts no longer can build roads
*16 civs for all map sizes removed
*scouts can clear jungle/forest/build outpost