Sirp's Training Day Game for Aspiring Monarchs

Originally posted by Sirp
@CivGeneral: I'm sorry but none of the turns you played in this TDG were evidence to me that you're quite ready for Deity yet. If you shadow the Deity game and send me the saves and you do really well, I may reconsider my opinion on this.

Let me guess, Ive Joined in too late. How do I send you the Saves I shadow? Would it also be possible to send you my Emperor Games that I have finished? Please let me know :).
 
Wow, SO much interest in a Dieity TDG. I'll kick this arround with some of the Dieity players over at Relms Beyond as see if somone would co-host one with me, and perhaps we could get annother one going soon if the people shut out of this one would have interest in joining, though I don't think hotrodin particular really NEEDS much training from looking at his play. :p.

I do agree with Sirp's opinion CivGeneral. If you really want to get into a Dieity TDG (assuming we do it - not promising) I'd like you to shadow this game and convince Sirp that you are ready before I'd accept you. There is a HUGE jump in difficulty from Emperor to Dieity, HUGE.

While there are RARE cases where keeping up with the AI isnt extremely difficult (such as RBP6), in many Dieity games making even one wrong decision on tech or missing one key window of opportunity with diplomacy can turn a doubitful game into a lost one.
 
Toddmarshall - To shadow this game, All I do is just find the 4000bc save and play from there.
 
I know how you shadow a game :rolleyes:.

What I said was IF we start annother DTDG soon, and IF you apply for it, I currently wouldn't accept you based on what I have seen of your play. Therefore you will HAVE to shadow Sirp's game and send him the saves to convince him your play is up to that level before I would consider you.

Edit: Actually, that is NOT how you shadow a game. You pick up each save that is posted and play 10 turns then send those turns to Sirp BEFORE the other player posts them.
 
Originally posted by ToddMarshall
I know how you shadow a game :rolleyes:.

What I said was IF we start annother DTDG soon, and IF you apply for it, I currently wouldn't accept you based on what I have seen of your play. Therefore you will HAVE to shadow Sirp's game and send him the saves to convince him your play is up to that level before I would consider you.

What do you mean "wouldn't accept you based on what I have seen of your play"? :confused: I only played 2 Rounds in this game

Edit: Actually, that is NOT how you shadow a game. You pick up each save that is posted and play 10 turns then send those turns to Sirp BEFORE the other player posts them.

How many saves yould you recommend from this SG?
 
Geee CivGeneral... I can understand wanting to learn new things, but you've had more than one person tell you that you aren't ready yet! If I were you, I would thank them for their honesty and move on...
 
Originally posted by Shaesha
Geee CivGeneral... I can understand wanting to learn new things, but you've had more than one person tell you that you aren't ready yet! If I were you, I would thank them for their honesty and move on...

I shoud do that and start my own SG

Sirp and Toddmarshall,

I would like to thank for your honesty, and Now I shall go solo on the Deity Level, If I need any help. I know who to turn to in my Solo Deity Game. But I would like to leave here with a message saying that I am still interested in Shadowing the game.

Sirp, if you start a Regular Deity SG sometime in the far future and I have defeated Deity, please let me know. I hope it is not to late to start an Emperor TDG :).

Good bye and wish me luck on my Journey,
CivGeneral
 
ToddMarshall: Yes I think there'd be a great deal of demand for Deity TDGs. There is a well-known 'gap' between Emperor and Deity which is hard to cross. Most veteran players are happy to train people up to playing on Emperor level, but there seems to be a culture of "you're on your own" to master Deity.

Matt_g: I've read your email and I'll try out your suggestions and reply when I get home from work.

CivGeneral: All the best in your solo game. If you want to shadow a game you just pick up each save along the way and play 10 turns with a turnlog, and then send the turnlog and the save to me at david8020000@yahoo.com. I would like to point out that one of the prerequisites of participation in a TDG is that you respect the judgement of the person running it. If after viewing you play 2 rounds (and contrary to what you seem to think that's easily enough to get a fairly good rating of someone's skill), I don't think you're quite ready for Deity yet, and you continue to dispute my judgement, then it makes me dubious as to whether you have the demeanor for participation in a succession game, especially one at the hardest level.

bewareofgnomes was turned away from the game for a similiar reason. He had expressed an interest in the game weeks ago, yet I have had to turn him away because in my judgement he is not ready for Deity yet. Likewise for someone who sent me a private message several weeks ago asking to be included in any future TDG I ran. It's not easy to turn people away, but sadly it sometimes has to be done. It does make it much easier when one's decision is graciously accepted. -Sirp.
 
Civ General...... I won't be starting the game for a few weeks yet so you have plenty of time to reverse my opinion. I have allready had one person offer to co-host with me if the person I pm'd first doesn't accept, so it probably will happen. The reasons I want a co host is I've never hosted a TDG and starting off at Dieity for that may present its own challenges ;), and because I am just an average level for a Dieity player in the Ancient age but get stronger as the game goes on.

I seriously reccomend you shadow along with Sirp's game when it starts for your own benefit. He appears to be a good teacher and he is kindly offering his time to help you.

Most people suggest the jump in dificulty from Emperor to Dieity is similar to the jump from Regent to Emperor. I dissagree. I'd call it more like jumping from Warlord to Emperor.
 
Thanks Toddmarshall :)

I will be shadowing with Sirp :). Hopefully I would be good enough to actualy play the real thing (When Sirp gives the Go ahead) :). But in the mean time while I wait, I should do a Solo Deity Game to Practace on.

And Toddmarhall, when you get a chance, you can check out my SG for Progress also, its on Emperor. Not much but its a good start on my road to Deityship. Feel free to check it out, even though the game has not even started, we are still in the Discussion phase (Lesson 1 for any SG. Chose your own settings )
 
@ToddMarshall: Yeah I'd only consider myself a 'midrange' Deity player myself - which I'd say makes me easily 'qualified' to teach Emperor and below, but testing my limits with teaching people to play Deity though - and I'm thinking that there is a very real possibility that we could uhh...lose :)

I'm thinking that I might try to make the map settings particularly favorable for a builder game: pangea either standard/60% or large/70% with less than the maximum number of rivals. This will avoid the situation where Deity gets *really* hard imo: when you have to go to war to win.

I'm still trying to work out what the best barbarian settings would be. It's tempting to put none, since that'd be easier, but I'd like the players to get a taste of Deity barbarians. Oh, on that note, sometime I'd like to do a 'normal' Deity SG, with lots of room and with raging barbarians. With the new intelligent barbs in PTW, I think that'd be NASTY.

-Sirp.
 
There is ALLWAYS a possibility you could lose on Dieity :lol:.

I'd suggest since its a TDG you get a good start (defined as not a jungle wasteland or small isolated island) because these are hard for even experienced Dieity rosters to win on.

I'd suggest somone like Egypt, France, Persia, or the Ottos as a civ too since you just used Greece. Yeah, they are among the easiest civs to win with, and that's one reason you wouldn't really want to play with them in a lower level TDG, but for players who have reached this level, they should allready have mastered not having to depend on one trait or annother as a crutch. The possible demoralization you'll experience if you get half an era behind in tech will be enough of a challenge to morale, so don't make it tough on yourself.

-Maniac
 
oh yeah, I was definitely going to make sure our start would be a good one :) there'll be a bonus food tile in the area for sure :)

I'm actually thinking the Americans for a civilization. They're industrious, which is the most powerful trait, but they're also expansionistic, and I want to demonstrate just how powerful early contacts and tech brokering can be. Expansionist was a trait I underrated for a long time, and I want to show people just how good it can be.

-Sirp.
 
You'll teach them to keep poping those goody huts :lol:
 
Wellll, Matt_g already got :whipped: a little in this game for popping one. So that lesson has already been half-taught. There will be prominent reminders about not popping goody huts if you're not expansionist the whole time :)

-Sirp.
 
I was about to chime in that I think America should be considered one of the best "Deity Civs." They have the powerful Industrious trait, and I think expansionistic is right up there with scientific as the next best traits. I have popped many advanced tribes with PTW, and usually end up with a free tech or two. Additionally, you can make early contact with all your rivals for easy brokering, and by the time mapmaking comes around, you can get several hundred gold for your map.
 
[lurker mode off]
As I learned from Solo Playing my other Games:

expansionistic + early contacts + tech brokering (Have only Begunners Knowlage on this one) = Good.

I know that Expansionistic Civs has a Scout for Free
[Lurker mode on]

(Dont mind me putting out Ideas, I have good Knowlage of other Civ's Traits and just ran across this)
 
I'm thinking that I might try to make the map settings particularly favorable for a builder game: pangea either standard/60% or large/70% with less than the maximum number of rivals. This will avoid the situation where Deity gets *really* hard imo: when you have to go to war to win.

Careful with this. When you reduce the number of civ's you're reducing the number of resources and luxuries too. I've started 2 60% huge map pangaea deity games. One of them had 8 opponents and the other 10 opponents. The first one I had tons of room to expand. By the time I was done expanding I was number 1 in land area by far, which is no easy feat on deity. But yet I had no luxuries until 100AD. I just barely managed to hook up some dyes before another civ got them. The second game with 10 opponents I had a lot less room to expand. Due to having to build granaries at first, the computer gets a huge head start on expansion early on, then the human can start expanding faster as he gets a couple foody cities with granaries. But with a larger number of civ's you run out of room. With 10 civ's I was 2nd to last in land area after expansion phase. Also I had no iron at all. I ended up having to tunnel through another civ to get to some iron in the late BC.

My point is, both of those games I had to go to war to acquire luxuries/resources since they're spread so thin with few opponents. You might be able to avoid war more easily with the normal number of civ's.

Sorry I know I'm long-winded. :p
 
yeah Speaker, I agree. Advanced tribes really do put expansionistic up there as a good trait.

In fact, it's sad that industrious is so powerful, because other than that the traits are VERY well balanced.

I recommend that the signed up players read the first few turns to SP5 - Russian Researchers to see how powerful Expansionist can be on Deity.

-Sirp.
 
Originally posted by Sirp
Wellll, Matt_g already got :whipped: a little in this game for popping one. So that lesson has already been half-taught.

Fully taught in my case. :lol:
I'll never forget that lesson or the lesson on what not to do with a Great Leader. :p
 
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