I settle in place, as I fear cultural pressure later on. Right away a border is visible – should be Augustus. He’s a good neighbour
Research: BW, in in 17. WB ordered, I use a clams tile. I’ll whip the WBs anyways, so the added research is more to my liking than the hammers.
Sury is to the south – the two of them seem to box us in. Moving the warrior east now is punished: I will not be able to skirt around Augustus before his borders pop.
Augustus soon puts culture pressure on us. There is a second hill WNW, so our prod will be tolerable, and the metal chances are higher.
BW is in and there is no copper. BLEH! I revolt and am tempted to go for the wheel now (hook up gold), but choose IW instead. We need to know if we have iron. Also, a worker will take some time to build as there are three WBs to rush first.
Handing off: WBs are done, use barracks for growing the town, whip worker in between. We will not have anything useful to build for some time unless we find iron – I suggest warriors for mil happiness later on.
Please play 40 turns in peacetime!
Simple Simon
Mighty Dwaarf --> up, please play 40 turns
50_dollar_bag --> on deck
TheLastOne36
Quotey