130AD (IT): We still don't have those wines hooked up since we need our Rhodes-Knossos road completed, so I get some
workers doing that.
I reorganize our city-working. Considering we're now in Republic, many of our cities are growing far too slowly. We need
irrigation. Lots more irrigation in many of our cities. I change cities which have unimproved grasslands near them, like
Pharsalos and Mycenae, to produce workers. I'm not sure whether to keep Athens going for a cathedral, or get it to
change to Sistine's. If we get a cathedral, we should still be able to get Sistine's, *or* Bach's.
Science rate cut from 50% -> 30% since we can't keep on running deficit science for too much longer, and luxuries up 10%
-> 20%. They will go down when wines are hooked up. Education is due in 15. That's just fine, we're ahead in science.
Aztecs have a trade route with us, but we don't want to trade anything with them right now. Trading for furs is
tempting, since we probably won't get a source online in the very near future, but I decide to give it a miss; we don't
want to pour money into their science program.
I see that the Babylonians have not reached the middle ages, and are still two technologies away. It's best if we can
keep them out as long as possible, as they will (probably) get monotheism when they get into the middle ages, and we'll
lose our monopoly on it.
150AD (1): Sparta worker -> worker. Pharsalos worker -> marketplace. Thessalonica worker -> worker. Rhodes worker ->
worker.
We are apparently the happiest nation in the world!
The barbarian galley is approaching our galley so I sail just past it, and unload our hoplite/settler.
170AD (2): Barb galley attacks ours and we win, taking one damage. Another barbarian galley approaches, we will take
harbor in Troy until we're healed then sail on. I start sending the settler/hoplite pair on foot, and if the galley is
ready to go, it'll pick them up.
Our horseman destroys a barbarian encampment, but meets up with a barb horseman that just might kill him next turn.
190AD (3): Our horseman somehow survives against the attacking barb one and becomes elite. A barbarian warrior is there,
we'll have to retreat from him. Sparta worker -> settler.
This one jaguar warrior is going right through our territory. We could order him out, but it's only one, and I don't
want to spark a war with Azteca. Not yet, anyhow.
210AD (4): Eretria goes into civil disorder. Ugh. (This is the kind of city that I end up letting go into disorder every
now and again, since it's an outlying colony not connected to our trade network yet, and I don't monitor such cities
every turn). Entertainer set.
Our galley is repaired and ready to recommence its voyage, but it ends its turn next to another barb galley, and this
time those on board can't disembark, since they just embarked this turn.
230AD (5): Barb galley attacks ours, and gets it down to 2, but we win. Sparta builds settler -> settler. Thermopylae
builds the Forbidden Palace! Set to build a marketplace. Our wines are also online, meaning we can cut our luxury rate.
Now is decision time for Athens. It's building a cathedral, due in 1 turn. Does it want to get that, or go for the
Sistine Chapel? Ok, I figure that,
- our happiness situation is pretty good, looking like we're about to get four luxuries online.
- We don't necessarily want to commit our biggest city to producing a wonder which will take many turns. Especially if
we decide to go with a knight war with the Aztecs anytime soon.
- We don't necessarily want to get a cathedral in most of our cities, they're expensive, and we might be able to solve
the problem with luxuries
- JS Bach's is around the corner, and though we might not go for it immediately, it's an attractive option.
- Education is coming soon, and we want Athens to be able to build a university ASAP since it's our biggest science
city.
So, I go for a cathedral, and we likely *won't* go for Sistine's at all.
What do we do with our galley? Keep going or turn back? I keep going, but our horseman whose on the coast rides up the
coast to keep lookout for barbs in front.
250AD (6): Athens builds cathedral -> horseman. Time to get some defense going. Delphi changed to a harbor from
marketplace so we can have a sea-based trade route to get the furs.
260AD (7): Babylon founds the city of Shuruppak on the northern end of the unclaimed land. Thessalonica worker ->
worker.
It seems that the Romans, and thus the Aztecs have obtained the Republic. The Aztecs are now a Republic, and the Romans
are currently revolting.
270AD (8): Athens horseman -> horseman. We can now have Athens getting 15 shields a turn, *and* 5 food a turn.
Excellent. Cutting has also revealed two more bonus grasslands near Athens. Delphi harbor -> marketplace, and it's
growing so quick now that it *really* needs the marketplace.
Our galley arrives by the furs, and I was counting on unloading this turn, but uhh....there are barbarian horses, three of em, hogging the shoreline! Hopefully they'll disperse.
280AD (9): Ack! A barbarian galley comes out of the fog and attacks our 2-hitpoint galley loaded with settler and hoplite ready to take the furs. We win, he wins, uh-oh, we win. Yes! Another galley comes out of the fog and attacks us, I've got that sinking feeling, but we manage to win both rounds and we have an elite galley! Sparta settler -> worker.
Now what to do with our hoplite/settler pair? There's barbs crawling around everywhere up here! I decide to send our galley up to check things out, and it makes sure there are no barb galleys in the immediate area, so we don't *have* to unload this turn. So I just unload our hoplite, and keep our settler on board. The hoplite is next to 4 barb horsemen. If it survives, we can unload the settler next. I also kill a barb horseman nearby with our horseman, which is coming to help out.
Hmm...change Athens to a Colloseum as a prebuild for a university.
290AD (10): Three of the four barbs didn't attack our hoplite! Why on earth not? Just to make things interesting, the Babs seem to have a settler/spear pair heading for the furs. We block them with our horseman. I decide we have no choice but to unload the settler now, regardless of barbs.
Notes:
We would prefer to settle the city *on* the furs and next to the barb encampment if possible. But we would prefer some city than a dead settler, so see what can be done.
We're about to discover Education. The Colosseum in Athens is a prebuild for a university. In most cases, I think we want to keep building marketplaces rather than switch to universities. Universities are a high priority after that though.
Consider rushing the harbor in our fur city (assuming we get it).
I have increased our workers from 20 to 28 this turn. We probably want to slowly converge toward 40 workers or so, but Sparta has pretty much done its dash as far as settlers and workers go I think. It's just about time for us to grow it to fulfill its destiny, becoming the great city it was almost meant to be.
Good luck Renata!
-Sirp.
The Keys to Athens
The Roster:
Matt_g
Stormrider
Shaesha
Sirp <--- just played
Renata <--- UP NOW
CivGeneral <--- On deck
Renata said that she might not have time to play this round. Renata, you have 24 hours to post "I got it" or a skip. If Renata posts a skip, or if 24 hours elapse without her posting anything, CivGeneral's 24 hours for "I got it" will begin.