CivGeneral,
Some comments on your turn...
Firstly, that ship with the settler onboard was headed for the furs in the north, something which Shaesha stated in her log. Admittedly, it required a great deal of tactical maneuvering to get it there, and I only just managed it on my turn. If it was just headed to where you put it, we'd have probably sent the settler on foot guarded by a hoplite or two.
Good choice to build the road to Rhodes, although that should be a high priority task: getting the wines hooked up. I had three or four workers doing it on my turn, and had it hooked up within a couple of turns in. Your biggest problems with happiness were derived from not having our trade network hooked up fully.
Now, about worker management, the things workers do come in terms of priority. Things with a high priority are those which have the highest time-taken-to-benefit ratios, those with a low priority have a low time-taken-to-benefit ratio, and should only be done once the higher priority things are. Determining how high priority a certain task is is a difficult to master skill, but there are some basic rules:
- anything which gets a city that can grow more food has great benefit
- anything which gets a city more trade or shields has good benefit.
- improving tiles which are already being worked on by citizens has a higher benefit than those of tiles that are not yet worked on. Not yet worked on tiles may still have a fairly high benefit if it is likely they will be worked on in the near future.
- hooking up luxuries has a benefit proportional to the number of cities on your trade network. It is worth perhaps 1 commerce/turn for every city on your trade network
- making a trade network or military road network is of value dependent on the goods that can be traded along the trade network, and the military units you intend to send across the road network.
And on the time taken side of things:
- improving a tile which already has road on it is cheaper than otherwise doing so, by one worker turn for every worker you assign to the task
- working on grassland and plains is cheaper than mountains or hills
- chopping jungle takes a very long time
Now although you have some workers doing sensible things, you also have some workers that are doing high-cost, low-benefit tasks. Most criminal of all, you have a worker two tiles north of Sparta mining, on a tile that is not in the radius of ANY of our cities. You also have workers building a road over mountains between Corinth and Athens. Meanwhile, there are perfectly good grassland tiles that are sitting unirrigated between Pharsalos and Mycenae, while those cities grow at a horrible pace.
Why are you improving mountain tiles? Do you think our cities are going to be working on them anytime soon? They take ages to improve and can never produce any food, while we're trying to grow our cities nice and big here, there's no way we'll be working on any mountains in the near future.
Chopping some jungle near Athens at the moment is fine, since Athens is a big city with high priority. But chopping jungle tiles elsewhere isn't, especially when those cities still have unimproved tiles that could more cheaply be improved with higher benefit.
You also have workers sitting in Troy, apparently holed up afraid of the barbarians. In my turn, I just sent them south to help out with our core. I also sent a horseman up to help kill the barbarians. Having workers languishing in your cities is not a good way to build a great empire.
Now, happiness....I'm not so much concerned about the civil disorder you had (because it didn't happen in important cities as far as I can see), but I am greatly concerned about the number of entertainers you used. Entertainers are bad, very bad. They are essentially one of our citizens sitting around doing nothing productive. The citizen still eats food, but doesn't produce anything at all, other than keeping a fellow citizen happy!
You have one in Athens which is unnecessary. A citizen in our core city, sitting around doing absolutely nothing! Meanwhile, many of our other cities have to have entertainers to keep people happy.
I used a simple solution on my turn: I increased the luxury slider from 10% to 20%. As soon as around 5% of your citizens are sitting around as entertainers, it's time to increase the luxury slider. The only time entertainers are really ok is if they are in hopelessly corrupt cities, far from the capital.
Build options: You didn't build enough workers. I had 28 workers by the end of my turn, you had 23. Not enough. You also don't seem to have a plan for the rest of that unclaimed land. I produced 2 settlers in my turn, you produced none. Meanwhile, you chose to go for the Sistine Chapel in Sparta, of all cities. Athens is the city which doesn't have happiness problems, and is nice and big. If we want to build a Wonder it'll be there. Sparta on the other hand, has happiness problems, isn't as big or powerful as Athens, and still has several other improvements that it can build.
You chose to build a catapult in Athens. Catapults cost 20, while Athens produces 14 shields (which could be more than 15 if you didn't have the entertainer), so it's an awkward number to start with, but uhh...why? Is there a reason or a plan for the catapult? Meanwhile we could be pre-building for a university which will greatly increase our science output, considering Athens is our highest-science city.
Meanwhile, Pharsalos was building a Colosseum. Rarely build Colosseums: they are relatively expensive, have high maintenance, and are generally not needed once you have a marketplace, temple, and cathedral. You should have been building a marketplace, or at least a cathedral there. A marketplace improves happiness as long as you have 3+ luxuries AND it improves income.
Meanwhile, Corinth is building a swordsman. We're just in the super-growth-spurt of the game, and you're building military units in a core city that has plenty of improvements possible? Does war look imminent to you? Is our military advisor telling us we have a weak military compared to those around us? (On the contrary, he'll tell us we're strong militarily compared to each of our known rivals).
You mentioned that you didn't know what our general 'strategy' is. Well, we haven't talked about that a great deal, but I do recommend you look over the thread in detail. Basically we're just building the best civilization we can, with vague talk of a possible war with Azteca.
Oh and finally, I can appreciate that you weren't sure exactly what to research, but......Monarchy? Monarchy??? That is one tech we don't want to research, ever. I don't care if the demogame uses it, we will never be using Monarchy in this game
I suggest you look over my game, since it goes over the same turns as yours, and see what I did differently.
-Sirp.