(IT) 1000AD: ok time to go after these Babylonians. They have the Pyramids, they have gunpowder, and they have a source of saltpeter. I rush a galleon in Rhodes, so I can land cavalry on the saltpeter on the first turn of hostilities.
Oh, one bad move Shaesha, you moved the galleon that transported the knights across to Brundisium island half way across the world. The knights want to get off the island, and have no ships to take them!
Hmm...these Aztecs could also use some smacking about. I investigate Tenochtitlan. It's defended by four pikemen, and...is 4 turns from finishing Leonardo's Workshop. I make plans which should be obvious to all
Oh and yes, I switch Athens and Thermopylae JS Bach's <---> Smith's, since I want Smith's completed first, as we are about as happy as we could be already.
(1) 1010AD: I turn the "Always Build Previously Built Unit" option on. When you're prosecuting lots of war and you have a big empire, this is a must-have switch to turn on, since you generally want each city to churn out the same type of unit over and over.
I investigate the Babylonian defenses. If there's one thing you should do before attacking it's this. Having the intelligence gives you a *great* advantage.
Ur is size 5 with two spears, and is next to the only Babylonian sources of saltpeter and iron. It has a coastal mountain next to it. 'nuff said.
Nippur one pike, one spear, border city.
Babylon has 5 pikes defending it. We'll go for a mass assault there.
Troops keep massing, ready for the assault, oh yeah Shaesha that's another thing you could have done: moved the cavalry all back from Rome for me.
(2) 1020AD: next turn, it begins.
(3) 1030AD: we move into the Industrial Age. Now *this* is where we want lots of money in our coffers. Researching Steam Power at max requires us to lose almost 250gpt.
War declared on Babylon. Galleon sails in and 4 cavalry land next to Ur.
I start recalling workers to Athens in anticipation of rails.
(4) 1040AD: Oh, I just noticed: We didn't actually wipe the Romans out. They live on a boat now or something? Anyhow we give Julius a peace treaty in exchange for WM, Monarchy, and Printing Press. (They wasted beakers researching that??)
The Aztecs complete Leonardo's Workshop. We declare war immediately and gee it took seven of the eight cavalry I had massed to take Tenochtitlan, but we did take it.

that almost felt cruel. Almost.
We also capture Ur from the Babylonians, and guess what? They have knights! Not that they can build em anymore
(5) 1050AD: I massed a whole heap of cavalry on hills outside of Babylon, and the Babylonians decide to counter-attack with their knights. Three knights attack, one knight wins, and is immediately cleaned up next turn. The Aztecs also want to do the counter-attack thing, but their units are slower moving.
We capture Babylon and get the Pyramids
(6) 1060AD: Steam Power -> Industrialization
We get Smith's *and* Magellan's this turn. Athens is set to build Newton's.
Gee, Ur is an insanely resource-rich city, having coal near it as well! It can build the iron works. But.....if Athens were one tile north-west it could build them. Drat!
Ok, I'm tired and I want to go to bed, but I want to finish my turn.
So, no more report, and the state of the game might be slightly sloppy.
However, a few words describe the rest of my turn:
Aztecs...Babylon...Knife through butter.
-Sirp.
Renata is up now but she might want to switch turns with CivGeneral, which is fine by me. So basically what I'm going to say is first to say "I got it" between CivGeneral and Renata gets to play first. I hope that works out ok.
Oh and if you go first CivGeneral, make sure you get a few ships - not too many though - with some riflemen, a settler, and some cavalry on them. I've promised Renata some beachhead establishment
more random notes...we have a great leader. Industrialization in one turn. Use the leader to build the Universal Suffrage, and do NOT build it in Themopylae or Athens.
Oh yeah I was kinda going nuts with an attack-attack-attack mentality, even attacking with wounded cavalry where I thought I could win. My successor might like to withdraw to cities (all of which have barracks now with Sun Tzu's), for a turn to recuperate before going forward again. I'd tell you not to let the Babs win with a bowman and generate a Golden Age, but umm...I don't think that's going to matter much.
Good luck!
The Game