SirJethro
Paterfamilias
"A Concise History of the Reign of Sir Jethro II"
975 (Inherited Turn) - I see. We are vewy vewy weak. There will be no early war under my reign....what with the bonus units and better production for the AI. We'd be slaughtered. We are going to sit on our horseys and Iron until we have some overwhelming force. Anyway, we could be on this island for a while, and especially with the Great Library, we want some decent civs with us. No worries though, their fates are ultimately sealed. hehehe
Anyway...first major gamble: I'm taking the warrior out of Kal-el (increase lux slider to keep it from rioting), and use the warrior to keep the Tibetian crew from moving north. I think I can hold them off for a long time. Its a gamble leaving Kal-el undefended, but I don't think they will attack with a settler defender. I'm not going to order them to leave, though.
Other changes: SirJethro Stables, Quokkaton, and Dyed Pretty changed to Spearmen. We shouldn't be building warriors anymore. Spears for defense and horseys for offense.
Dnyasticism delayed for one turn. Kal-el: Clan>Spear(10).
950 BC - Clan sent towards yellow dot. I stop playing with the Tibetian settler, but now he has no hope of settling up north. Now using our city, one warrior and the scout, we should be able to block the land route to the tip of the island. hehe. Anouther Sioux clan looks to be entering. We are at the declare war stage, so I'm gonna be nice. We may lose the orange dot, but we shouldn't lose the light blue one.
925 BC - Dynasticism discovered...we revolt. Literature is next. Advisor says 2 turns of Anarchy.
875 BC - We enter Dynasty. New town is formed: Iron Mountain. Building a warrior since I need it defended very quickly (because of the blockade I'm building). Literature in 16, -1gpt, 118 treasury. We are even with the AI on tech. We need to pick a city for Great Library so we can prebuild a library. I think it should be Kalel, because of the pigs, crabs and hills. Change production from spearman to forge.
850 - Okay, looks like Tibet has gotten the hint and is heading east (towards undefended Quokkaton or orange dot). I change Quokkaton back to warrior (1 turn), just to make sure it is defended. One of the Sioux settlers did a U turn back south, and I'm not sure what the other is doing. I think if I keep turning my northern blockade on and off, but moving the warrior in and out of the city, I might get the settlers to start "looping".
Dyes are hooked up!!!
825 - Quokkaton: warrior>spearman. Tuskany: Wiseman>Taxman. Sending workers to connect sugar. Iron can wait. Adjust lux slider to 0% for now since it isn't necessary.
800 - Tibet heading for orange dot. Sioux heading up towards Iron Mountain, but we'll be fully defended and blockaded before he gets there. He has a champion though, so I'm a wee scared.
775 - Iron Mountain: Warrior>Spear. Sioux have arrived, but I have them blocked. Tibet definately about to take orange dot. Lit in 7 turns. Move lux slider back up for Kalel's growth.
750 - zz
730 - Interesting...Tibet is abandoning the orange dot. I may have them looped out by opening and closing this route to the north.
710 - Quokkaton: Spear>Pioneer. Sending Quokkaton warrior north to complete the Iron Mountain blockade. Tibet establishes an embassy in our capital. Can't be good news.
690 - I think I've got the settlers in our territory freaked out enough that I am going to be able to take the orange dot with the Quokkaton Pioneer, and I've changed Iron Mountain to build a hardy pioneer that I will settle the north with directly. This is fun.
670 - zzz
650 - SirJethro Stables: Spear>Monument; Dyed Pretty: Spear>Worker; Sioux are building Great Lighthouse; Sending Dyed Pretty's warrior to sit on Orange dot. Sending SirJethro Stable's warrior to Kalel as MP.
630 - Literature completed. Construction ordered (mining). 22 turns. Tuskany: Taxman>Monument.
610 - Other Civs both have Polytheism, but not Literature. Switch Kalel to Library.
590 - zzz
570 - Kalel: Library>Great Library(90 turns...that will improve). Dyed Pretty: Worker>Monument
550 - Quokkaton: Pioneer (to orange dot)>Forge
530 - zzz. All AI settlers are now leaving our territory. Success!!!! Polynesia completed the Colossus.
510 - Settler moved onto Orange dot. I think it should be named: Golden Blubber.
Note: Obviously, when Iron Mountain finishes its hardy pioneer, send it to the light blue dot. The challenge for the next person is going to be managing Kalel to maximize production. Send workers there immediately to mine once sugar is hooked and Construction is researched.
HERE IS THE SAVE.
975 (Inherited Turn) - I see. We are vewy vewy weak. There will be no early war under my reign....what with the bonus units and better production for the AI. We'd be slaughtered. We are going to sit on our horseys and Iron until we have some overwhelming force. Anyway, we could be on this island for a while, and especially with the Great Library, we want some decent civs with us. No worries though, their fates are ultimately sealed. hehehe
Anyway...first major gamble: I'm taking the warrior out of Kal-el (increase lux slider to keep it from rioting), and use the warrior to keep the Tibetian crew from moving north. I think I can hold them off for a long time. Its a gamble leaving Kal-el undefended, but I don't think they will attack with a settler defender. I'm not going to order them to leave, though.
Other changes: SirJethro Stables, Quokkaton, and Dyed Pretty changed to Spearmen. We shouldn't be building warriors anymore. Spears for defense and horseys for offense.
Dnyasticism delayed for one turn. Kal-el: Clan>Spear(10).
950 BC - Clan sent towards yellow dot. I stop playing with the Tibetian settler, but now he has no hope of settling up north. Now using our city, one warrior and the scout, we should be able to block the land route to the tip of the island. hehe. Anouther Sioux clan looks to be entering. We are at the declare war stage, so I'm gonna be nice. We may lose the orange dot, but we shouldn't lose the light blue one.
925 BC - Dynasticism discovered...we revolt. Literature is next. Advisor says 2 turns of Anarchy.
875 BC - We enter Dynasty. New town is formed: Iron Mountain. Building a warrior since I need it defended very quickly (because of the blockade I'm building). Literature in 16, -1gpt, 118 treasury. We are even with the AI on tech. We need to pick a city for Great Library so we can prebuild a library. I think it should be Kalel, because of the pigs, crabs and hills. Change production from spearman to forge.
850 - Okay, looks like Tibet has gotten the hint and is heading east (towards undefended Quokkaton or orange dot). I change Quokkaton back to warrior (1 turn), just to make sure it is defended. One of the Sioux settlers did a U turn back south, and I'm not sure what the other is doing. I think if I keep turning my northern blockade on and off, but moving the warrior in and out of the city, I might get the settlers to start "looping".
Dyes are hooked up!!!
825 - Quokkaton: warrior>spearman. Tuskany: Wiseman>Taxman. Sending workers to connect sugar. Iron can wait. Adjust lux slider to 0% for now since it isn't necessary.
800 - Tibet heading for orange dot. Sioux heading up towards Iron Mountain, but we'll be fully defended and blockaded before he gets there. He has a champion though, so I'm a wee scared.
775 - Iron Mountain: Warrior>Spear. Sioux have arrived, but I have them blocked. Tibet definately about to take orange dot. Lit in 7 turns. Move lux slider back up for Kalel's growth.
750 - zz
730 - Interesting...Tibet is abandoning the orange dot. I may have them looped out by opening and closing this route to the north.
710 - Quokkaton: Spear>Pioneer. Sending Quokkaton warrior north to complete the Iron Mountain blockade. Tibet establishes an embassy in our capital. Can't be good news.
690 - I think I've got the settlers in our territory freaked out enough that I am going to be able to take the orange dot with the Quokkaton Pioneer, and I've changed Iron Mountain to build a hardy pioneer that I will settle the north with directly. This is fun.
670 - zzz
650 - SirJethro Stables: Spear>Monument; Dyed Pretty: Spear>Worker; Sioux are building Great Lighthouse; Sending Dyed Pretty's warrior to sit on Orange dot. Sending SirJethro Stable's warrior to Kalel as MP.
630 - Literature completed. Construction ordered (mining). 22 turns. Tuskany: Taxman>Monument.
610 - Other Civs both have Polytheism, but not Literature. Switch Kalel to Library.
590 - zzz
570 - Kalel: Library>Great Library(90 turns...that will improve). Dyed Pretty: Worker>Monument
550 - Quokkaton: Pioneer (to orange dot)>Forge
530 - zzz. All AI settlers are now leaving our territory. Success!!!! Polynesia completed the Colossus.
510 - Settler moved onto Orange dot. I think it should be named: Golden Blubber.
Note: Obviously, when Iron Mountain finishes its hardy pioneer, send it to the light blue dot. The challenge for the next person is going to be managing Kalel to maximize production. Send workers there immediately to mine once sugar is hooked and Construction is researched.
HERE IS THE SAVE.
