Sirius Intra-Team Pitboss Game!

The american warrior withstood the combined attack of two barbarian warriors :)

But don't we get free wins at this level?
 
Hey, I may a be a bit late(I actually didn't have my own copy of Bts until a few days ago), but this game sounds fun.

I'm a total beginner, playing usually around warlord or noble.

All provided there's someone willing to let me me play one of their civs, of course. (I promise not to try to screw things up too badly!:crazyeye:)
 
Hi dima42 and T. Claudius! There's still room for more people to take over second civs.

If someone joins my team I'd prefer to run it as a team of two controlling both, without strictly assigning civs to each of us, so if either of you would specifically prefer that then I'll snap you up. Otherwise if no-one is particularly volunteering we should just roll a dice and pick someone (including me in that anyway of course).
 
Okay, in that case shall we put Irgy and T. Claudius together? :)
 
From the scores on Civstats, it looks like Allan and Grant are the only two people who have a size 2 capital so far. ;)
 
I am not sure why my last entry is a log in. If inadvertently I took two turns within the one-turn frame, I apologize. There was a "new turn" bar in the CivStats, but I am not sure whether my turn(s) straddled it.
 
I am not sure why my last entry is a log in. If inadvertently I took two turns within the one-turn frame, I apologize. There was a "new turn" bar in the CivStats, but I am not sure whether my turn(s) straddled it.
Don't worry, outside of wartime it doesn't matter when you take your turns. You're free to log in and play whenever you want until you get involved in a war. Indeed, I'd encourage you to play two turns in close succession if at all possible, because it speeds up the game. :)
 
Argh... fed1943, you forgot to end your Mali turn, and you're the only one left to end this turn... ;)
 
No problem, glad you could log back in again quickly. :)
 
The game froze when it was transfering data to my hard drive, so I restarted and tried again, now the connection to the host times out. I've already sent a PM to DS, so hopefully this should be fixed soon. Sorry if I was somehow the cause of this. :(
 
Sorry guys, i've tried to play my turn while being in a Mod (forgot this), so the game auto-restarted and now the Host is not responding.

My apologies


EDIT: xposted with Grant

no, i was the trouble
 
Confirmed that the connection is timing out on this game. Looks like I connected just in time to play my own turn. ;)
 
I was testing wether in a team the GP caps are shared or separate, and it seems to be between the two. Perhaps this is common knowledge, but i thought i'd share anyway :)

Every civ in a team has its own GP caps, but if one civ pops a great person, the cap of the other goes up half the normal points. For example, with two civs:
A B
60 60
120 90 (A pops a GP)
180 120 (A pops a GP)

I only tested with two civs in a team, so perhaps the ratio is x/n with n=number of civs in a team and x=cap change of civ which pops a GP.
 
Yeah, that's correct. Although the start values are 100, not 60 (not sure where you got that from). But you've got the right idea.

Not sure what happens on larger teams, I haven't tried that in a while. I played a 3-person-team game with Azzaman and Classical_Hero once, but it was ages ago. My gut feeling is that it's the same though - i.e. first person to generate a GP has their threshold go up from 100 -> 200, all others go from 100 -> 150. Should be tested though.
 
Yeah, that's correct. Although the start values are 100, not 60 (not sure where you got that from). But you've got the right idea.

Not sure what happens on larger teams, I haven't tried that in a while. I played a 3-person-team game with Azzaman and Classical_Hero once, but it was ages ago. My gut feeling is that it's the same though - i.e. first person to generate a GP has their threshold go up from 100 -> 200, all others go from 100 -> 150. Should be tested though.

I think that was how it worked.
 
Although the start values are 100, not 60 (not sure where you got that from)

I tested on a duel map, so it would generate a bit faster, and it was on fast speed.
I had to do it in hot-seat mode so i could 'play' with two civs in a team at once, and that way i couldn't enter worldbuilder.
I assumed the relative 'rule' would be the same anyway :)


azzaman said:
I think that was how it worked.
If ratio = x/n (x=delta cap) and it seems n=2 (no matter what), it means the team as a whole will get diminishing returns with each civ above 2 in the team, GP-wise. Just an observation :)
 
Back
Top Bottom